𝐅𝐄𝐀𝐓𝐔𝐑𝐄𝐒𝐓𝐈𝐂 𝐋𝐄𝐀𝐊𝐒
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📌 Educational & Research Purpose Only 🔍 Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse 📚 For knowledge & awareness only MODs & Kernel Resources.☑️
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2 018
FAST SHOOT FOR LUA SUPPORT :: PUBG / BGMI VER :: 4.4
local function _M_RealSilentAim(playerPawn) if not IsValid(playerPawn) then return end local currentWeapon = playerPawn.GetCurrentWeapon and playerPawn:GetCurrentWeapon() if not IsValid(currentWeapon) then return end local shootWeapon = currentWeapon.ShootWeaponEntity or currentWeapon.ShootWeaponEntity_GEN_VARIABLE if not IsValid(shootWeapon) then return end shootWeapon.BulletFireSpeed = 999999 shootWeapon.TraceDistance = 999999 shootWeapon.ShootInterval = 0.001 shootWeapon.GameDeviationFactor = 0 shootWeapon.AccessoriesHRecoilFactor = 0 shootWeapon.AccessoriesVRecoilFactor = 0 shootWeapon.RecoilKickADS = 0 shootWeapon.ShootSightReturnSpeed = 999 local target = GetNearestEnemy(playerPawn) if IsValid(target) then local targetLoc = target:K2_GetActorLocation() local headLoc = targetLoc + FVector.New(0, 0, 75) if shootWeapon.OnFireHitServer then pcall(function() shootWeapon:OnFireHitServer(target, headLoc, FVector.New(0,0,0), "head") end) end end end
2 018
Repost from Rodroid Dev
🛡 Rodroid Il2CppDumper v6 is out!
New update of il2cppdumper arrived with new patches, ui updates for tauri and more.
What's new 🌟
• 🧵 Thread-static support — optional export with
static_metadata.json, TLS offset annotations in dump.cs, FieldRVA / PrivateImplementationDetails handling, and DummyDll attrs (PE / Mach-O / NSO / WASM)
• 🔧 Fixed memory-dumped CODM binaries (image-base / dump-file handling)
Disassembler (ARM32 + x86/x64 parity)
• 📱 ARM32 full rewrite — strings, box/unbox, field offsets, virtual calls on 32-bit Android • 🖥 x86/x64 — RIP-relative tracking, switch-table reconstruction, static field annotations in disasm
Apps & fixes
• 🖥 Desktop — rebuilt from Skeleton UI to Material 3 (noph-ui) — cleaner, more beautiful UI that is easier to use
• 📱 Android — Indonesian language now applies correctly (was stuck on English); Dump Options Cancel no longer saves changes (fixed on desktop too)
🔗 Links
• Telegram channel
• Report a bug2 018
void Lua_Thread()
{
while (!UE4)
std::this_thread::sleep_for(std::chrono::seconds(2));
#if defined(__LP64__) || defined(__aarch64__)
// 64-bit GL/KR/TW
Lua::luaL_loadbufferx_Ptr = reinterpret_cast<decltype(Lua::luaL_loadbufferx_Ptr)>(UE4 + 0xB15A778);
Lua::lua_pcall_Ptr = reinterpret_cast<decltype(Lua::lua_pcall_Ptr)>(UE4 + 0xB136F68);
Lua::sub_BA003F8_Ptr = reinterpret_cast<decltype(Lua::sub_BA003F8_Ptr)>(UE4 + 0xBE47EE8);
Lua::lua_tostring_Ptr = reinterpret_cast<decltype(Lua::lua_tostring_Ptr)>(UE4 + 0xB135388);
#else
// 32-bit GL/KR/TW
Lua::luaL_loadbufferx_Ptr = reinterpret_cast<decltype(Lua::luaL_loadbufferx_Ptr)>(UE4 + 0x79A4F8C);
Lua::lua_pcall_Ptr = reinterpret_cast<decltype(Lua::lua_pcall_Ptr)>(UE4 + 0x797E660);
Lua::sub_BA003F8_Ptr = reinterpret_cast<decltype(Lua::sub_BA003F8_Ptr)>(UE4 + 0x863F768);
Lua::lua_tostring_Ptr = reinterpret_cast<decltype(Lua::lua_tostring_Ptr)>(UE4 + 0x797C7A4);
#endif
for (int i = 0; i < 60; i++)
{
std::this_thread::sleep_for(std::chrono::seconds(5));
void* L = Lua::GetLuaState();
if (!L)
continue;
if (Lua::ExecuteLuaScript(L, mySkinLuaScript, "SkinSystem"))
return;
}
}2 018
The channel is full of complete idiots and listen up you idiots I will not upload any sources here after today go fuck yourselves i don't have time for useless people 🖕🏻
2 018
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