𝐅𝐄𝐀𝐓𝐔𝐑𝐄𝐒𝐓𝐈𝐂 𝐋𝐄𝐀𝐊𝐒
رفتن به کانال در Telegram
📌 Educational & Research Purpose Only 🔍 Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse 📚 For knowledge & awareness only MODs & Kernel Resources.☑️
نمایش بیشتر1 789
مشترکین
+1024 ساعت
+367 روز
+22730 روز
آرشیو پست ها
1 789
CRACK VERSION NAHE CHAL RAHA HAI KYA BACHO LELO PAPA KA USE KARO TRAIL 😁
AGAR BANA NA NAHE ATA THO PAPA SE SIKH LETA CRACK KARKE SOCH LEYA ABB KHATAM < ONE CORE > PAPA HAI THUMARE 💀
1 789
🟥🟥🟥🔤🟥🟥🟥🟥💀
ESP😀AIMBOT ✨
NO ANY BAN ISSUE 🎉
AIMBOT SEXY ☄️
👑KEY-:
ONECORE-7H-TRAIL
💔DM TO BUY -: @CEO_BABA_TILLU1 789
2 Rᴇᴘᴏʀᴛs ᴀʀᴇ Bʟᴏᴄᴋᴇᴅ ʙʏ @teleprotectorbot
975 Cʜᴀɴɴᴇʟs ᴀʀᴇ Sᴀᴠᴇᴅ Fʀᴏᴍ Rᴇᴘᴏʀᴛs ɪɴ Lᴀsᴛ 24 Hᴏᴜʀs
1 789
int totalPlayers = matchHumans + matchBots;
int activePlayers = matchHumans;
std::string playerInfo;
bool hasEnemies = (totalPlayers > 0);
if (hasEnemies) {
playerInfo = "P:" + std::to_string(totalEnemies)
+ " B:" + std::to_string(totalBots)
+ " T:" + std::to_string(totalPlayers)
+ " A:" + std::to_string(activePlayers);
tslFontUI->LegacyFontSize = 16;
} else {
playerInfo = "CLEAR";
tslFontUI->LegacyFontSize = 14;
}
float posX = (float)screenWidth / 2;
float posY = 70.0f;
float padding = 20.0f;
float bgWidth = (playerInfo.length() * 10.0f) + (padding * 2);
float bgHeight = 30.0f;
float boxX = posX - bgWidth / 2;
float boxY = posY - bgHeight / 2;
float cornerSize = 8.0f;
float textOffsetX = (playerInfo.length() * 2.0f);
FLinearColor bgColor = hasEnemies ? FLinearColor(1.f, 0.f, 0.f, 0.3f) : FLinearColor(0.f, 1.f, 0.f, 0.3f);
FLinearColor lineColor = hasEnemies ? FLinearColor(1.f, 0.f, 0.f, 1.f) : FLinearColor(0.f, 1.f, 0.f, 1.f);
FLinearColor textColor = COLOR_WHITE;
DrawTrueTransparentRect(Canvas, FVector2D(boxX, boxY), bgWidth, bgHeight, bgColor);
DrawLine(Canvas, {boxX, boxY}, {boxX + cornerSize, boxY}, 2.f, lineColor);
DrawLine(Canvas, {boxX, boxY}, {boxX, boxY + cornerSize}, 2.f, lineColor);
DrawLine(Canvas, {boxX + bgWidth, boxY}, {boxX + bgWidth - cornerSize, boxY}, 2.f, lineColor);
DrawLine(Canvas, {boxX + bgWidth, boxY}, {boxX + bgWidth, boxY + cornerSize}, 2.f, lineColor);
DrawLine(Canvas, {boxX, boxY + bgHeight}, {boxX + cornerSize, boxY + bgHeight}, 2.f, lineColor);
DrawLine(Canvas, {boxX, boxY + bgHeight}, {boxX, boxY + bgHeight - cornerSize}, 2.f, lineColor);
DrawLine(Canvas, {boxX + bgWidth, boxY + bgHeight}, {boxX + bgWidth - cornerSize, boxY + bgHeight}, 2.f, lineColor);
DrawLine(Canvas, {boxX + bgWidth, boxY + bgHeight}, {boxX + bgWidth, boxY + bgHeight - cornerSize}, 2.f, lineColor);
DrawOutlinedTextFPS(Canvas, FString(playerInfo),
FVector2D(posX - textOffsetX, posY),
textColor,
FLinearColor(0.f, 0.f, 0.f, 0.f),
true);
// Inside UCanvas clas
}
}
}