🇮🇳༻INDIAN HACKER༻🇮🇳 X THERULEROFINDIA
الذهاب إلى القناة على Telegram
THERULEROFINDIA IT'S NOT ONLY NAME IT'S MY LIFE 🙂🙂 HACKING IS NOT A CRIME🥺 IT'S A PROFESSION 🙂🙂 WE DON'T HACK TO IMPRESS WE HACK TO EXPRESS 😏😏😏 OWNER - @therulerofindia
إظهار المزيدلا توجد بيانات
المشتركون
لا توجد بيانات24 ساعات
-147 أيام
-7630 أيام
أرشيف المشاركات
BANKNIFTY 39300 PUT OPTION
IT GOES UP TOMMOROW MORNING 😁
TARGET 🎯 - 630 POINTS
if (localPlayer) {
auto WeaponManagerComponent = *(uintptr_t *) (localPlayer + 0x17b0);
if (WeaponManagerComponent) {
localWeapon = *(uintptr_t *) (WeaponManagerComponent + 0x46c);
}
Vector3 GetBonePos(uintptr_t Actor, int Idx) {
auto Mesh = *(uintptr_t *) (Actor + ACharacter_Mesh);
if (Mesh) {
auto ComponentSpaceTransformsArray = *(TArray *) (Mesh + USkinnedMeshComponent_ComponentSpaceTransformsArray);
if (ComponentSpaceTransformsArray.Data && ComponentSpaceTransformsArray.Count > Idx) {
return TransformToLocation(ComponentSpaceTransformsArray[Idx], *(FTransform *) (Mesh + USceneComponent_ComponentToWorld));
}
}
return {0, 0, 0};
}
#define UObject_ClassPrivate 0xC
#define UObject_NamePrivate_ComparisonIndex 0x10
#define UClass_SuperStruct 0x20
#define FNameEntry_AnsiName 0x8
#define UEngine_GameViewport 0x6EC
#define UGameViewportClient_World 0x58
#define UWorld_PersistentLevel 0x20
#define ULevel_Actors 0x70
#define ACharacter_Mesh 0x340
#define AActor_RootComponent 0x164
#define USceneComponent_RelativeLocation 0x118
#define USceneComponent_ComponentVelocity 0x1A0
#define UCanvas_ViewProjectionMatrix 0x200
#define OFFSET_USkinnedMeshComponent_CurrentReadComponentTransforms 0x5CC
#define USkinnedMeshComponent_ComponentSpaceTransformsArray 0x5E8
#define USceneComponent_ComponentToWorld 0x140
#define AUAEPlayerController_PlayerKey 0x64c
#define AUAECharacter_PlayerName 0x670
#define AUAECharacter_PlayerKey 0x688
#define AUAECharacter_TeamID 0x6a4
#define AUAECharacter_bIsAI 0x71c
#define ASTExtraCharacter_Health 0x9B8
#define ASTExtraCharacter_HealthMax 0x9bc
#define ASTExtraCharacter_bDead 0x9d0
#define ASTExtraBaseCharacter_WeaponManagerComponent 0x17b0
#define ASTExtraBaseCharacter_NearDeatchComponent 0x11dc
#define ASTExtraBaseCharacter_NearDeathBreath 0x11f0
#define UWeaponManagerComponent_CurrentWeaponReplicated 0x46c
#define USTCharacterNearDeathComp_BreathMax 0x104
#define USTCharacterNearDeathComp_Breath 0x12C
#define ASTExtraShootWeapon_ShootWeaponComponent 0xAF0
#define ASTExtraShootWeaponComponent_ShootWeaponEntityComponent 0x1E4
#define ASTExtraShootWeapon_ShootWeaponEntityComp 0xc10
#define UShootWeaponEntity_BulletFireSpeed 0x404
#define APlayerController_PlayerCameraManager 0x360
#define APlayerCameraManager_CameraCacheEntry 0x370
#define ASTExtraPlayerController_bIsPressingFireBtn 0x2708
#define ASTExtraVehicleBase_VehicleShapeType 0x44F
#define AController_ControlRotation 0x318
auto GetCurrentUsingPropSlot = (uint8_t (*)(uintptr_t))(g_UE4 + 0x201c294);
auto GetBonePos = (Vector3( *)(uintptr_t, uint64_t, Vector3))(g_UE4 + 0x185F15C);
auto GetBoneName = (uint64_t * ( *)(uint64_t *, uintptr_t, int))(g_UE4 + 0x409B3B0);
SOME 2.2 OFFSET ON SELL🙂
StopFire_Offset
GetBonePos
GetBoneName
GetCurrentUsingPropSlot
DM FOR PURCHASE THIS OFFSET @Killerboy_what
Repost from NOOB LEARNERS
MASSIVE COLLECTION
IS UPLOADED ON WEBSITE
VISIT WEBSITE AND LEARN MORE
GRAB NOW ITS FOR LIMITED TIME ONLY
COURSE TYPE - PREMIUM (UDEMY)
WEBSITE - https://bit.ly/3UBtbtJ
CHANNEL - @NOOBLEARNERS
CHAT GROUP - @NOOB_PUBLIC
SHARE AND SUPPORT US 😊😊
LOVE FROM TEAM NOOB
KEY EXPIRE PROBLEM DON'T WE SAD 😂😂
JUST TYPE KEY IN CHAT YOU WILL GET NEW 🆕 FOREVER 😈
