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🇧🇷 Canal brasileiro dedicado a merdapostar sobre jogos e a indústria. 🇺🇸 Brazilian channel about gaming and its industry. Most texts will have a translation. If not it's because the joke doesn't make sense in other languages.

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Via Temash

Deve ser fake pois a Sony falou que era muito difícil emulador o ps3 no ps5

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Activision missed the opportunity to make money from PC players. Now we'll play it for free. https://www.youtube.com/watch?v=tV63DdXooaI

Por algum motivo a galera tá usando PCs full white label pra dizer que o país está ótimo. VAR do adm: Cooler box Deve ser um
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Por algum motivo a galera tá usando PCs full white label pra dizer que o país está ótimo. VAR do adm: Cooler box Deve ser um R5 5500 GPU RX 550 ou 1050 Ti, já que não tem alimentação adicional. Imagine o que da pra comprar com dois salários na civilização? Como vocês querem convencer a galera com isso?

Activision missed the opportunity to make money from PC players. Now we'll play it for free. https://www.youtube.com/watch?v=tV63DdXooaI

Activision missed the opportunity to make money from PC players. Now we'll play it for free. https://youtu.be/tV63DdXooaI

Repost from RASGA BUCHO
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Alanzoka chora em live de novo ao ver esqueleto e lembrar do tio morto

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Repost from GameDev Pulse
Richard Gray (The Levelord) passed away. The legendary level designer of Duke Nukem 3D was 68. During the recent years he liv
Richard Gray (The Levelord) passed away. The legendary level designer of Duke Nukem 3D was 68. During the recent years he lived in Moscow, consulted but tried not to work much. Back in 2017 we've had a chance to make the interview with him (the video is in Russian). Spoke about the difference between curiosity in game industry and readiness to work.

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* Windows 10/11 and ReShade 6.4+ with add-on support (6.8+ for DX9). The Vulkan layer works without ReShade. * A display at a fixed refresh rate. It was developed on a 120 Hz OLED but higher refresh rates should work too. * OpenGL needs an NVIDIA GPU. The Manager is unsigned, so Windows SmartScreen may complain on first start: More info → Run anyway. Feedback, logs and new game results are very welcome: open an issue or drop them in the comments. And if it brings back that CRT feeling for you, there’s a Ko-fi link on the GitHub page ❤️

BFI Presenter 1.0.3 — Variable MPRT strobing inside the game: no screen capture, no second GPU, no brightness loss (ReShade add-on + Vulkan layer, 94 games tested) Hey Guys. After about a month of testing on a Sony A95L at 120 Hz, I’m releasing BFI Presenter: black frame insertion that runs inside the game itself instead of on top of the desktop. Download This is a follow-up to the implementation in my CRT-Standalone shader which required you to have stable 120 fps to get a flicker free effect. Why another BFI tool when ShaderBeam exists? ShaderBeam is great and works with any Windows app. But it’s an overlay: it captures what’s already on screen and strobes that, on its own clock, separate from the game. That’s why it recommends running on a second GPU (even an iGPU) to avoid desync. BFI Presenter takes a different route: It lives in the game’s render path. It’s a ReShade add-on for Direct3D 12/11/9 and OpenGL, and a Vulkan layer for Vulkan, DXVK and emulators. It takes the game’s finished frame directly: no screen capture, no extra copy through the desktop, no second GPU. The strobe follows the display’s vblank, not the game. The presenter owns presentation and runs the lit/dark cycle on the display’s own refresh clock, on a realtime GPU queue. A late game frame shows up as a CRT-style repeat (a brief stutter) instead of a lit or dark refresh held too long, which is the infamous BFI flash. It paces the game to the strobe. Refresh / Half / Quarter frame caps, plus just-in-time release, mean each frame finishes right before the refresh that shows it. Half refresh gives you a rock-solid 60 with every frame lit exactly once, and Smooth pacing holds a spare frame so hitches don’t turn into stutters. Variable MPRT, not plain BFI. This is the Blur Busters brightness-budget approach: each pixel’s light is put into the lit refresh up to the panel’s peak, and only what doesn’t fit spills into the next refresh. Dark and mid tones get full clarity, highlights don’t clip, and at Gain 1.0 you keep full brightness. Real HDR. SDR, scRGB and HDR10 output, a display-peak ceiling, and an ABL guard that keeps the boosted refresh within your OLED’s full-screen power budget so the panel doesn’t dim it. SDR games can even be presented as HDR10 to get headroom for the lit refresh. Rolling scan with phosphor fade. The Blur Busters CRT-simulator approach: bands lit top to bottom, each row fading like phosphor. At 240 Hz and up it’s a real rolling band. Works with frame generation. DLSS FG 2×–4×, FSR FG and Lossless Scaling all work at the Refresh cap. I have tested personally 90+ games and emulators, including some games with DLSS5 via the various Reshade mods and Optiscaler. That includes God of War Ragnarök, Alan Wake 2, Control (with FG), Silent Hill 2, Red Dead Redemption 2 (Vulkan), Doom Eternal, Hades II, Cuphead, PCSX2, RPCS3, shadPS4, 32-bit DX9 classics like Alan Wake and FlatOut, and OpenGL oldies like Heretic II< Blade of Darkness Remaster and SW: Episode 1 Racer, as well as the Soul Reaver 1+2 Remastered. Some games have notes on the settings that work best, but really depends on the framerates you can push: tested games list. Suffice it to say that clarity at 60FPS is awesome and adding DLSS5 or turning everything on does not have to be an issue anymore to get a clear image. Included is also a manager app, so you don’t have to fiddle BFI Presenter Manager scans your Steam, Epic, GOG and Xbox libraries and works out what each game needs (64-bit or 32-bit add-on, or the Vulkan layer). It finds ReShade even when it’s loaded as ReShade64.dll behind OptiScaler, can install or switch ReShade versions, and sets G-SYNC off / VSync Force on in each game’s NVIDIA profile for you. Install, update or undo across your whole library in a couple of clicks, with every replaced file backed up. # What you need

Agora está faltando direcionar mais ódio pra Nintendo
Agora está faltando direcionar mais ódio pra Nintendo