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Clarification: we do not encourage violating the rules and regulations of any game. What we present here is all for the purpose of education, experimentation and testing. Chat Arabic: https://t.me/+mecGwFshKVkxZTFk, CH: https://t.me/+1txE55VyGGY4YTU0
Показати більшеКраїна не вказанаТехнології та додатки37 797
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Підписники
+224 години
+37 днів
+1030 день
Архів дописів
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what is missing here added here :
PB 4.4
GL GUObjectArray:0x10A5D9D50 GName Function:0x104D53FD4 GName Data:0x10A3A1990 GWorld Function:0x102B8BA20 GWorld data: 0x10a7f24c0 LineOfSight:0x105F74D8C ActorArray Decry fun:0x1060D2CC4 Process event Fun:0x104EF6D7C HUD Function: 0x1034d9828 Get bone POS: 0x103338df4 Engine data: 0x10a7f12c0 KR GUObjectArray:0x10A6913D0 GName Function:0x104E2D1C0 GName Data:0x10A459400 GWorld Function:0x102C65FBC GWorld Data: 0x10a8a9b40 LineOfSight:0x10604DF78 ActorArray Decry fun:0x1061ABEB0 Process event Fun:0x104FCFF68 VNG GUObjectArray: 0x109E33F50 GName Function:0x104A35D60 GName Data:0x109BEA880 GWorld Function:0x102906820 GWorld Data: 0x10a04c6c0 LineOfSight:0x105C2BE94 ActorArray Decry fun:0x105D82A18 Process event Fun:0x104BD0788 by @saudgl from @Bubg_dev
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PB GL 4.4
Yaw : 0x890 Roll : 0x898 Pitch: 0x888 LineOfSightTo : 0x7b0 by @saudgl @Bubg_dev
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BP GL 4.4
lineOfSight 0x105f74d8c Actor Decrption 0x1060d2cc4 Process event 0x104ef6d7c Engine data 0x10a7f12c0 by @saudgl @gl-dev
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BP GL 4.4
GName Fun 0x104d53fd4 FName Data 0x10a3a1990 GWorld Fun 0x102b8ba20 GWorld data 0x10a7f24c0 GUobject 0x10a5d9d50 by @saudgl @gl-dev
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🚧
Any versions of sdk are work for all version gl vng etc .
except bgmi diff
and each have diff offsets
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Offset New Update 4.4.0
GL GUObjectArray:0x10A5D9D50 GName Function:0x104D53FD4 GName Data:0x10A3A1990 GWorld Function:0x102B8BA20 GWorld Data: LineOfSight:0x105F74D8C ActorArray Decry fun:0x1060D2CC4 Process event Fun:0x104EF6D7C KR GUObjectArray:0x10A6913D0 GName Function:0x104E2D1C0 GName Data:0x10A459400 GWorld Function:0x102C65FBC GWorld Data: LineOfSight:0x10604DF78 ActorArray Decry fun:0x1061ABEB0 Process event Fun:0x104FCFF68 VNG GUObjectArray: 0x109E33F50 GName Function:0x104A35D60 GName Data:0x109BEA880 GWorld Function:0x102906820 GWorld Data: LineOfSight:0x105C2BE94 ActorArray Decry fun:0x105D82A18 Process event Fun:0x104BD0788 TW GUObjectArray:0x10A66C350 GName Function:0x104E02D90 GName Data:0x10A4343A0 GWorld Function:0x102C3BB8C GWorld Data: LineOfSight:0x106023B48 ActorArray Decry fun:0x106181A80 Process event Fun:0x104FA5B38 Shared from @GL-DEV By:@H4M4IOS
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Happy Eid - Bonne Fête - İyi Bayramlar - عید مبارک - عید شما مبارک - Selamat Hari Raya - Selamat Hari Raya - Feliz Eid - Frohes Eid - Buon Eid - 开斋节快乐 - イードおめでとう - С праздником Ид! - ঈদ মোবারক - Barka da Sallah - Heri ya Eid - Gëzuar Bajramin - اختر مو مبارک شه - جەژنتان پیرۆز بێت - ஈத் முபாரக் - ईद मुबारक.
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BG 4.3 ios
GName Fun 0x1041ef544 GName Data 0x10927bc80 GWorld Fun 0x1020837fc GWorld Data 0x1096c3a80 GUObject data 0x1094ab600 Process event 0x104392e30 by @saudgl from GL-DEV
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PB 4.3
#ifndef PUBGOffsets_hpp
#define PUBGOffsets_hpp
#include <stdio.h>
#include <string.h>
#define kLineOfSightTo "0x7B0"
#define kPersistentLevel "0x30"
#define kActorList "0xA0"
#define kNetDriver "0x38"
#define kServerConnection "0x78"
#define kPlayerController "0x98"
#define klocalPlayerController "0x30"
#define kPawn "0x4b8"
#define kCharacter "0x4c8"
#define kControlRotation "0x4e0"
#define kMyTeam "0x940"
#define kCameraCache "0x520"
#define kViewTarget "0x10a0"
#define kPlayerCameraManager "0x548"
#define kSizeX "0x40"
#define kSizeY "0x44"
#define kHealth "0xe60"
#define kHealthMax "0xe64"
#define kNearDeathBreath "0x1b60"
#define kbDead "0xe7c"
#define kbHidden "0xe8"
#define kCurrentVehicle "0xeb0"
#define kCurrentStates "0x1058"
#define kNearDeatchComponent "0x1be8" //struct USTCharacterNearDeathComp* NearDeatchComponent;
#define kRootComponent "0x208" //struct USceneComponent* RootComponent;
#define kRepMovement "0x110"
#define kPlayerName "0x960"
#define kPlayerUID "0x988"
#define kNation "0x970"
#define kTeamID "0x998"
#define kbIsAI "0xa40"
#define kbIsMLAI "0xa41"
#define kMesh "0x510"
#define kStaticMesh "0x988"
#define kLastRenderTime "0x490"
#define kVelocity "0x18c"
#define kRelativeRotation "0x1f0"
#define kRelativeLocation "0x1e4"
#define kRelativeScale3D "0x1fc"
#define kComponentVelocity "0x2c0"
#define kbIsWeaponFiring "0x1800"
#define kWeaponManagerComponent "0x25b8"
#define kPoseState "0x1810"
#define kScopeFov "0x1c54"
#define kCurrentWeaponReplicated "0x5c8"
#define kShootWeaponEntityComponent "0x398"
#define kWeaponId "0x1e0"
#define kBulletFireSpeed "0x560"
#define kRecoilKickADS "0xcf0"
#define kGameDeviationFactor "0xc2c"
#define kShootWeaponComponent "0xf30"
#define kShootWeaponEntityComp "0x1360"
#define kShootMode "0x10d9"
#define kbIsGunADS "0x1134"
#define kVehicleCommon "0xc00"
#define kHP "0x354"
#define kHPMax "0x350"
#define kFuel "0x43c"
#define kFuelMax "0x438"
#define kPickUpDataList "0x940"
#define kGoodsID "0x38"
#define kTableName "0x8a0"
#define kFPS "0x1c4"
#define kSTBaseCharacter "0x28E0"
#define kCoord "0x1dc"
#define kHeight "0x1c8"
#define kBP_MapUIMarkManager_C "0x4270"
#define kpExtraGameState "0x338"
#define kAlivePlayerNum "0xb34"
#define kPlayerNum "0x7a8"
#define kelapsedSeconds "0x4a8"
#define kPlayerState "0x2308"
#define kKill "0x6c8"
#define kTPP "0x1c50"
#define kFPP "0x1c60"
#define kGameReplayType "0x944"
#define kPickUpAnim "0x1e28"
#define kPressingFireBtn "0x33d0"
#define kCurrentReloadWeapon "0x2b58"
#define kCachedBulletTrackComponent "0xe28"
#define wuhou "0x190"
#define kYaw "0x890"
#define kRoll "0x888"
#define kPitch "0x888"
#endif
by @AFG_iOS1
Shared from GL-DEV