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🇮🇳༻INDIAN HACKER༻🇮🇳 X THERULEROFINDIA

🇮🇳༻INDIAN HACKER༻🇮🇳 X THERULEROFINDIA

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THERULEROFINDIA IT'S NOT ONLY NAME IT'S MY LIFE 🙂🙂 HACKING IS NOT A CRIME🥺 IT'S A PROFESSION 🙂🙂 WE DON'T HACK TO IMPRESS WE HACK TO EXPRESS 😏😏😏 OWNER - @therulerofindia

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Подписчики
Нет данных24 часа
-147 дней
-7630 дней
Архив постов
BANKNIFTY 39300 PUT OPTION IT GOES UP TOMMOROW MORNING 😁 TARGET 🎯 - 630 POINTS
BANKNIFTY 39300 PUT OPTION IT GOES UP TOMMOROW MORNING 😁 TARGET 🎯 - 630 POINTS

ENJOY COPY PASTER

if (localPlayer) { auto WeaponManagerComponent = *(uintptr_t *) (localPlayer + 0x17b0); if (WeaponManagerComponent) { localWeapon = *(uintptr_t *) (WeaponManagerComponent + 0x46c); }

currentPos = GetBonePos(Actor, 6);

Vector3 GetBonePos(uintptr_t Actor, int Idx) { auto Mesh = *(uintptr_t *) (Actor + ACharacter_Mesh); if (Mesh) { auto ComponentSpaceTransformsArray = *(TArray *) (Mesh + USkinnedMeshComponent_ComponentSpaceTransformsArray); if (ComponentSpaceTransformsArray.Data && ComponentSpaceTransformsArray.Count > Idx) { return TransformToLocation(ComponentSpaceTransformsArray[Idx], *(FTransform *) (Mesh + USceneComponent_ComponentToWorld)); } } return {0, 0, 0}; }

#define UObject_ClassPrivate 0xC #define UObject_NamePrivate_ComparisonIndex 0x10 #define UClass_SuperStruct 0x20 #define FNameEntry_AnsiName 0x8 #define UEngine_GameViewport 0x6EC #define UGameViewportClient_World 0x58 #define UWorld_PersistentLevel 0x20 #define ULevel_Actors 0x70 #define ACharacter_Mesh 0x340 #define AActor_RootComponent 0x164 #define USceneComponent_RelativeLocation 0x118 #define USceneComponent_ComponentVelocity 0x1A0 #define UCanvas_ViewProjectionMatrix 0x200 #define OFFSET_USkinnedMeshComponent_CurrentReadComponentTransforms 0x5CC #define USkinnedMeshComponent_ComponentSpaceTransformsArray 0x5E8 #define USceneComponent_ComponentToWorld 0x140 #define AUAEPlayerController_PlayerKey 0x64c #define AUAECharacter_PlayerName 0x670 #define AUAECharacter_PlayerKey 0x688 #define AUAECharacter_TeamID 0x6a4 #define AUAECharacter_bIsAI 0x71c #define ASTExtraCharacter_Health 0x9B8 #define ASTExtraCharacter_HealthMax 0x9bc #define ASTExtraCharacter_bDead 0x9d0 #define ASTExtraBaseCharacter_WeaponManagerComponent 0x17b0 #define ASTExtraBaseCharacter_NearDeatchComponent 0x11dc #define ASTExtraBaseCharacter_NearDeathBreath 0x11f0 #define UWeaponManagerComponent_CurrentWeaponReplicated 0x46c #define USTCharacterNearDeathComp_BreathMax 0x104 #define USTCharacterNearDeathComp_Breath 0x12C #define ASTExtraShootWeapon_ShootWeaponComponent 0xAF0 #define ASTExtraShootWeaponComponent_ShootWeaponEntityComponent 0x1E4 #define ASTExtraShootWeapon_ShootWeaponEntityComp 0xc10 #define UShootWeaponEntity_BulletFireSpeed 0x404 #define APlayerController_PlayerCameraManager 0x360 #define APlayerCameraManager_CameraCacheEntry 0x370 #define ASTExtraPlayerController_bIsPressingFireBtn 0x2708 #define ASTExtraVehicleBase_VehicleShapeType 0x44F #define AController_ControlRotation 0x318

Public done 😂😂 Enjoy

auto GetCurrentUsingPropSlot = (uint8_t (*)(uintptr_t))(g_UE4 + 0x201c294);

auto GetBonePos = (Vector3( *)(uintptr_t, uint64_t, Vector3))(g_UE4 + 0x185F15C); auto GetBoneName = (uint64_t * ( *)(uint64_t *, uintptr_t, int))(g_UE4 + 0x409B3B0);

SOME 2.2 OFFSET ON SELL🙂 StopFire_Offset GetBonePos GetBoneName GetCurrentUsingPropSlot DM FOR PURCHASE THIS OFFSET @Killerboy_what

Repost from NOOB LEARNERS
MASSIVE COLLECTION IS UPLOADED ON WEBSITE VISIT WEBSITE AND LEARN MORE GRAB NOW ITS FOR LIMITED TIME ONLY COURSE TYPE - PREMI
MASSIVE COLLECTION IS UPLOADED ON WEBSITE VISIT WEBSITE AND LEARN MORE GRAB NOW ITS FOR LIMITED TIME ONLY COURSE TYPE - PREMIUM (UDEMY) WEBSITE - https://bit.ly/3UBtbtJ CHANNEL - @NOOBLEARNERS CHAT GROUP - @NOOB_PUBLIC SHARE AND SUPPORT US 😊😊 LOVE FROM TEAM NOOB

Lo ji aa gaye hummmmmm😂😂😂💪💪💪
Lo ji aa gaye hummmmmm😂😂😂💪💪💪

😘power 😂😂😂😂😂😂😂
😘power 😂😂😂😂😂😂😂

surprise 😜

KEY EXPIRE PROBLEM DON'T WE SAD 😂😂 JUST TYPE KEY IN CHAT YOU WILL GET NEW 🆕 FOREVER 😈

🇮🇳༻INDIAN HACKER༻🇮🇳 X THERULEROFINDIA - Статистика и аналитика Telegram-канала @indianhackerrrr