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Grey Wolf Development

Grey Wolf Development

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Channel for developer updates / notices on what's going on with our bots. Support: @greywolfsupport.

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📈 Аналитический обзор Telegram-канала Grey Wolf Development

Канал Grey Wolf Development (@greywolfdev) языкового сегмента Английский является активным участником. Сейчас сообщество объединяет 11 719 подписчиков, занимая 7 611 место в категории Игры и 1 127 место в регионе Международный.

📊 Показатели аудитории и динамика

С момента создания невідомо проект демонстрирует стремительный рост, собрав аудиторию из 11 719 подписчиков.

Согласно последним данным от 12 ноября, 2026, канал показывает стабильную активность. За последние 30 дней изменение числа участников составило -126, а за последние 24 часа — -3, при этом общий охват остаётся высоким.

  • Статус верификации: Не верифицирован
  • Уровень вовлечённости (ER): Средний показатель вовлечённости аудитории составляет 19.57%. В первые 24 часа после публикации контент обычно набирает N/A% реакций от общего числа подписчиков.
  • Охват публикаций: В среднем каждый пост получает 0 просмотров. В течение первых суток публикация набирает 0 просмотров.
  • Реакции и взаимодействия: Аудитория активно поддерживает контент: среднее количество реакций на один пост — 0.
  • Тематические интересы: Контент сосредоточен на ключевых темах, таких как donation, developer, executrix, hunter, achievement.

📝 Описание и контентная политика

Автор описывает ресурс как площадку для выражения субъективного мнения:
“Channel for developer updates / notices on what's going on with our bots. Support: @greywolfsupport.”

Благодаря высокой частоте обновлений (последние данные получены 13 ноября, 2026) канал поддерживает актуальность и высокий уровень охвата публикаций. Аналитика показывает, что аудитория активно взаимодействует с контентом, что делает его важной точкой влияния в категории Игры.

11 719
Подписчики
-324 часа
-217 дней
-12630 дней
Архив постов
Werewolf Bot 2.0 beta (@serastestbot) has been moved to the server, and is currently running with 3 nodes. Feel free to test it all you want, and let us know of any problems in @werewolfsupport

Moving the beta bot up to the server, it's very nearly done. All of the functions have been added back in, now it's time to just sit back and test :)

Been updating the nodes / control all day, so any moments where the bot took ~10 or so seconds to respond - that was me updating it.... without your game ending. Anyways, database is FULLY reconnected now, so group settings should be working (language, other preferences)... And.... player stats ;) Again, this is still in beta, so not all groups have it right now, only those that added @serastestbot

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I can now replace the nodes without shutting everything down

Need to restart the beta nodes, trying to patch a small TCP issue

If you are participating in the beta, the beta bot is currently online. Primary functions available at this time: startgame startchaos players join flee forcestart I have not set up the database connections yet, so there are no group settings (including language) You can start a game and play at this time (To try the beta, remove @werewolfbot and add @serastestbot) If you have any issues with the beta test, please join @werewolfsupport By the way, @serastestbot is not @werewolfbot - you will need to click it and hit start so it can PM you, just like you did with @werewolfbot

I think that went rather well

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I realize many of you probably have no idea why nodes are so special - Nodes will allow us to no longer have max games / queueing at all. Play to your hearts content, no more waiting. The fact that they are working makes me VERY happy :)

Nodes will be fully load balanced, and will spin up dynamically as needed.

2.0 update: Working nodes / games.... Run information Control Uptime: 00:04:42.0345435 Connected Nodes: 2 Node 0 Current Games: 1 Current Players: 4 Total Games: 1 Total Players: 4 Uptime: 00:04:46.0641615 Node 1 Current Games: 0 Current Players: 0 Total Games: 1 Total Players: 2 Uptime:

2.0 Update: Made some good progress today on getting the TCP Framework in place. the new bot will use nodes to run the individual games, so I can do inplace upgrades and run as many nodes as I need to in order to accomodate all of you that want to play at the same time. When a new game is started, the node with the least amount of games will be used to run it. Think of it like load balancing... .good times :)

If you get this error, please contact the support team @werewolfsupport

Bot.Models.Group:The Name field is required.

Oh, and did I mention player stats will return?

I have one more patch to upload, a small fix for cult / guardian / wolf interaction (basically, it sends a message to the group saying a cultist was killed by CH..... but they weren't) After that, development of @werewolfbot 1.0 ends. I am going to be starting completely over, with werewolf bot 2.0. New database. New SQL transaction system. New codebase. NEW EVERYTHING. The new bot will be much more efficient. It should handle an unlimited number of games - no more queues. Updating the bot will no longer require a shutdown. I will even be able to run the bot from multiple systems for better processing! Point here is, I know there are still some bugs. I will not be fixing those in version 1.0. Please, handle them for now, and let me get 2.0 done and on your phones / desktops :) For now.... I need rest.

Last update for the day: A lot more translation strings have been added, for those non- ingame messages

Per Telegrams latest update: "For supergroups, privacy mode is set to what your bot was using when it joined the group — if you change it later, you'll need to remove the bot and add it again for changes to take effect." If you are trying to add a group admin and keep getting user id is null, remove the bot and readd it, so that it can properly see the users messages.

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