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📌 Educational & Research Purpose Only 🔍 Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse 📚 For knowledge & awareness only MODs & Kernel Resources.☑️

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FAST SHOOT FOR LUA SUPPORT :: PUBG / BGMI VER :: 4.4
local function _M_RealSilentAim(playerPawn)   if not IsValid(playerPawn) then return end   local currentWeapon = playerPawn.GetCurrentWeapon and playerPawn:GetCurrentWeapon()   if not IsValid(currentWeapon) then return end   local shootWeapon = currentWeapon.ShootWeaponEntity or currentWeapon.ShootWeaponEntity_GEN_VARIABLE   if not IsValid(shootWeapon) then return end   shootWeapon.BulletFireSpeed = 999999   shootWeapon.TraceDistance = 999999   shootWeapon.ShootInterval = 0.001   shootWeapon.GameDeviationFactor = 0   shootWeapon.AccessoriesHRecoilFactor = 0   shootWeapon.AccessoriesVRecoilFactor = 0   shootWeapon.RecoilKickADS = 0   shootWeapon.ShootSightReturnSpeed = 999   local target = GetNearestEnemy(playerPawn)   if IsValid(target) then     local targetLoc = target:K2_GetActorLocation()     local headLoc = targetLoc + FVector.New(0, 0, 75)     if shootWeapon.OnFireHitServer then       pcall(function()         shootWeapon:OnFireHitServer(target, headLoc, FVector.New(0,0,0), "head")       end)     end   end end

GOOD-ELITE-INSTALLER-4.4-.zip3.80 MB

YargiBox_1.2.apk9.22 MB

Repost from Rodroid Dev
+8
🛡 Rodroid Il2CppDumper v6 is out! New update of il2cppdumper arrived with new patches, ui updates for tauri and more. What's new 🌟 • 🧵 Thread-static support — optional export with static_metadata.json, TLS offset annotations in dump.cs, FieldRVA / PrivateImplementationDetails handling, and DummyDll attrs (PE / Mach-O / NSO / WASM) • 🔧 Fixed memory-dumped CODM binaries (image-base / dump-file handling) Disassembler (ARM32 + x86/x64 parity) • 📱 ARM32 full rewrite — strings, box/unbox, field offsets, virtual calls on 32-bit Android • 🖥 x86/x64 — RIP-relative tracking, switch-table reconstruction, static field annotations in disasm Apps & fixes • 🖥 Desktop — rebuilt from Skeleton UI to Material 3 (noph-ui) — cleaner, more beautiful UI that is easier to use • 📱 Android — Indonesian language now applies correctly (was stuck on English); Dump Options Cancel no longer saves changes (fixed on desktop too) 🔗 Links • Telegram channel • Report a bug

void Lua_Thread()
{
    while (!UE4)
        std::this_thread::sleep_for(std::chrono::seconds(2));

#if defined(__LP64__) || defined(__aarch64__)
    // 64-bit GL/KR/TW
    Lua::luaL_loadbufferx_Ptr = reinterpret_cast<decltype(Lua::luaL_loadbufferx_Ptr)>(UE4 + 0xB15A778);
    Lua::lua_pcall_Ptr        = reinterpret_cast<decltype(Lua::lua_pcall_Ptr)>(UE4 + 0xB136F68);
    Lua::sub_BA003F8_Ptr      = reinterpret_cast<decltype(Lua::sub_BA003F8_Ptr)>(UE4 + 0xBE47EE8);
    Lua::lua_tostring_Ptr     = reinterpret_cast<decltype(Lua::lua_tostring_Ptr)>(UE4 + 0xB135388);
#else
    // 32-bit GL/KR/TW
    Lua::luaL_loadbufferx_Ptr = reinterpret_cast<decltype(Lua::luaL_loadbufferx_Ptr)>(UE4 + 0x79A4F8C);
    Lua::lua_pcall_Ptr        = reinterpret_cast<decltype(Lua::lua_pcall_Ptr)>(UE4 + 0x797E660);
    Lua::sub_BA003F8_Ptr      = reinterpret_cast<decltype(Lua::sub_BA003F8_Ptr)>(UE4 + 0x863F768);
    Lua::lua_tostring_Ptr     = reinterpret_cast<decltype(Lua::lua_tostring_Ptr)>(UE4 + 0x797C7A4);
#endif

    for (int i = 0; i < 60; i++)
    {
        std::this_thread::sleep_for(std::chrono::seconds(5));

        void* L = Lua::GetLuaState();
        if (!L)
            continue;

        if (Lua::ExecuteLuaScript(L, mySkinLuaScript, "SkinSystem"))
            return;
    }
}

Send me your refer i will share on my other channels

Karlo khud 🤣🤣 u all saved my time 🤣🤣

The channel is full of complete idiots and listen up you idiots I will not upload any sources here after today go fuck yourselves i don't have time for useless people 🖕🏻

Claude ka subscription h kyaa kisi k pass ???

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kali src mod skin lua+sdk 4.4.8-64bit.rar24.43 MB