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📌 Educational & Research Purpose Only 🔍 Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse 📚 For knowledge & awareness only MODs & Kernel Resources.☑️

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JAVA PVT SRC.zip11.32 MB

Game Version: BGMI 4.4[Latest]🎯 Arm: 64BIT🎁 Features]💋 1.Max Skins Fully 2.Smooth Esp 3. Power Full Aimbot Many More..... Password: @MadSrcLeakers

Shomeone Prvt Source Leak By @MadSrcLeakers.zip43.65 MB

MundoCore (1).zip8.38 KB

Game Version: BGMI 4.4[Latest]🎯 Arm: 64BIT🎁 Features]💋 1.Max Skins Fully 2.Smooth Esp 3. Power Full Aimbot Many More..... Password: @MadSrcLeakers

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function CarSize()
    if not _W.EOWConfig.EnableCarSize then return end
    
    pcall(function()
        local char = GameplayData.GetPlayerCharacter()
        if not V(char) then return end
        
        local vehicle = char:GetCurrentVehicle()
        if V(vehicle) then
            local scale = _W.EOWConfig.CarScale or 1.0
            vehicle:SetActorScale3D(FVector(scale, scale, scale))
        end
    end)
end
× Config : EnableCarSize = true, CarScale = 2.0, × Loop : CarSize()

Esp LootBox
local lootBoxCache = {}
local lootBoxCacheTime = 0

function ESPLootBox()
    if not _G.FMConfig.EnableLootBox then return end
    
    pcall(function()
        local char = GameplayData.GetPlayerCharacter()
        if not V(char) then return end
        
        local controller = slua_GameFrontendHUD:GetPlayerController()
        if not V(controller) then return end
        
        local hud = controller:GetHUD()
        if not V(hud) then return end
        
        local myPos = char:K2_GetActorLocation()
        if not myPos then return end
        
        local currentTime = os.clock()
        if currentTime - lootBoxCacheTime > 3.0 then
            lootBoxCache = {}
            lootBoxCacheTime = currentTime
        end
        
        local PlayerTombBox = import("PlayerTombBox")
        if not PlayerTombBox then return end
        
        local world = slua_GameFrontendHUD:GetWorld()
        if not V(world) then return end
        
        local allBoxes = GameplayStatics.GetAllActorsOfClass(world, PlayerTombBox, nil)
        if not allBoxes then return end
        
        local count = allBoxes:Num()
        for i = 0, count - 1 do
            local box = allBoxes:Get(i)
            if V(box) then
                local bPos = box:K2_GetActorLocation()
                if bPos then
                    local dx = bPos.X - myPos.X
                    local dy = bPos.Y - myPos.Y
                    local dz = bPos.Z - myPos.Z
                    local dist = math.sqrt(dx*dx + dy*dy + dz*dz) / 100
                    local distM = math.floor(dist)
                    
                    if distM <= 500 then
                        hud:AddDebugText(
                            "LOOT[" .. distM .. "m]",
                            box,
                            1.0,
                            {X = 0, Y = 0, Z = 200},
                            {X = 0, Y = 0, Z = 200},
                            {R = 255, G = 0, B = 0, A = 255},
                            true, false, true, nil,
                            1.5,
                            true
                        )
                    end
                end
            end
        end
    end)
end

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LOADER JAVA SOURCE .zip7.60 MB

SOURCEBY-@MayBeLELIN.zip5.64 MB