DARK • BYPASS
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This Channel is not intended to violate any condition of use. Copyright Disclaimer Under Section 107 of Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting. OWNER ➠ @DARKxAZANUR
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Підписники
-624 години
+157 днів
+8130 день
Архів дописів
1 979
LO TUM BHI DEKHLO NEW KEY LOGIN SYSTEM
YE PANEL NHI HE ISKA SYSTEM HI ALG HE SRC KE AND LOGIN CODES CHENGE UI LOGIN CODES CHENGE OR ISME HOSTING YA KUCH KHARINA BHI NHI 😂
1 979
Static calls
The sdk can be used via static calls to the imported classes, like so:
import {Player} from 'apubg-sdk'
// async/await
const shroud = await Player.get('account.d50fdc18fcad49c691d38466bed6f8fd')
//promise
Player.get('account.d50fdc18fcad49c691d38466bed6f8fd')
.then(shroud => {
// successful
})
.catch(exception => {
// failed, failure response here
})
BGMi GL 4.4
Constructor calls
Or you can just new it up like so
const shroud = await new Player('account.d50fdc18fcad49c691d38466bed6f8fd')
Player.get('account.d50fdc18fcad49c691d38466bed6f8fd')
.then(shroud => {
// successful
})
.catch(exception => {
// failed, failure response here
})
BGMI GL SDK CALL _.4.4.0
Developer @Nabeelnav71 979
Static calls
The sdk can be used via static calls to the imported classes, like so:
import {Player} from 'apubg-sdk'
// async/await
const shroud = await Player.get('account.d50fdc18fcad49c691d38466bed6f8fd')
//promise
Player.get('account.d50fdc18fcad49c691d38466bed6f8fd')
.then(shroud => {
// successful
})
.catch(exception => {
// failed, failure response here
})
BGMi GL 4.4
Constructor calls
Or you can just new it up like so
const shroud = await new Player('account.d50fdc18fcad49c691d38466bed6f8fd')
Player.get('account.d50fdc18fcad49c691d38466bed6f8fd')
.then(shroud => {
// successful
})
.catch(exception => {
// failed, failure response here
})
BGMI GL SDK CALL _.4.4.0
Developer @Nabeelnav71 979
Repost from DARK • BYPASS
+4
𝐃𝐒𝐑 𝐊𝐈 𝐌𝐀𝐀 𝐊𝐈 𝐁𝐇𝐎𝐒𝐃𝐀 𝐌𝐀𝐃𝐄𝐑𝐂𝐇𝐎𝐃 𝐒𝐂𝐀𝐌 𝐊𝐈𝐘𝐀 250 𝐊𝐀 𝐉𝐇𝐀𝐓𝐔 𝐈𝐒𝐊𝐈 𝐌𝐀𝐀 𝐂𝐇𝐎𝐃 𝐃𝐎 𝐌𝐄𝐑𝐀 𝐋𝐔𝐍𝐃 𝐊𝐀 𝐁𝐀𝐋 𝐇𝐄
𝐔𝐒𝐄𝐑 @DSROP_BOT
𝐌𝐎_ 7012619067
𝐢𝐬𝐤𝐢 𝐦𝐚𝐚 𝐜𝐡𝐨𝐝𝐝𝐨
1 979
GAME : PUBGM - KR SOURCE
ONLINE UPDATES MANU BUTTON SERVER MANAGEMENT UPDATING NEW UPDATE SDK VERSION IS NOT AVAILABLE SDK
PASSWORD :
@CarverOwner
Any Problem @CarverOwner
Credit : #Nabeelnav41 979
PUBG GLOBAL 4.4 :- 64
Gname Java 0xe776400 VMatrix_Offsets 0xeccbc70 Vworld_Offsets 0xea34230 GNames_Offset 0x85dbcec GEngine_Offset 0xeccbc70
1 979
g_LocalPlayer = localPlayer; g_PlayerController = localPlayerController; // TOTAL int totalPlayers = totalEnemies + totalBots; // 🔥 PLAYER NA HO TOH KUCH DRAW NAHI HOGA if (totalPlayers <= 0) return; // TEXT BUFFER char textBuffer[64]; sprintf( textBuffer, "E:%d B:%d T:%d", totalEnemies, totalBots, totalPlayers ); // SCREEN float screenWidth = Canvas->SizeX; // ============================== // 🔥 GLASS STYLE BLOCK // ============================== // BOX SIZE float rectWidth = 185.0f; float rectHeight = 34.0f; // POSITION float centerX = screenWidth / 2.0f; float posY = 42.0f; FVector2D rectPos( centerX - rectWidth / 2.0f, posY ); // ============================== // 🔥 SHADOW // ============================== DrawFilledRect( Canvas, FVector2D(rectPos.X + 2.5f, rectPos.Y + 2.5f), rectWidth, rectHeight, FLinearColor(0.f, 0.f, 0.f, 0.20f) ); // ============================== // 🔥 MAIN GLASS BACKGROUND // ============================== DrawFilledRect( Canvas, rectPos, rectWidth, rectHeight, FLinearColor(0.08f, 0.08f, 0.08f, 0.28f) ); // ============================== // 🔥 TOP LIGHT EFFECT // ============================== DrawFilledRect( Canvas, FVector2D(rectPos.X + 1.5f, rectPos.Y + 1.5f), rectWidth - 3.0f, 8.0f, FLinearColor(1.f, 1.f, 1.f, 0.06f) ); // ============================== // 🔥 BORDER // ============================== FLinearColor borderColor = FLinearColor( 1.f, 1.f, 1.f, 0.30f ); DrawLine( Canvas, rectPos, FVector2D(rectPos.X + rectWidth, rectPos.Y), 1.3f, borderColor ); DrawLine( Canvas, FVector2D(rectPos.X, rectPos.Y + rectHeight), FVector2D(rectPos.X + rectWidth, rectPos.Y + rectHeight), 1.3f, borderColor ); DrawLine( Canvas, rectPos, FVector2D(rectPos.X, rectPos.Y + rectHeight), 1.3f, borderColor ); DrawLine( Canvas, FVector2D(rectPos.X + rectWidth, rectPos.Y), FVector2D(rectPos.X + rectWidth, rectPos.Y + rectHeight), 1.3f, borderColor ); // ============================== // 🔥 INNER GLOW // ============================== DrawLine( Canvas, FVector2D(rectPos.X + 1, rectPos.Y + 1), FVector2D(rectPos.X + rectWidth - 1, rectPos.Y + 1), 1.0f, FLinearColor(0.4f, 0.8f, 1.f, 0.08f) ); // ============================== // 🔥 FONT // ============================== tslFontUI->LegacyFontSize = 15.f; // ============================== // 🔥 TEXT POSITION // ============================== FVector2D textPos( centerX - 56.0f, rectPos.Y + 7.0f ); // ============================== // 🔥 TEXT // ============================== DrawOutlinedTextFPS( Canvas, textBuffer, textPos, FLinearColor(1.f, 1.f, 1.f, 1.f), FLinearColor(0.f, 0.f, 0.f, 1.f), false ); } }Credit
