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1 809
Repost from PLC户籍猎手(全网唯一真实)-『独立思考,明辨是非』
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1 809
Repost from N/a
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1 809
} else if (算法 == 6) {
targetAimPos = Target->GetBonePos("lowerarm_r", {}); // 右小臂
} else if (算法 == 7) {
targetAimPos = Target->GetBonePos("upperarm_l", {}); // 左上臂
} else if (算法 == 8) {
targetAimPos = Target->GetBonePos("upperarm_r", {}); // 右上臂
} else if (算法 == 9) {
targetAimPos = Target->GetBonePos("thigh_l", {}); // 左大腿
} else if (算法 == 10) {
targetAimPos = Target->GetBonePos("thigh_r", {}); // 右大腿
} else if (算法 == 11) {
targetAimPos = Target->GetBonePos("foot_l", {}); // 左脚
} else if (算法 == 12) {
targetAimPos = Target->GetBonePos("foot_r", {}); // 右脚
}
}
}
// 将 FVector 转换为 Vector3
Vector3 targetPos = { targetAimPos.X, targetAimPos.Y, targetAimPos.Z };
Vector3 startLoc = { StartLoc->X, StartLoc->Y, StartLoc->Z };
// 调用 CalcAngle 函数计算角度
Vector2 angles = CalcAngle(targetPos, startLoc);
// 将计算结果赋值给 BulletRot
BulletRot->Yaw = angles.X;
BulletRot->Pitch = angles.Y;
}
}
}
return orig_UpdateVolleyShootParameters(TargetLoc, StartLoc, BulletRot, BulletDir);
}
}
//使用钩子
shadowhook_hook_func_addr((void*)(UE4 + 0x6BD8D84), (void *) UpdateVolleyShootParameters, (void **) &orig_UpdateVolleyShootParameters);
发布频道 @SGYYDS886
搬运不带频道司马全家死光
搬运改频道族谱一个不剩
1 809
void (*orig_UpdateVolleyShootParameters)(const struct FVector& TargetLoc, struct FVector* StartLoc, struct FRotator* BulletRot, struct FVector* BulletDir);
// 添加概率模式的全局变量
void UpdateVolleyShootParameters(const struct FVector& TargetLoc, struct FVector* StartLoc, struct FRotator* BulletRot, struct FVector* BulletDir) {
if (定义.追踪.子弹追踪) {
ASTExtraPlayerCharacter *Target = Preferredhead();
if (Target) {
bool triggerOk = false;
// 检查触发条件
if (定义.自瞄.开火) {
triggerOk = g_LocalPlayer->bIsWeaponFiring;
}
if (定义.自瞄.开镜) {
triggerOk = g_LocalPlayer->bIsGunADS;
}
if (定义.追踪.概率模式) {
// 生成一个 0-100 的随机数
int randomValue = rand() % 100;
// 如果随机数小于设定的概率,则触发自动瞄准
if (randomValue < 定义.追踪.概率) {
triggerOk = true;
} else {
triggerOk = false;
}
if (triggerOk) {
FVector targetAimPos;
if (定义.自瞄.漏打) {
if (定义.自瞄.头部) {
if (算法 == 0) {
targetAimPos = Target->GetBonePos("Head", {});
targetAimPos.Z -= -8.0f;
} else if (算法 == 1) {
targetAimPos = Target->GetBonePos("Head", {});
targetAimPos.Z -= -8.0f;
} else if (算法 == 2) {
targetAimPos = Target->GetBonePos("pelvis", {}); // 锁骨
} else if (算法 == 3) {
targetAimPos = Target->GetBonePos("calf_l", {}); // 左小腿
} else if (算法 == 4) {
targetAimPos = Target->GetBonePos("calf_r", {}); // 右小腿
} else if (算法 == 5) {
targetAimPos = Target->GetBonePos("lowerarm_l", {}); // 左小臂
} else if (算法 == 6) {
targetAimPos = Target->GetBonePos("lowerarm_r", {}); // 右小臂
} else if (算法 == 7) {
targetAimPos = Target->GetBonePos("upperarm_l", {}); // 左上臂
} else if (算法 == 8) {
targetAimPos = Target->GetBonePos("upperarm_r", {}); // 右上臂
} else if (算法 == 9) {
targetAimPos = Target->GetBonePos("thigh_l", {}); // 左大腿
} else if (算法 == 10) {
targetAimPos = Target->GetBonePos("thigh_r", {}); // 右大腿
} else if (算法 == 11) {
targetAimPos = Target->GetBonePos("foot_l", {}); // 左脚
} else if (算法 == 12) {
targetAimPos = Target->GetBonePos("foot_r", {}); // 右脚
}
} else if (定义.自瞄.身体) {
if (算法 == 0) {
targetAimPos = Target->GetBonePos("Head", {});
targetAimPos.Z -= -8.0f;
} else if (算法 == 1) {
targetAimPos = Target->GetBonePos("Head", {}); // 锁骨
targetAimPos.Z -= 6.5f;
} else if (算法 == 2) {
targetAimPos = Target->GetBonePos("pelvis", {}); // 锁骨
} else if (算法 == 3) {
targetAimPos = Target->GetBonePos("calf_l", {}); // 左小腿
} else if (算法 == 4) {
} else if (算法 == 4) {
targetAimPos = Target->GetBonePos("calf_r", {}); // 右小腿
} else if (算法 == 5) {
targetAimPos = Target->GetBonePos("lowerarm_l", {}); // 左小臂
1 809
BANDGE LUA SRC FOR PAK FILE
Support: All PUBGM 😎 Version: 4.4.0 ✅✅FEATURES
⚡️ Beast Features ⚡️ Esp BOX ⚡️ Esp Distance ⚡️ Esp Name ⚡️ Esp Health ⚡️ Esp Ignore Bot ⚡️ 165 FPS ⚡️ Ipad View ⚡️ No Recoil ⚡️ Small Crosshair ⚡️ No Shake ⚡️ Aimbot ⚡️ Fast Switch ⚡️ X Hit Effect ⚡️ Magic Bullet
❤️Credit: AKMOD PUBG
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By @Kong_Mods_Owner Join Our Chat Group ✅ Join @SRC_HUB
1 809
ALL PUBG LUA INJECTOR PAK 🌟
Support: All PUBGM 😎 Version: 4.4.0 ✅✅FEATURES
⚡️ Inject Lua ⚡️ No Need To Repack ⚡️ No Need To Recompile ⚡️ No Any Size IssueZip Pass ? :
@SRC_HUB
⚠️How To Use : Just Add You Source Lua File in "com.tencent.ig/files/KONG/1.lua" like this you can Inject 100 lua without any problem
❤️Credit: XThrlen 🤩🤩🤩🤩Wanna Buy This File Source Then ? Click Here
By @Kong_Mods_Owner Join Our Chat Group ✅ Join @SRC_HUB
1 809
PATCH_LIB("libUE4.so", "0x5CA1AE0","E0 03 26 1E");//𝐋𝐞𝐬𝐬 𝐑𝐞𝐜𝐨𝐢𝐥
PATCH_LIB("libUE4.so", "0x646DB8C", "00 0F 80 D2 C0 03 5F D6");//120 𝐅𝐩𝐬;
PATCH_LIB("libUE4.so","0x2EE2E34","00 00 00 00");//𝐍𝐨 𝐒𝐡𝐚𝐤𝐞
PATCH_LIB("libUE4.so","0x61278E0","00 00 00 00");//𝐍𝐨 𝐒𝐡𝐚𝐤𝐞
PATCH_LIB("libUE4.so","0x2A90ED8","00 00 00 00");//𝐍𝐨 𝐑𝐞𝐜𝐨𝐢𝐥
PATCH_LIB("libUE4.so","0x67CF028","00 00 85 43");//𝐈𝐩𝐚𝐝 𝐕𝐢𝐞𝐰
PATCH_LIB("libUE4.so","0x4EFD5B0","00 00 00 00");//𝐀𝐢𝐦𝐛𝐨𝐭
PATCH_LIB("libUE4.so","0x322C9C0","78 00 A0 E3 1E FF 2F E1");//120 𝐅𝐩𝐬 𝐔𝐧𝐥𝐨𝐜𝐤
PATCH_LIB("libUE4.so","0x322C5C8","05 00 A0 E3 1E FF 2F E1");//𝐔𝐧𝐥𝐨𝐜𝐤 𝐇𝐝𝐫
PATCH_LIB("libUE4.so","0x6D9EE28","00 00 00 00");//𝐍𝐨 𝐆𝐫𝐚𝐬𝐬 𝐓𝐫𝐞𝐞
PATCH_LIB("libUE4.so","0x6F3CB00","00 00 00 00");//𝐅𝐥𝐚𝐬𝐡 𝐒𝐩𝐞𝐞𝐝;
