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Clarification: we do not encourage violating the rules and regulations of any game. What we present here is all for the purpose of education, experimentation and testing. Chat Arabic: https://t.me/+mecGwFshKVkxZTFk, CH: https://t.me/+1txE55VyGGY4YTU0

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Країна не вказанаТехнології та додатки37 797
1 215
Підписники
+224 години
+37 днів
+1030 день
Архів дописів
GL-DEV
1 215
what is missing here added here : PB 4.4
GL
GUObjectArray:0x10A5D9D50
GName Function:0x104D53FD4
GName Data:0x10A3A1990
GWorld Function:0x102B8BA20
GWorld data: 0x10a7f24c0
LineOfSight:0x105F74D8C
ActorArray Decry fun:0x1060D2CC4
Process event Fun:0x104EF6D7C
HUD Function:  0x1034d9828
Get bone POS: 0x103338df4
Engine data: 0x10a7f12c0

KR
GUObjectArray:0x10A6913D0
GName Function:0x104E2D1C0
GName Data:0x10A459400
GWorld Function:0x102C65FBC
GWorld Data: 0x10a8a9b40
LineOfSight:0x10604DF78
ActorArray Decry fun:0x1061ABEB0
Process event Fun:0x104FCFF68

VNG
GUObjectArray: 0x109E33F50
GName Function:0x104A35D60
GName Data:0x109BEA880
GWorld Function:0x102906820
GWorld Data: 0x10a04c6c0
LineOfSight:0x105C2BE94
ActorArray Decry fun:0x105D82A18
Process event Fun:0x104BD0788
by @saudgl
from @Bubg_dev

GL-DEV
1 215
—- any offset needed just send me the Shadow of target verstion .

GL-DEV
1 215
updated adding HUD fun

GL-DEV
1 215
PB GL 4.4
Yaw  : 0x890
Roll : 0x898
Pitch: 0x888
LineOfSightTo : 0x7b0
by @saudgl
@Bubg_dev

GL-DEV
1 215
Orig Shadow 4.4 Global

GL-DEV
1 215
Orig Anogs 4.4

GL-DEV
1 215

GL-DEV
1 215
BP GL 4.4
lineOfSight 0x105f74d8c
Actor Decrption 0x1060d2cc4
Process event 0x104ef6d7c
Engine data 0x10a7f12c0

by @saudgl
@gl-dev

GL-DEV
1 215
BP GL 4.4
GName Fun 0x104d53fd4
FName Data 0x10a3a1990
GWorld Fun 0x102b8ba20
GWorld data 0x10a7f24c0
GUobject 0x10a5d9d50
by @saudgl
@gl-dev

GL-DEV
1 215
🚧 Any versions of sdk are work for all version gl vng etc . except bgmi diff and each have diff offsets

GL-DEV
1 215
PB SDK 4.4
by BangJO [Z] DM @isar_hackJO 
shared from @GL-DEV - @i603D

GL-DEV
1 215
PB SDK 4.4 VNG
  @arjunmod_ram 
 shared from @GL-DEV - @i603D

GL-DEV
1 215
PB Offsets 4.4

shared from @GL-DEV

GL-DEV
1 215
Offset New Update 4.4.0
GL
GUObjectArray:0x10A5D9D50
GName Function:0x104D53FD4
GName Data:0x10A3A1990
GWorld Function:0x102B8BA20
GWorld Data:
LineOfSight:0x105F74D8C
ActorArray Decry fun:0x1060D2CC4
Process event Fun:0x104EF6D7C

KR
GUObjectArray:0x10A6913D0
GName Function:0x104E2D1C0
GName Data:0x10A459400
GWorld Function:0x102C65FBC
GWorld Data:
LineOfSight:0x10604DF78
ActorArray Decry fun:0x1061ABEB0
Process event Fun:0x104FCFF68

VNG
GUObjectArray: 0x109E33F50
GName Function:0x104A35D60
GName Data:0x109BEA880
GWorld Function:0x102906820
GWorld Data:
LineOfSight:0x105C2BE94
ActorArray Decry fun:0x105D82A18
Process event Fun:0x104BD0788

TW 
GUObjectArray:0x10A66C350
GName Function:0x104E02D90
GName Data:0x10A4343A0
GWorld Function:0x102C3BB8C
GWorld Data:
LineOfSight:0x106023B48
ActorArray Decry fun:0x106181A80
Process event Fun:0x104FA5B38

Shared from @GL-DEV
By:@H4M4IOS

GL-DEV
1 215
virtal iOS , Jailbroken any ver for testing . its very good but one day for 75$

GL-DEV
1 215

GL-DEV
1 215
image-1712657864.webp0.80 KB

GL-DEV
1 215
Happy Eid - Bonne Fête - İyi Bayramlar - عید مبارک - عید شما مبارک - Selamat Hari Raya - Selamat Hari Raya - Feliz Eid - Frohes Eid - Buon Eid - 开斋节快乐 - イードおめでとう - С праздником Ид! - ঈদ মোবারক - Barka da Sallah - Heri ya Eid - Gëzuar Bajramin - اختر مو مبارک شه - جەژنتان پیرۆز بێت - ஈத் முபாரக் - ईद मुबारक.

GL-DEV
1 215
BG 4.3 ios
GName Fun 0x1041ef544
GName Data 0x10927bc80
GWorld Fun 0x1020837fc
GWorld Data 0x1096c3a80
GUObject data 0x1094ab600
Process event 0x104392e30

by @saudgl
from GL-DEV

GL-DEV
1 215
PB 4.3
#ifndef PUBGOffsets_hpp
#define PUBGOffsets_hpp

#include <stdio.h>
#include <string.h>

#define kLineOfSightTo "0x7B0"

#define kPersistentLevel "0x30"        
#define kActorList "0xA0"
#define kNetDriver "0x38"                
#define kServerConnection "0x78"          
#define kPlayerController "0x98"          
#define klocalPlayerController "0x30"

#define kPawn "0x4b8"                   
#define kCharacter "0x4c8"            
#define kControlRotation "0x4e0"         

#define kMyTeam "0x940"                   

#define kCameraCache "0x520"            
#define kViewTarget "0x10a0"              

#define kPlayerCameraManager "0x548"      

#define kSizeX "0x40"
#define kSizeY "0x44"

#define kHealth "0xe60"                    
#define kHealthMax "0xe64"                  
#define kNearDeathBreath "0x1b60"
#define kbDead "0xe7c"                      
#define kbHidden "0xe8"                    
#define kCurrentVehicle "0xeb0"             
#define kCurrentStates "0x1058"
#define kNearDeatchComponent "0x1be8" //struct USTCharacterNearDeathComp* NearDeatchComponent;

#define kRootComponent "0x208"    //struct USceneComponent* RootComponent;
#define kRepMovement "0x110"               

#define kPlayerName "0x960"                 
#define kPlayerUID "0x988"                  
#define kNation "0x970"                     
#define kTeamID "0x998"                     
#define kbIsAI "0xa40"                         
#define kbIsMLAI "0xa41"                    
#define kMesh "0x510"                       
#define kStaticMesh "0x988"                 
#define kLastRenderTime "0x490"             
#define kVelocity "0x18c"                   

#define kRelativeRotation "0x1f0"
#define kRelativeLocation "0x1e4"           
#define kRelativeScale3D "0x1fc"            
#define kComponentVelocity "0x2c0"          

#define kbIsWeaponFiring "0x1800"           
#define kWeaponManagerComponent "0x25b8"    
#define kPoseState "0x1810"                 
#define kScopeFov "0x1c54"                  

#define kCurrentWeaponReplicated "0x5c8"    
#define kShootWeaponEntityComponent "0x398" 
#define kWeaponId "0x1e0"                   

#define kBulletFireSpeed "0x560"            
#define kRecoilKickADS "0xcf0"              
#define kGameDeviationFactor "0xc2c"        

#define kShootWeaponComponent "0xf30"       
#define kShootWeaponEntityComp "0x1360"     
#define kShootMode "0x10d9"
#define kbIsGunADS "0x1134"                 

#define kVehicleCommon "0xc00"              
#define kHP "0x354"                         
#define kHPMax "0x350"                      
#define kFuel "0x43c"                       
#define kFuelMax "0x438"                    

#define kPickUpDataList "0x940"             
#define kGoodsID "0x38"  
#define kTableName "0x8a0"                  

#define kFPS "0x1c4"
#define kSTBaseCharacter "0x28E0"
#define kCoord "0x1dc"
#define kHeight "0x1c8"  

#define kBP_MapUIMarkManager_C "0x4270"     
#define kpExtraGameState "0x338"            
#define kAlivePlayerNum "0xb34"             
#define kPlayerNum "0x7a8"              
#define kelapsedSeconds "0x4a8"           

#define kPlayerState "0x2308"             
#define kKill "0x6c8"                       

#define kTPP "0x1c50"                       
#define kFPP "0x1c60"                      

#define kGameReplayType "0x944"
#define kPickUpAnim "0x1e28"

#define kPressingFireBtn "0x33d0"

#define kCurrentReloadWeapon "0x2b58"  
#define kCachedBulletTrackComponent "0xe28"  
#define wuhou "0x190"  

#define kYaw "0x890"                  
#define kRoll "0x888"                 
#define kPitch "0x888"

#endif

by @AFG_iOS1
Shared from GL-DEV