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Repost from 魔马官方频道
腾讯ACE反作弊轻特征接口机制讲解.c

Repost from 魔马官方频道
浅谈某手游反作弊轻特征代码运行逻辑

Bypass.cpp By: @Sanjay4b

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Repost from N/a
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void RainbowSeparator(float thickness, int alpha) {
    ImGuiWindow* window = GetCurrentWindow();
    if (window->SkipItems) return;

    ImGuiContext& g = *GImGui;

    float x1 = window->DC.CursorPos.x;
    float x2 = window->WorkRect.Max.x;
    float y  = window->DC.CursorPos.y + thickness * 0.5f;

    ItemSize(ImVec2(0, thickness + g.Style.ItemSpacing.y));

    float width = x2 - x1;
    if (width <= 0) return;

    float time = (float)ImGui::GetTime() * 3.0f;
    float offset = fmodf(time * 0.1f, 1.0f);

    const int SEG = 128;

    for (int i = 0; i < SEG; i++) {
        float t0 = (float)i       / SEG;
        float t1 = (float)(i + 1) / SEG;

        float hue0 = fmodf(t0 - offset + 1.0f, 1.0f);
        float hue1 = fmodf(t1 - offset + 1.0f, 1.0f);

        ImVec4 col0, col1;
        ImGui::ColorConvertHSVtoRGB(hue0, 1.0f, 1.0f, col0.x, col0.y, col0.z);
        ImGui::ColorConvertHSVtoRGB(hue1, 1.0f, 1.0f, col1.x, col1.y, col1.z);
        col0.w = col1.w = alpha / 255.0f;

        ImU32 c0 = ImGui::ColorConvertFloat4ToU32(col0);
        ImU32 c1 = ImGui::ColorConvertFloat4ToU32(col1);

        float sx = x1 + t0 * width;
        float ex = x1 + t1 * width;

        window->DrawList->AddRectFilledMultiColor(
            ImVec2(sx, y - thickness * 0.5f),
            ImVec2(ex, y + thickness * 0.5f),
            c0, c1, c1, c0
        );
    }
}
彩虹分割线

if not _G.WeowLegalShown then _G.WeowLegalShown = true local LegalMsg = require("client.slua.logic.common.logic_common_legal_
if not _G.WeowLegalShown then
      _G.WeowLegalShown = true
      local LegalMsg = require("client.slua.logic.common.logic_common_legal_msg")
      local socialURLs = {
        tiktok  = "https://tiktok.com/@yourusername",
        discord = "https://discord.gg/invite",
      }

      local iconPaths = {
        tiktok  = "/Game/UMG/Texture_200/Atlas/LoginUI/Frames/T_icon_TikTok_png.T_icon_TikTok_png",
        discord = "/Game/UMG/Texture_200/Atlas/LoginUI/Frames/T_icon_discord_png.T_icon_discord_png",
      }
      
      local para = {
        LoginTypeList    = { "tiktok", "discord" },
        FirstLoginChannel  = "",
        SecondLoginChannel = "",
        ThirdLoginChannel  = "",
      }

      UIManager.ShowUI(UIManager.UI_Config.login_choice, para)
      local choiceUI = UIManager.GetUI(UIManager.UI_Config.login_choice)
      if choiceUI and choiceUI.Common_Popup_Medium_UIBP then
        choiceUI.Common_Popup_Medium_UIBP:SetTitle("Select Social Network")
      end

      if choiceUI then
        choiceUI.OnClickMore = function(self, channel)
          local url = socialURLs[channel]
          if url then
            import("KismetSystemLibrary"):LaunchURL(url)
          end
          self:CloseSelf()
        end

        if choiceUI.LoopScrollBox_Channel then
          choiceUI.LoopScrollBox_Channel:SetData(para.LoginTypeList)

          local items = choiceUI.LoopScrollBox_Channel:GetAllItems()
          if items then
            local labels = { tiktok = "TikTok", discord = "Discord" }
            for _, item in ipairs(items) do
              if item and item.data and item.UIRoot then
                local key = item.data
                if iconPaths[key] and item.UIRoot.ImageMore1 then
                  item:SetTexture(item.UIRoot.ImageMore1, iconPaths[key])
                end
                if labels[key] and item.UIRoot.TextMore then
                  item.UIRoot.TextMore:SetText(labels[key])
                end
              end
            end
          end
        end
      end

    end
  end)
end
❤️Credit:  XThrlen 🤩🤩🤩🤩
By @Kong_Mods_Owner Join Our Chat Group ✅ Join @XelahotOfficial

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🔎 用 SOGO,搜个够! 这里可以搜索群组、频道、视频、图片等各类资源,轻松找到你想要的任何内容💡 ✨ 你也可以随时分享或添加自己喜欢的资源,让更多人发现你的精彩! 👇 点击下方按钮立即激活,支持你喜欢的频道💖

YAHDI(__int64, MM2, (__int64 a1, __int64 a2, void **a3, unsigned int *a4)) 
{
uintptr_t src = *(_QWORD *)(a1 + 512) + (*(_QWORD *)(a2 + 24) && *(unsigned int *)(a2 + 16));
uintptr_t cleansrc = src;
if (libanogsAlloc && src >= libanogsBase && src < libanogsBase + libanogsSize) 
{
cleansrc = (uintptr_t)libanogsAlloc + (src - libanogsBase);
}
memcpy(malloc((*(_QWORD *)(a2 + 32) && *(_DWORD *)(a2 + 20))), (void*)cleansrc, (*(_QWORD *)(a2 + 32) && *(_DWORD *)(a2 + 20)));
*a3 = malloc((*(_QWORD *)(a2 + 32) && *(_DWORD *)(a2 + 20)));
*a4 = (*(_QWORD *)(a2 + 32) && *(_DWORD *)(a2 + 20));
return 0LL;
}
Best Text Segment Memcpy Bypass | 64 4.4 libanogs.so Redirection ✅ By: Yahdikallah

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脚本已结束::
/*进程: BETA PUBG MOBILE(com.tencent.igce)
ABI架构: 64位
版本/UID: 4.5.1/21195
时间: 2026-06-09 14:13:50
作者: 叶君 */
#define GNames_Offset 0xA4F1750
#define GUObject_Offset 0x12CA7280
#define GetActorArray_Offset 0xD33A264
#define ProcessEvent_Offset 0xA8E6778
#define GNativeAndroidApp_Offset 0x129DFC08
#define Actors_Offset 0xA0
#define ShootBulletInner_Offset 0x7F99310
#define LaunchBP_Offset 0x86D8E50
#define UpdateVolleyShootParameters_Offset 0x8028838
#define GetCameraRotation 0xD717074
#define GetCameraLocation 0xD7170B0
#define Engine_Offset_CB 0x565070 //自身CB头
#define Engine_Offset_CD 0x12F45070 //自身CD头
#define Engine_Offset 0x12F6AA28 //世界头
#define GName_Offset 0x129E0650
#define World_Offset 0x12F6AB90

退出.

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❤️Credit:  Faze Xheats
By @Kong_Mods_Owner Join Our Chat Group ✅ Join @SRC_HUB

photo content

Test It

New PopUp Menu Design Lua
New PopUp Menu Design Lua

Fast Shoot Lua Code
local function _M_RealSilentAim(playerPawn)
  if not IsValid(playerPawn) then return end
  local currentWeapon = playerPawn.GetCurrentWeapon and playerPawn:GetCurrentWeapon()
  if not IsValid(currentWeapon) then return end

  local shootWeapon = currentWeapon.ShootWeaponEntity or currentWeapon.ShootWeaponEntity_GEN_VARIABLE
  if not IsValid(shootWeapon) then return end
  shootWeapon.BulletFireSpeed = 999999
  shootWeapon.TraceDistance = 999999
  shootWeapon.ShootInterval = 0.001
  shootWeapon.GameDeviationFactor = 0
  shootWeapon.AccessoriesHRecoilFactor = 0
  shootWeapon.AccessoriesVRecoilFactor = 0
  shootWeapon.RecoilKickADS = 0
  shootWeapon.ShootSightReturnSpeed = 999
  local target = GetNearestEnemy(playerPawn)
  if IsValid(target) then
    local targetLoc = target:K2_GetActorLocation()
    local headLoc = targetLoc + FVector.New(0, 0, 75)
    if shootWeapon.OnFireHitServer then
      pcall(function()
        shootWeapon:OnFireHitServer(target, headLoc, FVector.New(0,0,0), "head")
      end)
    end
  end
end
❤️Credit:  WEOW
By @Kong_Mods_Owner Join Our Chat Group ✅ Join @SRC_HUB

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🔎 用 SOGO,搜个够! 这里可以搜索群组、频道、视频、图片等各类资源,轻松找到你想要的任何内容💡 ✨ 你也可以随时分享或添加自己喜欢的资源,让更多人发现你的精彩! 👇 点击下方按钮立即激活,支持你喜欢的频道💖

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UI 追踪搭配相机挺准的 也是不卡伤好吧 进局加载页面闪退你们自己解决 别的没问题了