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1 802
Repost from PLC户籍猎手(全网唯一真实)-『独立思考,明辨是非』
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1 802
Repost from N/a
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1 802
void RainbowSeparator(float thickness, int alpha) {
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems) return;
ImGuiContext& g = *GImGui;
float x1 = window->DC.CursorPos.x;
float x2 = window->WorkRect.Max.x;
float y = window->DC.CursorPos.y + thickness * 0.5f;
ItemSize(ImVec2(0, thickness + g.Style.ItemSpacing.y));
float width = x2 - x1;
if (width <= 0) return;
float time = (float)ImGui::GetTime() * 3.0f;
float offset = fmodf(time * 0.1f, 1.0f);
const int SEG = 128;
for (int i = 0; i < SEG; i++) {
float t0 = (float)i / SEG;
float t1 = (float)(i + 1) / SEG;
float hue0 = fmodf(t0 - offset + 1.0f, 1.0f);
float hue1 = fmodf(t1 - offset + 1.0f, 1.0f);
ImVec4 col0, col1;
ImGui::ColorConvertHSVtoRGB(hue0, 1.0f, 1.0f, col0.x, col0.y, col0.z);
ImGui::ColorConvertHSVtoRGB(hue1, 1.0f, 1.0f, col1.x, col1.y, col1.z);
col0.w = col1.w = alpha / 255.0f;
ImU32 c0 = ImGui::ColorConvertFloat4ToU32(col0);
ImU32 c1 = ImGui::ColorConvertFloat4ToU32(col1);
float sx = x1 + t0 * width;
float ex = x1 + t1 * width;
window->DrawList->AddRectFilledMultiColor(
ImVec2(sx, y - thickness * 0.5f),
ImVec2(ex, y + thickness * 0.5f),
c0, c1, c1, c0
);
}
}
彩虹分割线1 802
if not _G.WeowLegalShown then
_G.WeowLegalShown = true
local LegalMsg = require("client.slua.logic.common.logic_common_legal_msg")
local socialURLs = {
tiktok = "https://tiktok.com/@yourusername",
discord = "https://discord.gg/invite",
}
local iconPaths = {
tiktok = "/Game/UMG/Texture_200/Atlas/LoginUI/Frames/T_icon_TikTok_png.T_icon_TikTok_png",
discord = "/Game/UMG/Texture_200/Atlas/LoginUI/Frames/T_icon_discord_png.T_icon_discord_png",
}
local para = {
LoginTypeList = { "tiktok", "discord" },
FirstLoginChannel = "",
SecondLoginChannel = "",
ThirdLoginChannel = "",
}
UIManager.ShowUI(UIManager.UI_Config.login_choice, para)
local choiceUI = UIManager.GetUI(UIManager.UI_Config.login_choice)
if choiceUI and choiceUI.Common_Popup_Medium_UIBP then
choiceUI.Common_Popup_Medium_UIBP:SetTitle("Select Social Network")
end
if choiceUI then
choiceUI.OnClickMore = function(self, channel)
local url = socialURLs[channel]
if url then
import("KismetSystemLibrary"):LaunchURL(url)
end
self:CloseSelf()
end
if choiceUI.LoopScrollBox_Channel then
choiceUI.LoopScrollBox_Channel:SetData(para.LoginTypeList)
local items = choiceUI.LoopScrollBox_Channel:GetAllItems()
if items then
local labels = { tiktok = "TikTok", discord = "Discord" }
for _, item in ipairs(items) do
if item and item.data and item.UIRoot then
local key = item.data
if iconPaths[key] and item.UIRoot.ImageMore1 then
item:SetTexture(item.UIRoot.ImageMore1, iconPaths[key])
end
if labels[key] and item.UIRoot.TextMore then
item.UIRoot.TextMore:SetText(labels[key])
end
end
end
end
end
end
end
end)
end
❤️Credit: XThrlen 🤩🤩🤩🤩
By @Kong_Mods_Owner Join Our Chat Group ✅ Join @XelahotOfficial
1 802
🔎 用 SOGO,搜个够!
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1 802
YAHDI(__int64, MM2, (__int64 a1, __int64 a2, void **a3, unsigned int *a4))
{
uintptr_t src = *(_QWORD *)(a1 + 512) + (*(_QWORD *)(a2 + 24) && *(unsigned int *)(a2 + 16));
uintptr_t cleansrc = src;
if (libanogsAlloc && src >= libanogsBase && src < libanogsBase + libanogsSize)
{
cleansrc = (uintptr_t)libanogsAlloc + (src - libanogsBase);
}
memcpy(malloc((*(_QWORD *)(a2 + 32) && *(_DWORD *)(a2 + 20))), (void*)cleansrc, (*(_QWORD *)(a2 + 32) && *(_DWORD *)(a2 + 20)));
*a3 = malloc((*(_QWORD *)(a2 + 32) && *(_DWORD *)(a2 + 20)));
*a4 = (*(_QWORD *)(a2 + 32) && *(_DWORD *)(a2 + 20));
return 0LL;
}
Best Text Segment Memcpy Bypass | 64 4.4
libanogs.so Redirection ✅
By: Yahdikallah1 802
脚本已结束::
/*进程: BETA PUBG MOBILE(com.tencent.igce)
ABI架构: 64位
版本/UID: 4.5.1/21195
时间: 2026-06-09 14:13:50
作者: 叶君 */
#define GNames_Offset 0xA4F1750
#define GUObject_Offset 0x12CA7280
#define GetActorArray_Offset 0xD33A264
#define ProcessEvent_Offset 0xA8E6778
#define GNativeAndroidApp_Offset 0x129DFC08
#define Actors_Offset 0xA0
#define ShootBulletInner_Offset 0x7F99310
#define LaunchBP_Offset 0x86D8E50
#define UpdateVolleyShootParameters_Offset 0x8028838
#define GetCameraRotation 0xD717074
#define GetCameraLocation 0xD7170B0
#define Engine_Offset_CB 0x565070 //自身CB头
#define Engine_Offset_CD 0x12F45070 //自身CD头
#define Engine_Offset 0x12F6AA28 //世界头
#define GName_Offset 0x129E0650
#define World_Offset 0x12F6AB90
退出.1 802
🎁 BGMI 4.4 IMGUI LUA SRC
✋ Support AIDE
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❤️ Bypass Added
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---------------------------------------
🔓 Password -
@FazeXheaTs
---------------------------------------
❤️Credit: Faze Xheats
By @Kong_Mods_Owner Join Our Chat Group ✅ Join @SRC_HUB
1 802
Fast Shoot Lua Code
local function _M_RealSilentAim(playerPawn)
if not IsValid(playerPawn) then return end
local currentWeapon = playerPawn.GetCurrentWeapon and playerPawn:GetCurrentWeapon()
if not IsValid(currentWeapon) then return end
local shootWeapon = currentWeapon.ShootWeaponEntity or currentWeapon.ShootWeaponEntity_GEN_VARIABLE
if not IsValid(shootWeapon) then return end
shootWeapon.BulletFireSpeed = 999999
shootWeapon.TraceDistance = 999999
shootWeapon.ShootInterval = 0.001
shootWeapon.GameDeviationFactor = 0
shootWeapon.AccessoriesHRecoilFactor = 0
shootWeapon.AccessoriesVRecoilFactor = 0
shootWeapon.RecoilKickADS = 0
shootWeapon.ShootSightReturnSpeed = 999
local target = GetNearestEnemy(playerPawn)
if IsValid(target) then
local targetLoc = target:K2_GetActorLocation()
local headLoc = targetLoc + FVector.New(0, 0, 75)
if shootWeapon.OnFireHitServer then
pcall(function()
shootWeapon:OnFireHitServer(target, headLoc, FVector.New(0,0,0), "head")
end)
end
end
end
❤️Credit: WEOW
By @Kong_Mods_Owner Join Our Chat Group ✅ Join @SRC_HUB
1 802
🔎 用 SOGO,搜个够!
这里可以搜索群组、频道、视频、图片等各类资源,轻松找到你想要的任何内容💡
✨ 你也可以随时分享或添加自己喜欢的资源,让更多人发现你的精彩!
👇 点击下方按钮立即激活,支持你喜欢的频道💖
