Counter-Strike 2 Updates
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[UPDATE] 02 November 2023
Current version of the game:
1.39.6.5 (2000177)
[ WORKSHOP ]
Enabled uploading CS2 maps to the workshop
Community Servers can host workshop maps
Added paint metalness and roughness by color features to Solid Color, Hydrographic, and Spray-Paint finishes in the Item Editor
Added option to toggle "Automatic PBR Color Correction" to all sticker types in Item Editor
Various Item Editor help system updates including "mat_fullbright 10" to test PBR
Various updates to workshop tools
[ GAMEPLAY ]
Fixed a case where user commands would be ignored in poor network conditions
Fixed a case where weapons would fire faster than intended
Fixed a case where clients would show multiple gunshots for one actual shot
Fixed a case where players would fail to keep their weapons between rounds of overtime
Fixed some instances of dropped weapons falling out of the gameplay space
In firstperson, dead players will now see their own ragdoll at the server-authoritative lag-compensated position of their demise
Decoy grenades interact aesthetically with smoke clouds
Smoke grenades now have a minimum fuse duration to prevent smokes from prematurely detonating if stuck in crevices
Players now ignore individual damage events dealing less than one point of damage
Knife attacks will now prioritize enemies and will only hit teammates if there are no enemies in range
Knife attacks no longer predict damage effects or sounds on the client
Knife attack immediately after switching to a knife will always deal full damage amount
For a given map location, eye height is now consistent regardless of how the player arrived
[ MAPS ]
INFERNO
Fixed clipping in various areas
Fixed various microgaps
Fixed disappearing meshes in skybox
Removed birds that got mistaken for grenades
[ SERVERS ]
Added sv_maxuptimelimit setting to request server shutdown after certain number of uptime hours.
Support -sv_maxuptimelimit command line parameter to randomly select uptime limit per instance within a range, e.g. "-sv_maxuptimelimit 48-72" command line parameter will request game server instance to self-shutdown somewhere between 48 and 72 hours by issuing "sv_shutdown" command on the game server.
Added game server startup timing log records.
Game servers will now print global chat messages when players acknowledge newly acquired items while connected to the game server.
Fixed a bug showing 100% packet loss immediately after connection
Fixed a bug where scoreboard ping could get stuck at a value lower than the real ping
[ MISC ]
Improved rendering of stickers
Added wins and wins-needed to Competitive Play Menu map tiles
Fixed various minor HUD bugs
Fixed various skins and sticker bugs
Fixed various bugs with item inspection UI
Fixed a skinning issue with Trapper Aggressor agents legs
Improved performance of player animations on client and server
Smoke grenade canister changed to chrome material
"Boost Player Contrast" no longer applies to dead players
Adjusted microphone voice threshold value
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The changelog is taken automatically from the official site![UPDATE] 26 October 2023
Current version of the game:
1.39.6.5 (2000177)
There is no official changelog yet! Message will be updated if changelog pops-up.[UPDATE] 25 October 2023
Current version of the game:
1.39.6.4 (2000171)
[ MAPS ]
Various bug fixes and tweaks:
Inferno
Improved bomb visibility when planted in fountain on bombsite A
Improved grenade bounce behavior on roof and stone models to make it more predictable
Removed part of railing on balcony
Adjusted garage door on bombsite A to improve player readability and clipping
Fixed lighting bug on Inferno workshop map
Fixed various micro-gaps
Overall clipping / movement polish
Overpass
Removed or tweaked models and textures to improve player readability
Adjusted lighting in certain areas to improve player readability
Adjusted grenade clipping in various areas
Nuke
Fixed clipping on ramp room doorway tread plates to prevent erroneous grenade bounces
Fixed collision on doorways from ramp to bombsite B to be more accurate
Improved player readability against container on bombsite B
Fixed some cases where players clipped through garage door at lobby
Removed dynamic light at squeaky to prevent shadows giving away player position through doorway
Fixed various holes in world
Overall clipping / movement polish
Dust2
Fixed micro-cracks in crate models
Anubis
Adjusted grenade clipping in and around bombsite B to prevent grenades getting stuck in tight spots
Fixed multiple cases where dropped weapons clipped through world geometry
Fixed multiple holes and cracks in world.
Fixed missing collision on geometry where c4 could be thrown out of the map
Clipped multiple areas where players could stack, providing an unfair vantage point
Fixed lightmap issues around CT spawn water
Improved player readability in mid
Improved CT team intro position
Overall clipping / movement polish
Office
Improved player readability at CT spawn around swat van
Fixed gaps in some cubemaps which were causing lighting issues
Fixed some lighting artifacts on crates at low settings
Disabled motion on vending machine
Overall clipping / movement polish
Vertigo
Fixed ladder collision blocking bullets and grenades
Fixed steel beams having incorrect surface property
Overall clipping / movement polish
Mirage
Fixed various bullet penetration issues
Overall clipping / movement polish
Ancient
Made fog adjustments to improve player readability
Fixed micro-cracks in crate models
Fixed multiple holes and cracks in the world
Made visibility adjustments to donut area
Fixed bullet penetration issues through wood panels near bombsite B
Fixed material properties on some tarp models
Overall clipping / movement polish
[ MISC ]
Fixed some cases where weapons could fall out of the world
Fixed a bug where Molotov self damage could be incorrectly penalized as team damage
Improved performance for muzzle flashes and HE grenade effects
Various bug fixes and tweaks to weapon finishes and stickers
Added code to correct packets that arrive out of order in quick succession. These packets were showing up as loss in the net graph.
Fixed a bug where SDR routing could sometimes choose the second-best route when immediately connecting, and then stick to that route for too long.
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The changelog is taken automatically from the official site![UPDATE] 20 October 2023
Current version of the game:
1.39.6.4 (2000170)
Added more client information to the screen timestamp label to help investigate reported issues.
Fixed rendering issue related to GPU UltraWide+ feature.
Stability improvements.
___
The changelog is taken automatically from the official site![UPDATE] 19 October 2023
Current version of the game:
1.39.6.4 (2000170)
Added a startup check for incompatible AMD graphics drivers. We will now begin reversing VAC bans for affected players
Fixed a bug in Windows 11 Auto HDR that led to smokes intermittently disappearing
Miscellaneous bug fixes
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The changelog is taken automatically from the official site![UPDATE] 17 October 2023
Current version of the game:
1.39.6.2 (2000166)
[ GAMEPLAY ]
Command aliases now leverage subtick accuracy
[ SOUND ]
New sound for final 10 seconds of bomb beeping
Added missing KSK agent voice
Reduced falloff distance of knife impact and swish sounds
Various tweaks and bug fixes around occlusion filters and footstep clarity
[ MISC ]
Fixed missing gamestate integration data regarding flashbangs and damage stats
Fixed a bug where a defused bomb would block the player from swapping to a gun dropped close by
Fixed some cases where players could peek through ceilings
Convar cl_draw_only_deathnotices now blocks match status alerts such as LAST ROUND OF FIRST HALF.
Added a game server command sv_load_forced_client_names_file. Running tournament servers with +sv_load_forced_client_names_file namesfile.txt allows loading a key-values file where client names are enforced to be the tournament registered player names.
Added an additional fallback path for game clients to download network configuration.
Added a game setting cq_netgraph_problem_show_auto that allows players to enable automatic display of network connection issues in top right corner of game HUD.
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The changelog is taken automatically from the official site![UPDATE] 13 October 2023
Current version of the game:
1.39.6.1 (2000163)
[ MISC ]
Various bug fixes and tweaks to agents, gloves, and stickers
The Accept Match popup will now show server information if latency is notably high
Fixed a bug where ping calculations were incorrect in Sydney which resulted in players connecting to distant data centers
Added a list of nearest official datacenters under the "Max Acceptable Matchmaking Ping" setting
Fixed a bug where the Perfect World region selection popup wouldnt save the last selection state
Fixed the defuser not showing up on the scoreboard
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The changelog is taken automatically from the official site![UPDATE] 12 October 2023
Current version of the game:
1.39.6.1 (2000163)
There is no official changelog yet! Message will be updated if changelog pops-up.[UPDATE] 12 October 2023
Current version of the game:
1.39.6.0 (2000158)
[ GAMEPLAY ]
When a server disagrees about a players loadout, such as when a match starts during a patch, the buy menu will now reflect the server-authoritative loadout
Fixed a case where players could clip through ceilings
Made adjustments to character shaders to improve player visibility
[ ANIMATION ]
Fixed the "Smooth Criminal" foot pinning bug
Adjusted team select and team intro knife animations to work with Shadow Daggers
[ MAPS ]
Various bug fixes and tweaks to Inferno, Mirage, Nuke, Overpass, and Vertigo
[ MISC ]
Added "Player Color" option to "HUD Color" setting that will make the HUD match your or your spectator targets player color in competitive modes
Changed "Use Player Colors on Team ID" default to "Yes"
Added "Large Player Count" setting to replace player avatars with team player count in the mini-scoreboard during the active portion of rounds
Fixed a bug where graffiti changes mid-match were delayed
Various bug fixes and tweaks to weapon finishes and stickers
[ WORKSHOP TOOLS ]
New Screenshot button - captures a screenshot of the game window and saves a .png file to disk. Using "Inspect" with the gray or green backgrounds saves the .png with the UI elements hidden and a transparent background
Added Inferno and Ancient preview maps (workshop_preview_inferno and workshop_preview_ancient)
Workshop Item Editor - Integrated help system contains detailed guides when you see (More Help: Shift+F1) in the tool tip. These detailed guides contain important information about PBR color ranges, wear/durability masking alpha values, and much more
___
The changelog is taken automatically from the official site![UPDATE] 11 October 2023
Current version of the game:
1.39.6.0 (2000158)
There is no official changelog yet! Message will be updated if changelog pops-up.[UPDATE] 11 October 2023
Current version of the game:
1.39.6.0 (2000155)
[ MATCHMAKING ]
Matches will now be made with smaller rating differences between the teams at the expense of longer queue times.
[ Premier ]
Relegation and Promotion matches will only occur at color boundaries, i.e. every 5000 CS Rating points.
Increased possible CS Rating win/loss amounts to move players faster after calibration.
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The changelog is taken automatically from the official site![UPDATE] 10 October 2023
Current version of the game:
1.39.5.8 (2000152)
[ GRAPHICS ]
Fixed a case where feet would appear black when looking down at them through a scope
Fixed a memory leak due to particles
[ ANIMATION ]
Fixed several hitbox alignment bugs
Fixed knife spinning not feeling as fast as in CS:GO
Fixed the bolt not moving during the M4A4 and M4A1-S deployment animations
Fixed a bug where weapon inspect could interrupt the silencer toggle animation
[ MAPS ]
Various bug fixes and tweaks to Mirage, Vertigo, and Nuke
[ MISC ]
Fixed several bugs with "Looking to Play"
Various bug fixes and tweaks to weapon finishes and stickers
Fixed a bug where loadout changes werent saved if the game was closed shortly after making changes
Fixed a bug where Steam Friends match status was delayed or missing
CPU performance improvements for weapon tracers
Added an official matchmaking datacenter in Chengdu, China
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The changelog is taken automatically from the official site![UPDATE] 06 October 2023
Current version of the game:
1.39.5.6 (2000150)
[ GRAPHICS ]
Fixed a case where water would appear black in screenshots and video capture
For AMD GPU users, shader compilation hitches can now be fixed with a driver update: https://www.amd.com/en/support/kb/release-notes/rn-rad-win-23-20-11-7
[ ANIMATION ]
Fixed a case where the grenade throw animation would be canceled by holding the inspect key
Adjusted M4A4 and M4A1-S draw animation to start from out-of-frame
Minor animation system performance optimizations
[ MAPS ]
Various bug fixes and tweaks to Nuke, Vertigo, Anubis, and Overpass
[ MISC ]
All surrender votes now require a majority to pass
Fixed an exploit where players could spam chat during the Premier draft phase
Fixed a bug where kicked players were receiving the maximum CS Rating penalty. Kicked players will now receive CS Rating based on the final outcome of the match instead
Fixed a bug where the first character at the beginning of the terrorist team intro wouldnt render
Configured SDL to prefer X11 over Wayland on Linux
Paris 2023 items are no longer for sale
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The changelog is taken automatically from the official site![UPDATE] 04 October 2023
Current version of the game:
1.39.5.4 (2000149)
[ GRAPHICS ]
Removed Model / Texture Detail: Very High setting since it was identical to High. They used to differ by Texture Filtering Mode, but thats a separate setting now
[ ANIMATION ]
Repositioned finger on AWP so it doesnt look as long
[ MAPS ]
Various bug fixes and tweaks to Inferno, Anubis, Vertigo, Ancient, and Mirage
[ MISC ]
Various bug fixes and tweaks to stickers
Adjusted crosshair outline rendering for fractional values
Fixed a bug where disconnecting from and reconnecting to a match would result in less XP
Fixed the "buy " command to work with the new flexible loadout system. The command will now find the named item in your loadout instead of assuming a default slot. If the named item isnt in your loadout, the command will fail. To buy by slot, use "buy secondary0", "buy midtier1", "buy rifle2", etc. instead
Various tweaks to automatic sniper rifle muzzle flashes
Various tweaks to glass impact effects
Added sort options to secondary inventory select panel for actions like applying stickers
Fixed a bug where users in Germany were incorrectly identified as users in China
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The changelog is taken automatically from the official site![UPDATE] 03 October 2023
Current version of the game:
1.39.5.4 (2000149)
There is no official changelog yet! Message will be updated if changelog pops-up.[UPDATE] 02 October 2023
Current version of the game:
1.39.5.2 (2000145)
[ GAMEPLAY ]
Removed movement penalty on mud surfaces
[ GRAPHICS ]
Fixed a bug with shader compilation when connecting to a server that was causing hitches after connecting. Note that these hitches may still exist on AMD GPUs; we are working with AMD to address this
[ ANIMATION ]
Fixed a bug where knife slashing couldnt be interrupted with an inspect
[ MISC ]
Various bug fixes and tweaks to weapon finishes and gloves
Fixed a case where molotov/incendiary grenades would create a fire ring in the air
Improved performance of molotov/incendiary fire extinguishing
Various improvements to weapon dropping and throwing
Various crash fixes
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The changelog is taken automatically from the official site![UPDATE] 01 October 2023
Current version of the game:
1.39.5.2 (2000145)
There is no official changelog yet! Message will be updated if changelog pops-up.[UPDATE] 29 September 2023
Current version of the game:
1.39.5.2 (2000144)
There is no official changelog yet! Message will be updated if changelog pops-up.[UPDATE] 29 September 2023
Current version of the game:
1.39.4.8 (2000142)
[ SOUND ]
Fixed missing win/loss/MVP music in Casual
[ GRAPHICS ]
Put range clamps on r_fullscreen_gamma, r_texture_stream_max_resolution, and r_character_decal_resolution
Fixed smokes not rendering correctly on AMD GPUs on Linux
[ ANIMATION ]
Adjusted grenade throw animations to reduce view obstruction
Fixed a case where players would float a few inches off the ground after spawning
[ MAPS ]
Various bug fixes and tweaks to Mirage and Overpass
[ COSMETICS ]
Various bug fixes and tweaks to weapon finishes and stickers
Updated Phoenix Soldier balaclava from green to original red color
Fixed missing pouches on certain SWAT agents
[ MISC ]
Fixed a bug where loadout shuffle would never happen
Increased clickable area of sellback buttons in buy menu
Fixed a case where the death panel would stay on-screen after respawning quickly
Disabled CSTV and demo recording temporarily to increase server availability so more people can play
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The changelog is taken automatically from the official site![UPDATE] 27 September 2023
Current version of the game:
1.39.4.8 (2000142)
There is no official changelog yet! Message will be updated if changelog pops-up.