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local logic_setting_graphics = require("client.slua.logic.setting.logic_setting_graphics")
local GSC_FPS = require("client.slua.umg.NewSetting.GraphicsNew.Comps.GSC_FPS")
local GSC_FPSFT = require("client.slua.umg.NewSetting.GraphicsNew.Comps.GSC_FPSFT")
local GraphicSettingDB = require("client.slua.umg.NewSetting.GraphicsNew.GraphicSettingDB")
local GraphicConst = require("client.slua.umg.NewSetting.GraphicsNew.GraphicConst")
if logic_setting_graphics then
local old_SetFPS = logic_setting_graphics.SetFPS
logic_setting_graphics.SetFPS = function(gameInstance, FPSLevel)
if FPSLevel == 8 and GraphicSettingDB then
local currentSwitch = GraphicSettingDB:GetUIData(GraphicSettingDB.FPSFineTuneSwitch)
if not currentSwitch then
GraphicSettingDB:UpdateUIData(GraphicSettingDB.FPSFineTuneSwitch, true)
end
end
old_SetFPS(gameInstance, FPSLevel)
if FPSLevel == 8 and GraphicSettingDB then
local ftNum = GraphicSettingDB:GetUIData(GraphicSettingDB.FPSFineTuneNum)
if ftNum and ftNum > 120 then
gameInstance:ExecuteCMD("t.MaxFPS", tostring(ftNum))
gameInstance:ExecuteCMD("r.FrameRateLimit", tostring(ftNum))
end
end
end
end
if GSC_FPS and GSC_FPS.__inner_impl then
local impl = GSC_FPS.__inner_impl
impl.GetMaxFPSLevel = function(self)
return 8, 8
end
impl.InitRealSupportFPS = function(self)
local RealSupportFPS = {}
for i = 1, 8 do
RealSupportFPS[i] = {true, true}
end
if GraphicSettingDB then
GraphicSettingDB:UpdateUIData(GraphicSettingDB.RealSupportFPS, RealSupportFPS, false)
end
return RealSupportFPS
end
end
if GSC_FPSFT and GSC_FPSFT.__inner_impl then
local impl = GSC_FPSFT.__inner_impl
local old_ShowOrHide = impl.ShowOrHide
impl.ShowOrHide = function(self)
local SelectedFPS = GraphicSettingDB:GetUIData(GraphicSettingDB.SelectedFPS)
if self.name == "FPSFT2" then
if SelectedFPS == 8 then
self:SelfHitTestInvisible()
if self.InitFPSFTSwitch then
self:InitFPSFTSwitch()
end
return
else
self:Collapsed()
return
end
end
old_ShowOrHide(self)
end
impl.InitFPSFTSwitch = function(self)
local FPSFineTuneSwitch = GraphicSettingDB:GetUIData(GraphicSettingDB.FPSFineTuneSwitch)
if self.UIRoot.Setting_Switch then
self.UIRoot.Setting_Switch:SetSwitcherEnable2(FPSFineTuneSwitch, true)
end
if self.UIRoot.WidgetSwitcher_0 then
self.UIRoot.WidgetSwitcher_0:SetActiveWidgetIndex(2)
end
if self.InitFPSFTValue165 then
self:InitFPSFTValue165()
end
end
end
local gameInstance = logic_setting_graphics.GetGameInstance()
if gameInstance then
if GraphicSettingDB then
GraphicSettingDB:UpdateUIData(GraphicSettingDB.FPSFineTuneSwitch, true)
GraphicSettingDB:UpdateUIData(GraphicSettingDB.FPSFineTuneNum, 165)
end
gameInstance:ExecuteCMD("t.MaxFPS", "165")
gameInstance:ExecuteCMD("r.FrameRateLimit", "165")
end
165FPS Lua2 162
🥳You Can Play With hem and Spectat And Send message You can Add Any one💯
local logic_profile_get_wrap = require("client.network.Protocol.FriendApplyHandler")
logic_profile_get_wrap.on_auto_add_inner_friend_notify(PlayerID)
🔻Credit: MrBoot