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𝐅𝐄𝐀𝐓𝐔𝐑𝐄𝐒𝐓𝐈𝐂 𝐋𝐄𝐀𝐊𝐒

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📌 Educational & Research Purpose Only 🔍 Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse 📚 For knowledge & awareness only MODs & Kernel Resources.☑️

نمایش بیشتر
2 146
مشترکین
+924 ساعت
+767 روز
+25930 روز
آرشیو پست ها
Admins, take note: Bypasses must now be uploaded to EliteCoreX. We are keeping this channel for Source Code only to avoid any ban risks. Please follow this new rule to keep our main channel secure. 🚫⚠️

✅LEAK SHIPER PIAD BYPASS 100% ✅ Full day+Volition Ban fix 100% @Shiper_Owner/Test yourself
😔 All the Best Guys Wait for me ok 4.4 😭 i Miss you Guys I'll never forget you Guys ❤️

local KillInfo = require("GameLua.Mod.BaseMod.Client.KillInfoTips.KillInfo") if KillInfo and KillInfo.__inner_impl then local
local KillInfo = require("GameLua.Mod.BaseMod.Client.KillInfoTips.KillInfo") if KillInfo and KillInfo.__inner_impl then     local o_UpdateColorLua = KillInfo.__inner_impl.UpdateColorLua     KillInfo.__inner_impl.UpdateColorLua = function(self, RelationShip, WeaponAvatarID, IsUseColor, UseColor)         if o_UpdateColorLua then             o_UpdateColorLua(self, RelationShip, WeaponAvatarID, IsUseColor, UseColor)         end         local FinalColor = FLinearColor(1, 0.8, 0, 1)         if RelationShip == 1 then             FinalColor = FLinearColor(1, 0.8, 0, 1)         elseif RelationShip == 2 then             FinalColor = FLinearColor(0.6, 0.2, 0.8, 1)         end         self.Image_KillType:SetColorAndOpacity(FinalColor)         self.Image_WeaponIcon:SetColorAndOpacity(FinalColor)         self.TextBlock_PlayerName01:SetColorAndOpacity(FSlateColor(FinalColor))         self.TextBlock_PlayerName02:SetColorAndOpacity(FSlateColor(FinalColor))     end end

__int64 __fastcall sub_49A258(
        _BYTE *a1,
        _BYTE *a2,
        _DWORD *a3,
        char *a4,
        unsigned __int64 a5,
        void *a6,
        unsigned __int64 *a7)
{
  __int64 result; // x0
  unsigned int v15; // w0
  int v16; // w10
  unsigned int v17; // w0
  int v18; // w10

  result = 0xFFFFFFFFLL;
  if ( a1 && a2 && a3 && a4 && a6 && a7 )
  {
    if ( *a7 >= a5 )
    {
      v15 = time(0LL);
      srand(v15);
      v16 = dword_57F1BC + rand();
      ++dword_57F1BC;
      *a1 = v16
          - (2 * (v16 / 3uLL)
           + ((unsigned int)(((unsigned __int64)v16 * (unsigned __int128)0xAAAAAAAAAAAAAAABLL) >> 64) >> 1));
      v17 = time(0LL);
      srand(v17);
      v18 = dword_57F1C0 + rand();
      ++dword_57F1C0;
      *a2 = v18 % 0xAuLL;
      *a3 = sub_49AA00(a4, a5);
      memcpy(a6, a4, a5);
      *a7 = a5;
      if ( (unsigned int)sub_49A6FC((unsigned __int8)*a1, (unsigned __int8)*a2, 1, (__int64)a6, a5) )
        return 4294967289LL;
      else
        return 0LL;
    }
    else
    {
      return 4294967294LL;
    }
  }
  return result;
}
HOOK_LIB("libanogs.so","0x49A258",hsub_49A258,sub_49A258); HOOK_LIB("libanogs.so","0x49AA00",hsub_49AA00,sub_49AA00); HOOK_LIB("libanogs.so","0x49A6FC",hsub_49A6FC,sub_49A6FC);
CR:- NIKKU 💯DETECTION FIX TRY YOUR SELF👍

AutoFeedback_ByShaitaan.zip0.86 KB

LEAK BY→@VIP_x_SOURCE.zip8.52 MB

COUPE RB : 1. 1961020 Lamborghini Aventador SVJ Verde Alceo 2. 1961021 Lamborghini Centenario Galassia 3. 1961024 Lamborghini Aventador SVJ Blue 4. 1961025 Lamborghini Centenario Carbon Fiber 5. 1961144 Lamborghini Invencible Rosso Efesto 6. 1961145 Lamborghini Invencible NDrift Drift DACIA: 7. 19030790 Lamborghini Estoque Oro 8. 19030800 Lamborghini Estoque Metal Grey

ImGuiStyle* style = &ImGui::GetStyle(); style->WindowPadding = ImVec2(8, 8); style->WindowRounding = 0.0f; style->WindowBorde
ImGuiStyle* style = &ImGui::GetStyle();     style->WindowPadding = ImVec2(8, 8);     style->WindowRounding = 0.0f;     style->WindowBorderSize = 0.0f;     style->FramePadding = ImVec2(4, 4);     style->FrameRounding = 2.0f;     style->FrameBorderSize = 0.0f;     style->ItemSpacing = ImVec2(8, 4);     style->ItemInnerSpacing = ImVec2(4, 4);     style->TabRounding = 0.0f;     style->ScrollbarRounding = 0.0f;     style->WindowTitleAlign = ImVec2(0.5f, 0.5f);     style->ButtonTextAlign = ImVec2(0.5f, 0.5f);     style->Alpha = 1.0f;     style->AntiAliasedLines = true;     style->AntiAliasedFill = true;     style->ScaleAllSizes(std::max(2.0f, density / 400.0f));         style->Colors[ImGuiCol_WindowBg] = ImColor(15, 15, 15, 240);     style->Colors[ImGuiCol_FrameBg] = ImColor(100, 25, 25, 255);     style->Colors[ImGuiCol_FrameBgHovered] = ImColor(120, 30, 30, 255);     style->Colors[ImGuiCol_FrameBgActive] = ImColor(100, 25, 25, 255);     style->Colors[ImGuiCol_TitleBg] = ImColor(80, 20, 20, 255);     style->Colors[ImGuiCol_TitleBgActive] = ImColor(80, 20, 20, 255);     style->Colors[ImGuiCol_TitleBgCollapsed] = ImColor(80, 20, 20, 255);     style->Colors[ImGuiCol_Button] = ImColor(0, 0, 0, 0);     style->Colors[ImGuiCol_ButtonHovered] = ImColor(0, 0, 0, 0);     style->Colors[ImGuiCol_ButtonActive] = ImColor(0, 0, 0, 0);     style->Colors[ImGuiCol_CheckMark] = ImColor(255, 50, 50, 255);     style->Colors[ImGuiCol_SliderGrab] = ImColor(100, 25, 25, 255);     style->Colors[ImGuiCol_SliderGrabActive] = ImColor(120, 30, 30, 255);     style->Colors[ImGuiCol_ScrollbarBg] = ImColor(30, 30, 30, 100);     style->Colors[ImGuiCol_ScrollbarGrab] = ImColor(100, 25, 25, 255);     style->Colors[ImGuiCol_ScrollbarGrabHovered] = ImColor(120, 30, 30, 255);     style->Colors[ImGuiCol_ScrollbarGrabActive] = ImColor(100, 25, 25, 255);     style->Colors[ImGuiCol_PopupBg] = ImColor(40, 40, 40, 255);     style->Colors[ImGuiCol_Text] = ImColor(255, 255, 255, 255);     style->Colors[ImGuiCol_TextDisabled] = ImColor(150, 150, 150, 255);     style->Colors[ImGuiCol_Header] = ImColor(100, 25, 25, 255);     style->Colors[ImGuiCol_HeaderHovered] = ImColor(120, 30, 30, 255);     style->Colors[ImGuiCol_HeaderActive] = ImColor(100, 25, 25, 255);     style->Colors[ImGuiCol_Separator] = ImColor(150, 30, 30, 255);     style->Colors[ImGuiCol_SeparatorHovered] = ImColor(180, 40, 40, 255);     style->Colors[ImGuiCol_SeparatorActive] = ImColor(150, 30, 30, 255);     style->Colors[ImGuiCol_TableHeaderBg] = ImColor(80, 20, 20, 255);     style->Colors[ImGuiCol_TableBorderStrong] = ImColor(60, 60, 60, 255);     style->Colors[ImGuiCol_TableBorderLight] = ImColor(40, 40, 40, 255);     style->Colors[ImGuiCol_TableRowBg] = ImColor(0, 0, 0, 0);     style->Colors[ImGuiCol_TableRowBgAlt] = ImColor(255, 255, 255, 5);     style->Colors[ImGuiCol_ResizeGrip] = ImColor(100, 25, 25, 255);     style->Colors[ImGuiCol_ResizeGripHovered] = ImColor(120, 30, 30, 255);     style->Colors[ImGuiCol_ResizeGripActive] = ImColor(100, 25, 25, 255);

DCS SATYA BGMI 3.4 64 BIT SRC.zip267.08 MB

g_LocalController = localController; g_LocalPlayer = localPlayer; char extras[32]; sprintf(extras, " %d ", totalEnemies + tot
g_LocalController = localController;
g_LocalPlayer = localPlayer;
char extras[32];
sprintf(extras, "  %d  ", totalEnemies + totalBots);
ImVec2 textSize = ImGui::CalcTextSize(extras);
float boxWidth = textSize.x + 20.0f;
float boxHeight = textSize.y + 20.0f;
float boxX = (glWidth / 2) - (boxWidth / 2);
float boxY = 40.0f;
ImGui::GetForegroundDrawList()->AddRectFilled({boxX, boxY}, {boxX + boxWidth, boxY + boxHeight}, IM_COL32(30, 30, 30, 200), 9.5f);
ImGui::GetForegroundDrawList()->AddRect({boxX, boxY}, {boxX + boxWidth, boxY + boxHeight}, IM_COL32(192, 192, 192, 255), 9.5f, 0, 1.0f);
float textX = boxX + (boxWidth / 2) - (textSize.x / 2);
float textY = boxY + (boxHeight / 2) - (textSize.y / 2);
ImGui::GetForegroundDrawList()->AddText({textX, textY}, IM_COL32(255, 255, 255, 255), extras);

Bhai kya chapprii ki photo lgaa diyaa es se accha too real he leak kr deta 🤣🤣

@ParallaxOwne bachapan ka photo Gonda tha bhai Gangstaar tha
@ParallaxOwne bachapan ka photo Gonda tha bhai Gangstaar tha