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0.34.0 (1).zip26.19 MB

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XONEHACKS FPS strike Ops.zip9.73 MB

Пж, очень надо 8 человек

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neptunium_executable_recode.zip11.00 MB

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Функция смены спавна игрока для external чита на standoff 2. Спасибо @writesafe.
void ReverseSpawnPoint()
{
    auto SpawnManager = Read<uintptr_t>(instance::GameController + oxorany(0xD0));
 
    auto trZones = Read<uintptr_t>(fields::SpawnManager + 0x10);
    auto ctZones = Read<uintptr_t>(fields::SpawnManager + 0x18);
 
 if (reverse_spawnpoint) {
 Write<uintptr_t>(fields::SpawnManager + 0x10, ctZones);
    Write<uintptr_t>(fields::SpawnManager + 0x18, trZones);
 } else {
 Write<uintptr_t>(fields::SpawnManager + 0x10, trZones);
    Write<uintptr_t>(fields::SpawnManager + 0x18, ctZones);
 }
}
#Дополнительное

void ReverseSpawnPoint() { auto SpawnManager = Read<uintptr_t>(instance::GameController + oxorany(0xD0)); auto trZones = Read<uintptr_t>(fields::SpawnManager + 0x10); auto ctZones = Read<uintptr_t>(fields::SpawnManager + 0x18); if (reverse_spawnpoint) { Write<uintptr_t>(fields::SpawnManager + 0x10, ctZones); Write<uintptr_t>(fields::SpawnManager + 0x18, trZones); } else { Write<uintptr_t>(fields::SpawnManager + 0x10, trZones); Write<uintptr_t>(fields::SpawnManager + 0x18, ctZones); } }
Спасибо @writesafe

shared_library_templatee.zip7.43 KB

Flussware (1).zip772.40 MB

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#PC

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renderer-main.zip3.65 MB

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