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Astropia

Astropia

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Saved by God's Grace through Faith✝️ | Small but curious 🌸 | Astro Elita 👩‍🚀| Exploring life & space✨️ | Nature lover ✨️ 👩‍🚀 @Am_Heroine Chat group: @astropia_officiall Ethiopia Since Ginbot 2017E.C (May 2025 GC)

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This is Ms. Alien from an unknown planet, spying on human beings😂jk Specify ur question😁my name?personality?marital status?
This is Ms. Alien from an unknown planet, spying on human beings😂jk Specify ur question😁my name?personality?marital status?education status?

I think it was when I was in gr 7 or 8(corona time) akebabi I used to watch Abel Birhanu የወይኗ ልጅ’s yt videos and came across
I think it was when I was in gr 7 or 8(corona time) akebabi I used to watch Abel Birhanu የወይኗ ልጅ’s yt videos and came across his videos about aliens, Area 51, the Bermuda Triangle, lost airplanes, menam... I think that was my first introduction to aliens And also Dr. Rodas's books

I love me too😁thank u🫶
I love me too😁thank u🫶

Doing fine, thank u😍
Doing fine, thank u😍

*ymtmariw Haramaya uv
*ymtmariw Haramaya uv

Doing nothing slzi why not SMA? https://sma.robi.work/b/rP7koRphzf7S

🧡
+1
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Atp my ጨጓራ is gonna crash like my pc's window used to😢

Repost from Destiny
Biruk I stared off, without a formal introduction I'm Biruk, in poetry, i have admiration I am a freshman, navigating life, T
Biruk
I stared off, without a formal introduction I'm Biruk, in poetry, i have admiration I am a freshman, navigating life, To where I go, wherever I strife, Phrases follow, in a rhythmic way, Some of them go, some others stay Destiny was my first poem, one I adored most, then the channel was made, it, being the first post Some poems make sense, while others do not, But underneath, they're all but a mere thought I enjoy Space, and to explore beyond, Beyond the earth, beyond it's hold I put paintings, in mostly all work, For art is gold, says the heart-struck : (i love paintings) After 49 poems, here I am on the 50th, Saying hellooow to all, along with all my pieces, Enjoy, relate, what is brought to you, For poetry is a form that changes your view; With that, I invite you to my rocket, Join and enjoy the @upcoming_poet

ግዙልኝ👀

W hairstyle🔥

🔥 *yesterday
+1
🔥 *yesterday

2026 August 23 Cassini Approaches Saturn Video Credit & Copyright: Cassini Imaging Team, ISS, JPL, NASA, ESA, S. Van Vuuren et al.; Music: Adagio for Strings (NY Philharmonic) What would it look like to approach the grand planet Saturn? One doesn't have to just imagine -- the Cassini spacecraft did just this in 2004, recording thousands of images along the way, and hundreds of thousands more since entering orbit. Some of Cassini's early images have been digitally tweaked, cropped, and compiled into the featured inspiring video which is part of a larger IMAX movie project named In Saturn's Rings. In the concluding sequence, Saturn looms increasingly large on approach as cloudy Titan swoops below. With Saturn whirling around in the background, Cassini is next depicted flying over Mimas, with large Herschel Crater clearly visible. Saturn's majestic rings then take over the show as Cassini crosses Saturn's thin ring plane. Dark shadows of the ring appear on Saturn itself. Finally, the enigmatic ice-geyser moon Enceladus appears in the distance and then is approached just as the video clip ends. After more than a decade of exploration and discovery, the Cassini spacecraft ran low on fuel in 2017 was directed to enter Saturn's atmosphere, where it surely melted. 🔗Discuss

Repost from Micky Codes
How to Build a Game Engine in C++ Here are the 10 core pillars needed to build a modern game engine from scratch: 1. ECS (Entity Component System) — The Core Architecture Separates your game world into lightweight IDs (Entities), pure data structs (Components), and logic loops (Systems) for ultra-fast, cache-friendly CPU performance at scale. 2. Scene Tree & Hierarchy Organizes game objects into parent-child trees so moving, rotating, or deleting a parent automatically updates all of its children. 3. Rendering & Graphics Talks directly to the GPU (via SDL3, OpenGL, Vulkan, or DirectX) to draw 2D sprites, 3D meshes, shaders, and lighting onto the screen. 4. Physics & Collision Detection Simulates real-world gravity, velocity, friction, and solid boundaries so objects bump into each other realistically (using integrations like Box2D or PhysX). 5. Game Loop & Frame Timing Continuously runs the engine cycle (Process Input -> Update Physics -> Render Frame) with fixed time steps to keep gameplay smooth across all monitors. 6. Input & Event System Captures keyboard strokes, mouse clicks, and gamepad buttons and translates them into responsive game actions. 7. Signal & Event Dispatcher Allows different parts of the engine to communicate without tightly coupling code together (e.g., when a player collects a coin, trigger the UI update). 8. Asset & Resource Management Loads, decodes, and caches textures, TrueType fonts, 3D models, and sound files into memory without stuttering. 9. Canvas UI & Theming Renders screen-space interfaces like buttons, health bars, inventory menus, and sliders with scalable styles and sharp fonts. 10. Audio Engine Streams background music and triggers spatial 2D/3D sound effects when gameplay events happen. Using the above list, I have made a simple, lightweight 2D game engine in modern C++20 with a Godot-inspired node architecture called Melkam Engine. You can check out the source code and progress here: GitHub Repository: https://github.com/Alazar42/Melkam.git #GameDev #Cpp #GameEngine #OpenSource #Programming #project @MickyCodes

እንብላ😋
እንብላ😋

Anyway I'm enjoying it✌️

I just woke up and I’m gonna dig into asteroid hunting. Tbh I thought this was gonna be a simple one, but the amount of things I need to understand is like......what the hell😭

አሁንም😭

አላችሁ?