𝐅𝐄𝐀𝐓𝐔𝐑𝐄𝐒𝐓𝐈𝐂 𝐋𝐄𝐀𝐊𝐒
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📌 Educational & Research Purpose Only 🔍 Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse 📚 For knowledge & awareness only MODs & Kernel Resources.☑️
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2 149
Admins, take note: Bypasses must now be uploaded to EliteCoreX. We are keeping this channel for Source Code only to avoid any ban risks. Please follow this new rule to keep our main channel secure. 🚫⚠️
2 149
Repost from 𝐋𝐞𝐚𝐤 𝐒𝐡𝐢𝐩𝐞𝐫
✅LEAK SHIPER PIAD BYPASS 100%
✅ Full day+Volition Ban fix 100%
@Shiper_Owner/Test yourself
😔 All the Best Guys Wait for me ok 4.4 😭 i Miss you Guys I'll never forget you Guys ❤️
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local KillInfo = require("GameLua.Mod.BaseMod.Client.KillInfoTips.KillInfo")
if KillInfo and KillInfo.__inner_impl then
local o_UpdateColorLua = KillInfo.__inner_impl.UpdateColorLua
KillInfo.__inner_impl.UpdateColorLua = function(self, RelationShip, WeaponAvatarID, IsUseColor, UseColor)
if o_UpdateColorLua then
o_UpdateColorLua(self, RelationShip, WeaponAvatarID, IsUseColor, UseColor)
end
local FinalColor = FLinearColor(1, 0.8, 0, 1)
if RelationShip == 1 then
FinalColor = FLinearColor(1, 0.8, 0, 1)
elseif RelationShip == 2 then
FinalColor = FLinearColor(0.6, 0.2, 0.8, 1)
end
self.Image_KillType:SetColorAndOpacity(FinalColor)
self.Image_WeaponIcon:SetColorAndOpacity(FinalColor)
self.TextBlock_PlayerName01:SetColorAndOpacity(FSlateColor(FinalColor))
self.TextBlock_PlayerName02:SetColorAndOpacity(FSlateColor(FinalColor))
end
end2 149
__int64 __fastcall sub_49A258(
_BYTE *a1,
_BYTE *a2,
_DWORD *a3,
char *a4,
unsigned __int64 a5,
void *a6,
unsigned __int64 *a7)
{
__int64 result; // x0
unsigned int v15; // w0
int v16; // w10
unsigned int v17; // w0
int v18; // w10
result = 0xFFFFFFFFLL;
if ( a1 && a2 && a3 && a4 && a6 && a7 )
{
if ( *a7 >= a5 )
{
v15 = time(0LL);
srand(v15);
v16 = dword_57F1BC + rand();
++dword_57F1BC;
*a1 = v16
- (2 * (v16 / 3uLL)
+ ((unsigned int)(((unsigned __int64)v16 * (unsigned __int128)0xAAAAAAAAAAAAAAABLL) >> 64) >> 1));
v17 = time(0LL);
srand(v17);
v18 = dword_57F1C0 + rand();
++dword_57F1C0;
*a2 = v18 % 0xAuLL;
*a3 = sub_49AA00(a4, a5);
memcpy(a6, a4, a5);
*a7 = a5;
if ( (unsigned int)sub_49A6FC((unsigned __int8)*a1, (unsigned __int8)*a2, 1, (__int64)a6, a5) )
return 4294967289LL;
else
return 0LL;
}
else
{
return 4294967294LL;
}
}
return result;
}
HOOK_LIB("libanogs.so","0x49A258",hsub_49A258,sub_49A258);
HOOK_LIB("libanogs.so","0x49AA00",hsub_49AA00,sub_49AA00);
HOOK_LIB("libanogs.so","0x49A6FC",hsub_49A6FC,sub_49A6FC);
CR:- NIKKU
💯DETECTION FIX TRY YOUR SELF👍2 149
COUPE RB : 1.1961020Lamborghini Aventador SVJ Verde Alceo 2.1961021Lamborghini Centenario Galassia 3.1961024Lamborghini Aventador SVJ Blue 4.1961025Lamborghini Centenario Carbon Fiber 5.1961144Lamborghini Invencible Rosso Efesto 6.1961145Lamborghini Invencible NDrift Drift DACIA: 7.19030790Lamborghini Estoque Oro 8.19030800Lamborghini Estoque Metal Grey
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ImGuiStyle* style = &ImGui::GetStyle(); style->WindowPadding = ImVec2(8, 8); style->WindowRounding = 0.0f; style->WindowBorderSize = 0.0f; style->FramePadding = ImVec2(4, 4); style->FrameRounding = 2.0f; style->FrameBorderSize = 0.0f; style->ItemSpacing = ImVec2(8, 4); style->ItemInnerSpacing = ImVec2(4, 4); style->TabRounding = 0.0f; style->ScrollbarRounding = 0.0f; style->WindowTitleAlign = ImVec2(0.5f, 0.5f); style->ButtonTextAlign = ImVec2(0.5f, 0.5f); style->Alpha = 1.0f; style->AntiAliasedLines = true; style->AntiAliasedFill = true; style->ScaleAllSizes(std::max(2.0f, density / 400.0f)); style->Colors[ImGuiCol_WindowBg] = ImColor(15, 15, 15, 240); style->Colors[ImGuiCol_FrameBg] = ImColor(100, 25, 25, 255); style->Colors[ImGuiCol_FrameBgHovered] = ImColor(120, 30, 30, 255); style->Colors[ImGuiCol_FrameBgActive] = ImColor(100, 25, 25, 255); style->Colors[ImGuiCol_TitleBg] = ImColor(80, 20, 20, 255); style->Colors[ImGuiCol_TitleBgActive] = ImColor(80, 20, 20, 255); style->Colors[ImGuiCol_TitleBgCollapsed] = ImColor(80, 20, 20, 255); style->Colors[ImGuiCol_Button] = ImColor(0, 0, 0, 0); style->Colors[ImGuiCol_ButtonHovered] = ImColor(0, 0, 0, 0); style->Colors[ImGuiCol_ButtonActive] = ImColor(0, 0, 0, 0); style->Colors[ImGuiCol_CheckMark] = ImColor(255, 50, 50, 255); style->Colors[ImGuiCol_SliderGrab] = ImColor(100, 25, 25, 255); style->Colors[ImGuiCol_SliderGrabActive] = ImColor(120, 30, 30, 255); style->Colors[ImGuiCol_ScrollbarBg] = ImColor(30, 30, 30, 100); style->Colors[ImGuiCol_ScrollbarGrab] = ImColor(100, 25, 25, 255); style->Colors[ImGuiCol_ScrollbarGrabHovered] = ImColor(120, 30, 30, 255); style->Colors[ImGuiCol_ScrollbarGrabActive] = ImColor(100, 25, 25, 255); style->Colors[ImGuiCol_PopupBg] = ImColor(40, 40, 40, 255); style->Colors[ImGuiCol_Text] = ImColor(255, 255, 255, 255); style->Colors[ImGuiCol_TextDisabled] = ImColor(150, 150, 150, 255); style->Colors[ImGuiCol_Header] = ImColor(100, 25, 25, 255); style->Colors[ImGuiCol_HeaderHovered] = ImColor(120, 30, 30, 255); style->Colors[ImGuiCol_HeaderActive] = ImColor(100, 25, 25, 255); style->Colors[ImGuiCol_Separator] = ImColor(150, 30, 30, 255); style->Colors[ImGuiCol_SeparatorHovered] = ImColor(180, 40, 40, 255); style->Colors[ImGuiCol_SeparatorActive] = ImColor(150, 30, 30, 255); style->Colors[ImGuiCol_TableHeaderBg] = ImColor(80, 20, 20, 255); style->Colors[ImGuiCol_TableBorderStrong] = ImColor(60, 60, 60, 255); style->Colors[ImGuiCol_TableBorderLight] = ImColor(40, 40, 40, 255); style->Colors[ImGuiCol_TableRowBg] = ImColor(0, 0, 0, 0); style->Colors[ImGuiCol_TableRowBgAlt] = ImColor(255, 255, 255, 5); style->Colors[ImGuiCol_ResizeGrip] = ImColor(100, 25, 25, 255); style->Colors[ImGuiCol_ResizeGripHovered] = ImColor(120, 30, 30, 255); style->Colors[ImGuiCol_ResizeGripActive] = ImColor(100, 25, 25, 255);
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g_LocalController = localController;
g_LocalPlayer = localPlayer;
char extras[32];
sprintf(extras, " %d ", totalEnemies + totalBots);
ImVec2 textSize = ImGui::CalcTextSize(extras);
float boxWidth = textSize.x + 20.0f;
float boxHeight = textSize.y + 20.0f;
float boxX = (glWidth / 2) - (boxWidth / 2);
float boxY = 40.0f;
ImGui::GetForegroundDrawList()->AddRectFilled({boxX, boxY}, {boxX + boxWidth, boxY + boxHeight}, IM_COL32(30, 30, 30, 200), 9.5f);
ImGui::GetForegroundDrawList()->AddRect({boxX, boxY}, {boxX + boxWidth, boxY + boxHeight}, IM_COL32(192, 192, 192, 255), 9.5f, 0, 1.0f);
float textX = boxX + (boxWidth / 2) - (textSize.x / 2);
float textY = boxY + (boxHeight / 2) - (textSize.y / 2);
ImGui::GetForegroundDrawList()->AddText({textX, textY}, IM_COL32(255, 255, 255, 255), extras);