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Підписники
-124 години
-17 днів
+330 день
Архів дописів
+4
🚨 NEW ALERT 🚨
SCAMMER DETAILS BELOW
‼️USERNAME : @iG_SpidyOwNer
‼️SCAM AMOUNT : 3500
SOURCE_LEAKER 64
Ui 👁️https://t.me/SOURCE_LEAKER/874?single
BGMI 4.1
Password SOURCE_LEAKER
Join @SOURCE_LEAKER
if (Cheat::Memory::Flash) {
*(int*)(Loda + 0x84 + 0x8) = 0;
*(int*)(PawnRootComponent + 0x160) = 1208775837;
*(int*)(PawnRootComponent + 0x164) = 1211887924;
*(int*)(PawnRootComponent + 0x168) = -1019626176;
sleep(4);
*(float*)(Loda + 0x140) = 150.0f;
*(float*)(Cheat::localPlayer + 0xc50) = 4;
*(float*)(Cheat::localPlayer + 0x1F9C) = 1.2;
*(float*)(Loda + 0x144) = 2200;
y = 0x8D2C680
setvalue(so + py, 4, -721215457)
}
*(float*)(Cheat::localPlayer + 0xc54) = 1314520;
int StuckFix = 0x44;
*(float*)(Cheat::localPlayer + StuckFix) = 0.01f;
*(float*)(Cheat::localPlayer + StuckFix + 0x4) = 0.01f;
*(float*)(Loda + StuckFix + 0x8) = -1.0f;
*(float*)(Loda + StuckFix + 0xC) = 0.01f;
*(float*)(Loda + 0x190) = 0;
*(int*)(Loda + 0x20 + 0x8) = 330000;
*(float*)(Loda + 0x9F8) = 3500;
*(int*)(Loda + 0x378) = 54020;
if (Cheat::Memory::Flash) {
*(int*)(Loda + 0x54 + 0x8) = 1847296; // By
Cheat::Memory::Flash = false;
}
Full Game Flash 64Bit Share
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Instant Hit No Drop: 0xB66F830 //Original 8.95857929e-21 Change 8.95671814E-21
Bgmi x64 4.1
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Bgmi 6hr time limit fixer
4.1 / 64 bit
if(Island){ MemoryPatch::createWithHex("libhdmpve.so",0x41D77C,"00 00 00 00").Modify(); // }else{ MemoryPatch::createWithHex("libhdmpve.so",0x41D77C,"7D 2B 2B 56").Modify(); // }On island / off after win or die Join @SOURCE_LEAKER
for (int i = 0; i < Actors.size(); i++) {
if (!Actors[i]) continue;
if (Actors[i]->IsA(ASTExtraVehicleBase::StaticClass())) {
auto vehicleBase = (ASTExtraVehicleBase*)Actors[i];
auto vehicleChar = (ASTExtraWheeledVehicle*)Actors[i];
if (vehicleBase && vehicleChar) {
vehicleChar->ExtraBoostFactor = 999.0f;
}
}
}
car speed auto all car's
Aimbot Circle [FOV]
if (Config.AimBot.Fov) {
float dashOffset = ImGui::GetTime() * 30.0f;
float dashLength = 10.0f;
float dashGap = 5.0f;
ImVec2 center = ImVec2(glWidth / 2, glHeight / 2);
float radius = FOVSize;
int numSegments = 100;
float angleStep = 2 * 3.14159f / numSegments;
for (int i = 0; i < numSegments; i++) {
float angle = i * angleStep;
float x = center.x + radius * cos(angle);
float y = center.y + radius * sin(angle);
float nextAngle = (i + 1) * angleStep;
float nextX = center.x + radius * cos(nextAngle);
float nextY = center.y + radius * sin(nextAngle);
float dashStart = fmod((i * dashLength + dashOffset), (dashLength + dashGap));
if (dashStart < dashLength) {
draw->AddLine(ImVec2(x, y), ImVec2(nextX, nextY), IM_COL32(255, 255, 255, 255), 2.0f);
}}}
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