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Counter-Strike 2 Updates

Counter-Strike 2 Updates

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CS2 Official changes brought to you by @Nors3 Share the channel and set notifications ON! Chat Discussion: https://t.me/joinchat/APnCXk20LNsL_VSugbzvAA For sponsorship: @Nors3

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[UPDATE] 02 November 2023 Current version of the game: 1.39.6.5 (2000177) [ WORKSHOP ] Enabled uploading CS2 maps to the workshop Community Servers can host workshop maps Added paint metalness and roughness by color features to Solid Color, Hydrographic, and Spray-Paint finishes in the Item Editor Added option to toggle "Automatic PBR Color Correction" to all sticker types in Item Editor Various Item Editor help system updates including "mat_fullbright 10" to test PBR Various updates to workshop tools [ GAMEPLAY ] Fixed a case where user commands would be ignored in poor network conditions Fixed a case where weapons would fire faster than intended Fixed a case where clients would show multiple gunshots for one actual shot Fixed a case where players would fail to keep their weapons between rounds of overtime Fixed some instances of dropped weapons falling out of the gameplay space In firstperson, dead players will now see their own ragdoll at the server-authoritative lag-compensated position of their demise Decoy grenades interact aesthetically with smoke clouds Smoke grenades now have a minimum fuse duration to prevent smokes from prematurely detonating if stuck in crevices Players now ignore individual damage events dealing less than one point of damage Knife attacks will now prioritize enemies and will only hit teammates if there are no enemies in range Knife attacks no longer predict damage effects or sounds on the client Knife attack immediately after switching to a knife will always deal full damage amount For a given map location, eye height is now consistent regardless of how the player arrived [ MAPS ] INFERNO Fixed clipping in various areas Fixed various microgaps Fixed disappearing meshes in skybox Removed birds that got mistaken for grenades [ SERVERS ] Added sv_maxuptimelimit setting to request server shutdown after certain number of uptime hours. Support -sv_maxuptimelimit command line parameter to randomly select uptime limit per instance within a range, e.g. "-sv_maxuptimelimit 48-72" command line parameter will request game server instance to self-shutdown somewhere between 48 and 72 hours by issuing "sv_shutdown" command on the game server. Added game server startup timing log records. Game servers will now print global chat messages when players acknowledge newly acquired items while connected to the game server. Fixed a bug showing 100% packet loss immediately after connection Fixed a bug where scoreboard ping could get stuck at a value lower than the real ping [ MISC ] Improved rendering of stickers Added wins and wins-needed to Competitive Play Menu map tiles Fixed various minor HUD bugs Fixed various skins and sticker bugs Fixed various bugs with item inspection UI Fixed a skinning issue with Trapper Aggressor agents legs Improved performance of player animations on client and server Smoke grenade canister changed to chrome material "Boost Player Contrast" no longer applies to dead players Adjusted microphone voice threshold value ___ The changelog is taken automatically from the official site!

[UPDATE] 26 October 2023 Current version of the game: 1.39.6.5 (2000177) There is no official changelog yet! Message will be updated if changelog pops-up.

[UPDATE] 25 October 2023 Current version of the game: 1.39.6.4 (2000171) [ MAPS ] Various bug fixes and tweaks: Inferno Improved bomb visibility when planted in fountain on bombsite A Improved grenade bounce behavior on roof and stone models to make it more predictable Removed part of railing on balcony Adjusted garage door on bombsite A to improve player readability and clipping Fixed lighting bug on Inferno workshop map Fixed various micro-gaps Overall clipping / movement polish Overpass Removed or tweaked models and textures to improve player readability Adjusted lighting in certain areas to improve player readability Adjusted grenade clipping in various areas Nuke Fixed clipping on ramp room doorway tread plates to prevent erroneous grenade bounces Fixed collision on doorways from ramp to bombsite B to be more accurate Improved player readability against container on bombsite B Fixed some cases where players clipped through garage door at lobby Removed dynamic light at squeaky to prevent shadows giving away player position through doorway Fixed various holes in world Overall clipping / movement polish Dust2 Fixed micro-cracks in crate models Anubis Adjusted grenade clipping in and around bombsite B to prevent grenades getting stuck in tight spots Fixed multiple cases where dropped weapons clipped through world geometry Fixed multiple holes and cracks in world. Fixed missing collision on geometry where c4 could be thrown out of the map Clipped multiple areas where players could stack, providing an unfair vantage point Fixed lightmap issues around CT spawn water Improved player readability in mid Improved CT team intro position Overall clipping / movement polish Office Improved player readability at CT spawn around swat van Fixed gaps in some cubemaps which were causing lighting issues Fixed some lighting artifacts on crates at low settings Disabled motion on vending machine Overall clipping / movement polish Vertigo Fixed ladder collision blocking bullets and grenades Fixed steel beams having incorrect surface property Overall clipping / movement polish Mirage Fixed various bullet penetration issues Overall clipping / movement polish Ancient Made fog adjustments to improve player readability Fixed micro-cracks in crate models Fixed multiple holes and cracks in the world Made visibility adjustments to donut area Fixed bullet penetration issues through wood panels near bombsite B Fixed material properties on some tarp models Overall clipping / movement polish [ MISC ] Fixed some cases where weapons could fall out of the world Fixed a bug where Molotov self damage could be incorrectly penalized as team damage Improved performance for muzzle flashes and HE grenade effects Various bug fixes and tweaks to weapon finishes and stickers Added code to correct packets that arrive out of order in quick succession. These packets were showing up as loss in the net graph. Fixed a bug where SDR routing could sometimes choose the second-best route when immediately connecting, and then stick to that route for too long. ___ The changelog is taken automatically from the official site!

[UPDATE] 20 October 2023 Current version of the game: 1.39.6.4 (2000170) Added more client information to the screen timestamp label to help investigate reported issues. Fixed rendering issue related to GPU UltraWide+ feature. Stability improvements. ___ The changelog is taken automatically from the official site!

[UPDATE] 19 October 2023 Current version of the game: 1.39.6.4 (2000170) Added a startup check for incompatible AMD graphics drivers. We will now begin reversing VAC bans for affected players Fixed a bug in Windows 11 Auto HDR that led to smokes intermittently disappearing Miscellaneous bug fixes ___ The changelog is taken automatically from the official site!

[UPDATE] 17 October 2023 Current version of the game: 1.39.6.2 (2000166) [ GAMEPLAY ] Command aliases now leverage subtick accuracy [ SOUND ] New sound for final 10 seconds of bomb beeping Added missing KSK agent voice Reduced falloff distance of knife impact and swish sounds Various tweaks and bug fixes around occlusion filters and footstep clarity [ MISC ] Fixed missing gamestate integration data regarding flashbangs and damage stats Fixed a bug where a defused bomb would block the player from swapping to a gun dropped close by Fixed some cases where players could peek through ceilings Convar cl_draw_only_deathnotices now blocks match status alerts such as LAST ROUND OF FIRST HALF. Added a game server command sv_load_forced_client_names_file. Running tournament servers with +sv_load_forced_client_names_file namesfile.txt allows loading a key-values file where client names are enforced to be the tournament registered player names. Added an additional fallback path for game clients to download network configuration. Added a game setting cq_netgraph_problem_show_auto that allows players to enable automatic display of network connection issues in top right corner of game HUD. ___ The changelog is taken automatically from the official site!

[UPDATE] 13 October 2023 Current version of the game: 1.39.6.1 (2000163) [ MISC ] Various bug fixes and tweaks to agents, gloves, and stickers The Accept Match popup will now show server information if latency is notably high Fixed a bug where ping calculations were incorrect in Sydney which resulted in players connecting to distant data centers Added a list of nearest official datacenters under the "Max Acceptable Matchmaking Ping" setting Fixed a bug where the Perfect World region selection popup wouldnt save the last selection state Fixed the defuser not showing up on the scoreboard ___ The changelog is taken automatically from the official site!

[UPDATE] 12 October 2023 Current version of the game: 1.39.6.1 (2000163) There is no official changelog yet! Message will be updated if changelog pops-up.

[UPDATE] 12 October 2023 Current version of the game: 1.39.6.0 (2000158) [ GAMEPLAY ] When a server disagrees about a players loadout, such as when a match starts during a patch, the buy menu will now reflect the server-authoritative loadout Fixed a case where players could clip through ceilings Made adjustments to character shaders to improve player visibility [ ANIMATION ] Fixed the "Smooth Criminal" foot pinning bug Adjusted team select and team intro knife animations to work with Shadow Daggers [ MAPS ] Various bug fixes and tweaks to Inferno, Mirage, Nuke, Overpass, and Vertigo [ MISC ] Added "Player Color" option to "HUD Color" setting that will make the HUD match your or your spectator targets player color in competitive modes Changed "Use Player Colors on Team ID" default to "Yes" Added "Large Player Count" setting to replace player avatars with team player count in the mini-scoreboard during the active portion of rounds Fixed a bug where graffiti changes mid-match were delayed Various bug fixes and tweaks to weapon finishes and stickers [ WORKSHOP TOOLS ] New Screenshot button - captures a screenshot of the game window and saves a .png file to disk. Using "Inspect" with the gray or green backgrounds saves the .png with the UI elements hidden and a transparent background Added Inferno and Ancient preview maps (workshop_preview_inferno and workshop_preview_ancient) Workshop Item Editor - Integrated help system contains detailed guides when you see (More Help: Shift+F1) in the tool tip. These detailed guides contain important information about PBR color ranges, wear/durability masking alpha values, and much more ___ The changelog is taken automatically from the official site!

[UPDATE] 11 October 2023 Current version of the game: 1.39.6.0 (2000158) There is no official changelog yet! Message will be updated if changelog pops-up.

[UPDATE] 11 October 2023 Current version of the game: 1.39.6.0 (2000155) [ MATCHMAKING ] Matches will now be made with smaller rating differences between the teams at the expense of longer queue times. [ Premier ] Relegation and Promotion matches will only occur at color boundaries, i.e. every 5000 CS Rating points. Increased possible CS Rating win/loss amounts to move players faster after calibration. ___ The changelog is taken automatically from the official site!

[UPDATE] 10 October 2023 Current version of the game: 1.39.5.8 (2000152) [ GRAPHICS ] Fixed a case where feet would appear black when looking down at them through a scope Fixed a memory leak due to particles [ ANIMATION ] Fixed several hitbox alignment bugs Fixed knife spinning not feeling as fast as in CS:GO Fixed the bolt not moving during the M4A4 and M4A1-S deployment animations Fixed a bug where weapon inspect could interrupt the silencer toggle animation [ MAPS ] Various bug fixes and tweaks to Mirage, Vertigo, and Nuke [ MISC ] Fixed several bugs with "Looking to Play" Various bug fixes and tweaks to weapon finishes and stickers Fixed a bug where loadout changes werent saved if the game was closed shortly after making changes Fixed a bug where Steam Friends match status was delayed or missing CPU performance improvements for weapon tracers Added an official matchmaking datacenter in Chengdu, China ___ The changelog is taken automatically from the official site!

[UPDATE] 06 October 2023 Current version of the game: 1.39.5.6 (2000150) [ GRAPHICS ] Fixed a case where water would appear black in screenshots and video capture For AMD GPU users, shader compilation hitches can now be fixed with a driver update: https://www.amd.com/en/support/kb/release-notes/rn-rad-win-23-20-11-7 [ ANIMATION ] Fixed a case where the grenade throw animation would be canceled by holding the inspect key Adjusted M4A4 and M4A1-S draw animation to start from out-of-frame Minor animation system performance optimizations [ MAPS ] Various bug fixes and tweaks to Nuke, Vertigo, Anubis, and Overpass [ MISC ] All surrender votes now require a majority to pass Fixed an exploit where players could spam chat during the Premier draft phase Fixed a bug where kicked players were receiving the maximum CS Rating penalty. Kicked players will now receive CS Rating based on the final outcome of the match instead Fixed a bug where the first character at the beginning of the terrorist team intro wouldnt render Configured SDL to prefer X11 over Wayland on Linux Paris 2023 items are no longer for sale ___ The changelog is taken automatically from the official site!

[UPDATE] 04 October 2023 Current version of the game: 1.39.5.4 (2000149) [ GRAPHICS ] Removed Model / Texture Detail: Very High setting since it was identical to High. They used to differ by Texture Filtering Mode, but thats a separate setting now [ ANIMATION ] Repositioned finger on AWP so it doesnt look as long [ MAPS ] Various bug fixes and tweaks to Inferno, Anubis, Vertigo, Ancient, and Mirage [ MISC ] Various bug fixes and tweaks to stickers Adjusted crosshair outline rendering for fractional values Fixed a bug where disconnecting from and reconnecting to a match would result in less XP Fixed the "buy " command to work with the new flexible loadout system. The command will now find the named item in your loadout instead of assuming a default slot. If the named item isnt in your loadout, the command will fail. To buy by slot, use "buy secondary0", "buy midtier1", "buy rifle2", etc. instead Various tweaks to automatic sniper rifle muzzle flashes Various tweaks to glass impact effects Added sort options to secondary inventory select panel for actions like applying stickers Fixed a bug where users in Germany were incorrectly identified as users in China ___ The changelog is taken automatically from the official site!

[UPDATE] 03 October 2023 Current version of the game: 1.39.5.4 (2000149) There is no official changelog yet! Message will be updated if changelog pops-up.

[UPDATE] 02 October 2023 Current version of the game: 1.39.5.2 (2000145) [ GAMEPLAY ] Removed movement penalty on mud surfaces [ GRAPHICS ] Fixed a bug with shader compilation when connecting to a server that was causing hitches after connecting. Note that these hitches may still exist on AMD GPUs; we are working with AMD to address this [ ANIMATION ] Fixed a bug where knife slashing couldnt be interrupted with an inspect [ MISC ] Various bug fixes and tweaks to weapon finishes and gloves Fixed a case where molotov/incendiary grenades would create a fire ring in the air Improved performance of molotov/incendiary fire extinguishing Various improvements to weapon dropping and throwing Various crash fixes ___ The changelog is taken automatically from the official site!

[UPDATE] 01 October 2023 Current version of the game: 1.39.5.2 (2000145) There is no official changelog yet! Message will be updated if changelog pops-up.

[UPDATE] 29 September 2023 Current version of the game: 1.39.5.2 (2000144) There is no official changelog yet! Message will be updated if changelog pops-up.

[UPDATE] 29 September 2023 Current version of the game: 1.39.4.8 (2000142) [ SOUND ] Fixed missing win/loss/MVP music in Casual [ GRAPHICS ] Put range clamps on r_fullscreen_gamma, r_texture_stream_max_resolution, and r_character_decal_resolution Fixed smokes not rendering correctly on AMD GPUs on Linux [ ANIMATION ] Adjusted grenade throw animations to reduce view obstruction Fixed a case where players would float a few inches off the ground after spawning [ MAPS ] Various bug fixes and tweaks to Mirage and Overpass [ COSMETICS ] Various bug fixes and tweaks to weapon finishes and stickers Updated Phoenix Soldier balaclava from green to original red color Fixed missing pouches on certain SWAT agents [ MISC ] Fixed a bug where loadout shuffle would never happen Increased clickable area of sellback buttons in buy menu Fixed a case where the death panel would stay on-screen after respawning quickly Disabled CSTV and demo recording temporarily to increase server availability so more people can play ___ The changelog is taken automatically from the official site!

[UPDATE] 27 September 2023 Current version of the game: 1.39.4.8 (2000142) There is no official changelog yet! Message will be updated if changelog pops-up.