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5 660
Функция смены спавна игрока для external чита на standoff 2.
Спасибо @writesafe.
void ReverseSpawnPoint()
{
auto SpawnManager = Read<uintptr_t>(instance::GameController + oxorany(0xD0));
auto trZones = Read<uintptr_t>(fields::SpawnManager + 0x10);
auto ctZones = Read<uintptr_t>(fields::SpawnManager + 0x18);
if (reverse_spawnpoint) {
Write<uintptr_t>(fields::SpawnManager + 0x10, ctZones);
Write<uintptr_t>(fields::SpawnManager + 0x18, trZones);
} else {
Write<uintptr_t>(fields::SpawnManager + 0x10, trZones);
Write<uintptr_t>(fields::SpawnManager + 0x18, ctZones);
}
}
#Дополнительное5 660
void ReverseSpawnPoint() { auto SpawnManager = Read<uintptr_t>(instance::GameController + oxorany(0xD0)); auto trZones = Read<uintptr_t>(fields::SpawnManager + 0x10); auto ctZones = Read<uintptr_t>(fields::SpawnManager + 0x18); if (reverse_spawnpoint) { Write<uintptr_t>(fields::SpawnManager + 0x10, ctZones); Write<uintptr_t>(fields::SpawnManager + 0x18, trZones); } else { Write<uintptr_t>(fields::SpawnManager + 0x10, trZones); Write<uintptr_t>(fields::SpawnManager + 0x18, ctZones); } }Спасибо @writesafe
