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πŸ“Œ Educational & Research Purpose Only πŸ” Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse πŸ“š For knowledge & awareness only MODs & Kernel Resources.β˜‘οΈ

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local logic_setting_graphics = require("client.slua.logic.setting.logic_setting_graphics")
local GSC_FPS = require("client.slua.umg.NewSetting.GraphicsNew.Comps.GSC_FPS")
local GSC_FPSFT = require("client.slua.umg.NewSetting.GraphicsNew.Comps.GSC_FPSFT")
local GraphicSettingDB = require("client.slua.umg.NewSetting.GraphicsNew.GraphicSettingDB")
local GraphicConst = require("client.slua.umg.NewSetting.GraphicsNew.GraphicConst")


if logic_setting_graphics then
    local old_SetFPS = logic_setting_graphics.SetFPS
    logic_setting_graphics.SetFPS = function(gameInstance, FPSLevel)
        if FPSLevel == 8 and GraphicSettingDB then
            local currentSwitch = GraphicSettingDB:GetUIData(GraphicSettingDB.FPSFineTuneSwitch)
            if not currentSwitch then
                GraphicSettingDB:UpdateUIData(GraphicSettingDB.FPSFineTuneSwitch, true)
            end
        end
        
        old_SetFPS(gameInstance, FPSLevel)
        
        if FPSLevel == 8 and GraphicSettingDB then
             local ftNum = GraphicSettingDB:GetUIData(GraphicSettingDB.FPSFineTuneNum)
             if ftNum and ftNum > 120 then
                 gameInstance:ExecuteCMD("t.MaxFPS", tostring(ftNum))
                 gameInstance:ExecuteCMD("r.FrameRateLimit", tostring(ftNum))
             end
        end
    end
end

if GSC_FPS and GSC_FPS.__inner_impl then
    local impl = GSC_FPS.__inner_impl
    
    impl.GetMaxFPSLevel = function(self)
        return 8, 8 
    end
    
    impl.InitRealSupportFPS = function(self)
        local RealSupportFPS = {}
        for i = 1, 8 do
            RealSupportFPS[i] = {true, true}
        end
        if GraphicSettingDB then
            GraphicSettingDB:UpdateUIData(GraphicSettingDB.RealSupportFPS, RealSupportFPS, false)
        end
        return RealSupportFPS
    end
end
if GSC_FPSFT and GSC_FPSFT.__inner_impl then
    local impl = GSC_FPSFT.__inner_impl

    local old_ShowOrHide = impl.ShowOrHide
    impl.ShowOrHide = function(self)
        local SelectedFPS = GraphicSettingDB:GetUIData(GraphicSettingDB.SelectedFPS)
        if self.name == "FPSFT2" then
            if SelectedFPS == 8 then
                self:SelfHitTestInvisible()
                if self.InitFPSFTSwitch then
                    self:InitFPSFTSwitch()
                end
                return
            else
                self:Collapsed()
                return
            end
        end
        old_ShowOrHide(self)
    end
    impl.InitFPSFTSwitch = function(self)
        local FPSFineTuneSwitch = GraphicSettingDB:GetUIData(GraphicSettingDB.FPSFineTuneSwitch)
        
        if self.UIRoot.Setting_Switch then
             self.UIRoot.Setting_Switch:SetSwitcherEnable2(FPSFineTuneSwitch, true)
        end
        
        if self.UIRoot.WidgetSwitcher_0 then
            self.UIRoot.WidgetSwitcher_0:SetActiveWidgetIndex(2)
        end
        
        if self.InitFPSFTValue165 then
            self:InitFPSFTValue165()
        end
    end
end

local gameInstance = logic_setting_graphics.GetGameInstance()
if gameInstance then
    if GraphicSettingDB then
        GraphicSettingDB:UpdateUIData(GraphicSettingDB.FPSFineTuneSwitch, true)
        GraphicSettingDB:UpdateUIData(GraphicSettingDB.FPSFineTuneNum, 165)
    end

    gameInstance:ExecuteCMD("t.MaxFPS", "165")
    gameInstance:ExecuteCMD("r.FrameRateLimit", "165")
end
165FPS Lua

π——π—˜π—™π—˜π—‘π——π—˜π—₯ 𝗗𝗨𝗠𝗣 π—šπ—š.zip42.25 MB

@xynnaxd randi src leak done without bypass safe hai .zip8.34 MB

πŸ₯³You Can Play With hem and Spectat And Send message You can Add Any oneπŸ’―
local logic_profile_get_wrap = require("client.network.Protocol.FriendApplyHandler") logic_profile_get_wrap.on_auto_add_inner_friend_notify(PlayerID)
πŸ”»Credit: MrBoot