fa
Feedback

فریب کلاهبرداران را نخورید! تل‌متریو این کانال‌ها را شناسایی و برچسب‌گذاری می‌کند 👉 برای مشاهده برچسب، اشتراک تهیه کنید

GameDev News

GameDev News

رفتن به کانال در Telegram

Channel about the latest in the gaming world Twitter: https://x.com/game_dev_news/ Advertisement: @GameNews_ad

نمایش بیشتر

📈 تحلیل کانال تلگرام GameDev News

کانال GameDev News (@gamedevnewz) در بخش زبانی انگلیسی بازیگری فعال است. در حال حاضر جامعه شامل 537 304 مشترک است و جایگاه 70 را در دسته بازی‌ها و رتبه 183 را در منطقه دولي دارد.

📊 شاخص‌های مخاطب و پویایی

از زمان ایجاد در невідомо، پروژه رشد سریعی داشته و 537 304 مشترک جذب کرده است.

بر اساس آخرین داده‌ها در تاریخ 09 نوامبر, 2026، کانال فعالیت پایداری دارد. در ۳۰ روز گذشته تغییر اعضا برابر -27 361 و در ۲۴ ساعت گذشته برابر -931 بوده و همچنان دسترسی گسترده‌ای حفظ شده است.

  • وضعیت تأیید: تأیید نشده
  • نرخ تعامل (ER): میانگین تعامل مخاطب 0.05% است و در ۲۴ ساعت نخست پس از انتشار، محتوا معمولاً 0.03% واکنش نسبت به کل مشترکان کسب می‌کند.
  • دسترسی پست‌ها: هر پست به طور میانگین 285 بازدید دریافت می‌کند. در اولین روز معمولاً 166 بازدید جمع‌آوری می‌شود.
  • واکنش‌ها و تعامل: مخاطبان به‌طور فعال حمایت می‌کنند؛ میانگین واکنش به هر پست 1 است.

📝 توضیح و سیاست محتوایی

نویسنده این فضا را محل بیان دیدگاه‌های شخصی توصیف می‌کند:
“Channel about the latest in the gaming world Twitter: https://x.com/game_dev_news/ Advertisement: @GameNews_ad”

به لطف به‌روزرسانی‌های پرتکرار (آخرین داده در تاریخ 10 نوامبر, 2026)، کانال همواره به‌روز و دارای دسترسی بالاست. تحلیل‌ها نشان می‌دهد مخاطبان به‌طور فعال با محتوا تعامل دارند و آن را به نقطه اثرگذاری مهم در دسته بازی‌ها تبدیل کرده‌اند.

537 304
مشترکین
-93124 ساعت
-6 8267 روز
-27 36130 روز

در حال بارگذاری داده‌ها

کانال‌های مشابه
هیچ داده‌ای
مشکلی وجود دارد؟ لطفاً صفحه را تازه کنید یا با مدیر پشتیبانی ما تماس بگیرید.
ابر برچسب‌ها
هیچ داده‌ای
مشکلی وجود دارد؟ لطفاً صفحه را تازه کنید یا با مدیر پشتیبانی ما تماس بگیرید.
اشارات ورودی و خروجی
---
---
---
---
---
---
جذب مشترکین
نوامبر '26
نوامبر '260
در 2 کانال‌ها
اکتبر '260
در 3 کانال‌ها
Get PRO
سپتامبر '260
در 4 کانال‌ها
Get PRO
اوت '260
در 2 کانال‌ها
Get PRO
ژوئیه '260
در 1 کانال‌ها
Get PRO
ژوئن '260
در 0 کانال‌ها
Get PRO
مه '260
در 0 کانال‌ها
Get PRO
آوریل '260
در 0 کانال‌ها
Get PRO
مارس '260
در 1 کانال‌ها
Get PRO
فوریه '260
در 0 کانال‌ها
Get PRO
ژانویه '260
در 0 کانال‌ها
Get PRO
دسامبر '250
در 0 کانال‌ها
Get PRO
نوامبر '250
در 1 کانال‌ها
Get PRO
اکتبر '250
در 0 کانال‌ها
Get PRO
سپتامبر '250
در 0 کانال‌ها
Get PRO
اوت '250
در 0 کانال‌ها
Get PRO
ژوئیه '250
در 0 کانال‌ها
Get PRO
ژوئن '250
در 0 کانال‌ها
Get PRO
مه '250
در 0 کانال‌ها
Get PRO
آوریل '250
در 0 کانال‌ها
Get PRO
مارس '25
+855
در 0 کانال‌ها
Get PRO
فوریه '250
در 0 کانال‌ها
Get PRO
ژانویه '250
در 0 کانال‌ها
Get PRO
دسامبر '240
در 0 کانال‌ها
Get PRO
نوامبر '24
+2 736
در 0 کانال‌ها
Get PRO
اکتبر '24
+3 763
در 0 کانال‌ها
Get PRO
سپتامبر '24
+8 968
در 0 کانال‌ها
Get PRO
اوت '24
+3 116
در 0 کانال‌ها
Get PRO
ژوئیه '24
+1 699 012
در 4 کانال‌ها
تاریخ
رشد مشترکین
اشارات
کانال‌ها
10 نوامبر0
09 نوامبر0
08 نوامبر0
07 نوامبر0
06 نوامبر0
05 نوامبر0
04 نوامبر0
03 نوامبر0
02 نوامبر0
01 نوامبر0
پست‌های کانال
Do you participate in game jams? 🏁
Anonymous voting

2
🛠️ What moved in game dev today Krafton Q3 revenue rises 11.6% despite decreases in PC and console segments Krafton's Q3 revenue grew 11.6% even as its PC and console segments both declined. What it changes: Mobile or other revenue streams are likely offsetting PC/console softness, worth watching if you ship on those platforms. — GamesIndustry.biz Unreal Engine 5.9 Preview Epic released a preview build of Unreal Engine 5.9 for developers to test. What it changes: Studios can start checking their projects against upcoming engine changes before the full release lands. — GameFromScratch 10 teams, 3 programs, and 7 years: Efficiently managing 3D assets in defense training Unity Blog describes how 10 teams across 3 programs managed 3D assets over 7 years in defense training work. What it changes: Offers a real-world case study on asset pipeline management at scale, useful for teams facing similar cross-team asset sprawl. — Unity Blog How many teams or programs share your studio's asset pipeline? Memes | News | 𝕏 takes
19
3
⚡️ Just in — game dev Skydance announces layoffs to games division following $111bn merger Skydance is laying off staff in its games division after completing a $111bn merger. What it changes: If you work with or for Skydance-owned studios, expect possible project cuts or team instability ahead. — GamesIndustry.biz How many people on your team could survive a sudden studio merger? Memes | News | 𝕏 takes
97
4
📊 What Steam is selling today the charts, read back to the people who have to launch into them Top sellers right now • Casualties: Unknown — $19.54 (-15%) • Call of Duty®: Modern Warfare® 4 — $69.99 • DREADMOOR — $17.99 (-10%) • Palworld + Casualties: Unknown — $44.58 (-7%) • Bodycam — $33.32 Launched in the last 24h — your actual competition • Moonbow Idle: Dark Fantasy Auto Battler — $1.79 • The House Dreams Along With Them — $17.99 • Emberveth — $0.99 • Scramshaw — $8.00 • Shared RC — $4.99 What's your game's launch price going to be? #gamedev #steam #indiedev Memes | News | 𝕏 takes
129
5
🛠️ What moved in game dev today World of Warcraft: Forever is the MMORPG's biggest launch as measured by peak concurrent players World of Warcraft: Forever drew the biggest peak concurrent player count in the MMORPG's launch history. What it changes: Shows live-service MMOs can still spike huge demand; plan server capacity and launch-day infrastructure accordingly. — Game Developer House House clarifies use of AI tools in Big Walk's "final stage of development" House House clarified how AI tools were used during Big Walk's final development stage. What it changes: If you use AI tools, expect scrutiny and consider documenting and disclosing their role in your own credits. — GamesIndustry.biz Dev snapshot: Godot 4.8 beta 3 Godot Engine released a developer snapshot for the Godot 4.8 beta 3 build. What it changes: Test your project against this beta now to catch engine regressions before the stable release lands. — Godot Engine What's your server capacity plan for a surprise launch-day spike? see also @CryptoMemeFoundation Memes | News | 𝕏 takes
117
6
⚡️ Just in — game dev "There's no such thing as easy money in our business" – Strauss Zelnick on GTA 6, BioShock, Take-Two's acquisition plans, and reviving old IP Strauss Zelnick discussed GTA 6, BioShock, Take-Two's acquisition plans, and reviving old IP in an interview. What it changes: Nothing concrete changes for developers; it's a CEO's commentary, not a policy or funding decision. — GamesIndustry.biz Would you revive an old IP you shipped, or let it stay dead? Memes | News | 𝕏 takes
163
7
Best YouTube channel for learning gamedev? 📹
192
8
🛠️ What moved in game dev today Report: Star Wars Zero Company developer Bit Reactor lays off an unspecified number of staff Bit Reactor, the studio behind Star Wars Zero Company, laid off an unspecified number of employees. What it changes: Another reminder that even studios with major licensed IP aren't insulated from cuts, worth noting if you're job hunting or partnering with them. — Game Developer Will Grand Theft Auto 6 break the internet? GamesIndustry.biz published a piece speculating on whether GTA 6 will dominate online attention and discussion. What it changes: This is opinion and speculation, not news about the game itself, so it changes nothing for your development or release plans. — GamesIndustry.biz Grit – GDScript to C++ Compiler Grit is a new compiler tool that converts GDScript code into C++. What it changes: Godot developers could get performance gains by compiling GDScript to native code without fully rewriting logic in C++ or GDExtension. — GameFromScratch Would you swap GDScript for Grit's compiler in your current project? Memes | News | 𝕏 takes
182
9
Your primary programming language?
187
10
🛠️ What moved in game dev today Unity reports "strongest ever" Q3 results driven by its AI-powered ad network Vector Unity reported its strongest-ever Q3 results, crediting growth to its AI-powered ad network Vector. What it changes: Signals Unity's growth is increasingly driven by ad monetization tech, not engine licensing or tools. — GamesIndustry.biz Dev snapshot: Godot 4.8 beta 2 Godot Engine released a development snapshot for the upcoming Godot 4.8 beta 2. What it changes: Worth testing if you track Godot's roadmap, but not yet stable enough for shipping projects. — Godot Engine Unreal Engine Innovation Heads to I/ITSEC 2026 Epic will showcase Unreal Engine developments at the I/ITSEC 2026 simulation and training conference. What it changes: Mainly relevant to defense and simulation-training developers, not typical game studios or indies. — Unreal Engine If Unity leaned fully into ads, would you still use it? for more, @CryptoMemeFoundation Memes | News | 𝕏 takes
181
11
💬 Said this week “As with the launch, we will invest with discipline, prioritizing actions with a clear return.” — Jean-Charles Gaudechon, CEO, Remedy Entertainment A concrete reminder to tie post-launch marketing spend to measurable ROI rather than blanket campaigns. Game Developer: Half of Control Resonant's players were 'new' to the franchise What's the last feature you cut for low ROI? Memes | News | 𝕏 takes
201
12
🛠️ What moved in game dev today Sega Q2 results exceed expectations, driven by surge in operating income for pachislot and pachinko machines Sega's Q2 earnings beat forecasts, with operating income growth led by its pachislot and pachinko machine business. What it changes: Changes little for most game developers since the gains come from gambling hardware, not the games division. — GamesIndustry.biz Games made with Unity: October 2026 in review Unity published its monthly roundup of games released by developers using its engine in October 2026. What it changes: Useful for spotting peers, benchmarking genres, and seeing what Unity is highlighting as representative output. — Unity Blog Godot Showcase - Sovereign Tower Godot Engine featured a game called Sovereign Tower in its ongoing community showcase series. What it changes: Gives Godot users a concrete example project to study for techniques, scope, and presentation ideas. — Godot Engine Which engine are you shipping your current project in — Unity or Godot? Memes | News | 𝕏 takes
202
13
🛠️ What moved in game dev today Half of Control Resonant's players were 'new' to the franchise Half of Control Resonant's players had not played the franchise before this release. What it changes: Shows a sequel or spin-off can pull in a largely new audience, useful for sequel marketing planning. — Game Developer Jobs roundup: November | Nordisk Games appoints Stefanía Halldórsdóttir as CEO and Ásgeir Kröyer as CFO Nordisk Games named Stefanía Halldórsdóttir CEO and Ásgeir Kröyer CFO in its November jobs roundup. What it changes: A leadership change at a publisher/investor worth tracking if you pitch or seek funding from them. — GamesIndustry.biz How SEED renders a world players never stop building Unity Blog published a piece on how SEED renders a continuously built game world. What it changes: Offers rendering techniques for persistent, player-driven worlds that may inform your own engine or pipeline choices. — Unity Blog What percentage of your last game's players were franchise newcomers? tag someone who needs this 👇 Memes | News | 𝕏 takes
183
14
📦 Release radar — Babylon.js 9.35.0 web engine · shipped yesterday • Textures created with ProceduralTexture, HDRIrradianceFiltering, or DynamicTexture now properly free their GPU memory when disposed, so repeated creation/disposal won't leak VRAM. • Fixed a WebGL bug where effect samplers could get dropped if shaders were compiled during a context loss, which could cause textures to disappear after recovering from a lost context. • WebGPU no longer tries to rebuild effects whose shader code is still loading when a context loss happens, avoiding wasted work or errors during recovery. • Inspector Lite now lets you inspect the audio engine, making it easier to debug sound Full release notes Have you ever lost GPU memory to a context-loss bug like this? Memes | News | 𝕏 takes
177
15
🛠️ What moved in game dev today SAG-AFTRA introduces new process for hiring union actors in game pitches SAG-AFTRA rolled out a new process for hiring union actors specifically for game pitches. What it changes: Studios pitching games can now budget for professional union talent earlier, before full production greenlight. — Game Developer SAG-AFTRA launches new video game agreement enabling devs to hire professional actors for demos and vertical slices SAG-AFTRA launched a video game agreement letting devs hire professional actors for demos and vertical slices. What it changes: Teams building pitch demos can legally use union actors without triggering full production contract terms. — GamesIndustry.biz Our new XR e-book is here: Build XR with Unity: Meta XR Unity published a new e-book on building XR experiences using Meta XR. What it changes: Devs targeting Meta XR hardware get a reference guide, but nothing changes unless you work in XR. — Unity Blog Would you hire union actors for a pitch demo, or skip it? btw @CryptoMemeFoundation is a solid follow Memes | News | 𝕏 takes
227
16
📦 Release radar — Emscripten 7.0.0 toolchain · shipped today • Emscripten now targets newer browser minimums (Chrome 93, Firefox 92, Safari 15.4), so if you need to support older browsers for your game, check this before upgrading. • libc++/libc++abi/compiler-rt were updated to LLVM 23.1.3, and libc++ 23 drops some automatic header includes, so your game code may fail to compile until you add missing #include lines (or use the temporary workaround flag). • If you use d Full release notes Does your project still rely on EMCC_ONLY_FORCED_STDLIBS, or already migrated? Memes | News | 𝕏 takes
209
17
⚡️ Just in — game dev Report: Silver Lake and the Saudi Arabia PIF hold talks with Unity to explore acquisition Private equity firm Silver Lake and Saudi Arabia's PIF are reportedly in talks to acquire Unity. What it changes: If true, Unity's ownership and strategic priorities could shift, but no changes to the engine or pricing are confirmed yet. — Game Developer If Unity's ownership changes, would you switch engines? Memes | News | 𝕏 takes
290
18
💬 Said this week “Among the nearly 200 playtesters, the median playtime was 30 hours.” — Jonathan Hau-Yoon, Developer, Free Lives A concrete playtesting signal that unusually high engagement in testing can predict a breakout hit. GamesIndustry.biz: "It's such a massively underserved market in the gaming industry" – The creators of Dressmaker on why more gam What's the median playtime your playtesters logged before launch? Memes | News | 𝕏 takes
277
19
🛠️ What moved in game dev today Sony insists its next-generation console plans are still on schedule Sony reaffirmed that its next-generation console development remains on its original timeline. What it changes: No change yet for devs: keep current platform targets, nothing new to plan around. — Game Developer Elections signal cultural shifts that no creative industry can dare to ignore | Opinion An opinion piece argues recent elections reflect cultural shifts creative industries should not ignore. What it changes: Vague opinion piece; no concrete action or policy for game teams to act on yet. — GamesIndustry.biz Saudi Arabia PIF + Silver Lake Looking to Buy Unity Saudi Arabia's PIF and Silver Lake are reportedly exploring a buyout of Unity. What it changes: If true, Unity's ownership and roadmap could shift, worth watching before committing to new Unity projects. — GameFromScratch If Unity's ownership changed tomorrow, would you switch engines? 💾 save this one for later Memes | News | 𝕏 takes
230
20
🎯 Dev Pro Tip 💡 Playtest early, playtest often. Your friends are too nice — find strangers. Where did you find your first stranger playtester? #gamedev #tips #indiedev #programming Memes | News | 𝕏 takes
242