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Steam ARM64 on the Switch: Switchdeck (Working Games!) https://redd.it/1u275ub @r_SwitchHacks

WIP Manga Reader for Nintendo Switch (x-post from /r/manga) https://redd.it/1u0wwbk @r_SwitchHacks
WIP Manga Reader for Nintendo Switch (x-post from /r/manga) https://redd.it/1u0wwbk @r_SwitchHacks

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Super Mario 64 DS running at stable 60 fps with upscalling and high res 3d rendering! https://redd.it/1ty9sxz @r_SwitchHacks

SWITCH Turn your switch into touchpad for linux PC(NX2Touchpad on GitHub) https://github.com/rzemekis/NX2Touchpad I made this utility to turn your switch into touchpad for your Linux pc! It works with almost zero delay(if you have 5GHz wi-fi) and there is no utilities like this so i hope yall will like it https://redd.it/1tu4chm @r_SwitchHacks

I made an app that lets you use a raspberry pi as a controller adapter for the switch. https://github.com/Dycool/NS-PC-Control https://redd.it/1tvsrbg @r_SwitchHacks

Resources for using different display panels I'm working on a hardware mod as a hobby project to bring a broken switch lite back to life. I was wondering if there was any info or anyone who had experience using different panels on switch consoles, I'm aware of the taki udon mods but I was looking to use something more bespoke for my own project, if anyone has any guidance, information on the specs for the panels or how I might go about getting a different screen to play nice please let me know. I've done a bit of looking into this myself already and I'll admit messing with displays isn't my normal wheelhouse. Thanks in advance if you take the time to read this. https://redd.it/1trat3y @r_SwitchHacks

I added analog trigger support to (some) racing games. MissionControl GRID Edition TL;DR New [trigger_map] config for ndeadly's MissionControl that maps a BT controller's analog triggers onto the right stick's Y axis. Grid Autosport works out of the box — drop the zip on your SD card, reboot, that's it. Other games can opt in via per-title ini files. Video of it working Idea A handful of Switch games can read throttle / brake off the right-stick analog Y axis rather than ZR/ZL. If you connect a DS4 via MissionControl, its analog trigger gets converted to a digital ZR/ZL bit and the analog value is thrown away — so you get on/off throttle in Grid, no graduated control. Implementation A new section in missioncontrol.ini:
[trigger_map]
mode = rstick_y_split    ; RT → +Y, LT → −Y on the right stick
Plus per-game overrides at sdmc:/config/MissionControl/titles/<programID>.ini (so it's on for Grid and off in every other game), and per-controller overrides if you want them. There's also an optional "physical right-stick up/down → digital ZR/ZL" mode — since the trigger is driving the stick Y in this mode, the stick's up/down is otherwise wasted and can be repurposed for things like gear shifts on the same thumb. Status - Hardware-tested with DualShock 4. I run a GameSir G8 Galileo Plus. (it emulates a DS4 over BT, which is how the Switch gets analog triggers in handheld at all). - All other controllers fall through to stock MissionControl behaviour. Adding opt-in for them is a one-line edit per controller — PRs welcome. There is an unsupported/untested beta branch that might work with Xbox, DS3, and DualSense. If you test it, feel free to leave feedback. - Default config: GRID Autosport is enabled via a bundled per-title profile, every other game is on mode = off. By default, installing this on top of vanilla MissionControl behaves identically to vanilla for any game except Grid. - GPL-2.0, same as upstream. All the actual MissionControl heavy lifting is ndeadly's; this is a focused single feature on top. Links - Source: https://github.com/jonnylitten/MissionControl-GRID-edition - Release (drop-in zip): https://github.com/jonnylitten/MissionControl-GRID-edition/releases/tag/v0.15.1-grid-1 - Upstream MissionControl: https://github.com/ndeadly/MissionControl - The original PoC patch ndeadly posted in issue #1006, which this generalises into configurable per-game profiles. Disclaimer: Vibe-coded af, but works. Distributed as-is. GPL-2.0, no warranty. https://redd.it/1t8oom6 @r_SwitchHacks

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Added upscaling support for MelonDS! https://redd.it/1t2fx6f @r_SwitchHacks

SwitchRPC: Discord Rich Presence I've been working on a new homebrew tool for Nintendo Switch which lets you have the current game show up on your Discord profile! It's experimental but works well for me! https://preview.redd.it/6pnrlzo6fqyg1.jpg?width=1170&format=pjpg&auto=webp&s=ce83654aaaae3a85f1d0606516595f6e60d6ec21 It doesn't require running any tools on your PC, just sign into Discord on your switch and it'll show up on your profile!  I haven't got many friends with switches running cfw, so I haven't had anyone test it other than myself. Please file an issue on the GitHub repo if you encounter any bugs! https://github.com/llsc12/SwitchRPC https://redd.it/1t1qztz @r_SwitchHacks

Made a Tesla/Ultrahand overlay to control sys-ftpd from the overlay menu Hey everyone! I put together a small overlay for sys-ftpd (by cathery) that makes it a lot easier to manage your FTP server without digging through config files or rebooting. https://preview.redd.it/xemy6jm3rjxg1.png?width=1869&format=png&auto=webp&s=977b41d33d40bbd78ffacc3a8b52055f6c94c05a sys-ftpd is a Nintendo Switch sysmodule that runs an FTP server in the background, letting you browse and transfer files over your local network from a PC. This overlay lets you control it on the fly. I originally just wanted a quick way to flip FTP on and off, but I was really in the zone :') \- Shows your IP and port at a glance so you can connect right away \- Start and stop sys-ftpd live without rebooting \- Toggle sys-ftpd on or off at boot \- Configure username, password, port, and anonymous login directly in the overlay \- Built-in password generator with options for length (4–12 chars), uppercase, and special characters \- All settings are saved to sdmc:/config/sys-ftpd/config.ini You can add your own username presets by editing the config file directly, the overlay will pick them up and let you cycle through them. It will also respect the username and password already present, but it will generate a new password if you tap the password. Requires sys-ftpd, and either Tesla Menu or Ultrahand with nx-ovlloader. Latest release: https://github.com/Alpacinator/sys-ftpd-ovl/releases/latest Happy to hear feedback or bug reports! https://redd.it/1sw9d1j @r_SwitchHacks

WIP Manga Reader for Nintendo Switch (x-post from /r/manga) https://redd.it/1sue0e9 @r_SwitchHacks
WIP Manga Reader for Nintendo Switch (x-post from /r/manga) https://redd.it/1sue0e9 @r_SwitchHacks

tico alpha 0.7.0 — GameCube and Wii now running on Switch (HOS), for the first time ever Hey everyone, We've been teasing this for a while — today we're delivering. **tico alpha 0.7.0** is out, and with it comes GameCube and Wii support via the **Dolphin core**. This is the first time any Switch frontend has pulled this off on Horizon. Still alpha. Instability is expected, especially on first run before shaders are cached. But it runs, and it runs well on a good number of titles. Test right now - https://github.com/ticohq/tico/releases/tag/0.7.0 https://preview.redd.it/h84waemnwfwg1.jpg?width=1280&format=pjpg&auto=webp&s=b8f286bc96f02f12f0bc6eab54b0ad6e15fc1433 https://redd.it/1sr8eck @r_SwitchHacks

I made a GUI tool to merge & split NSP / XCI / NSZ / XCZ (no temp files) I made a small Windows GUI tool for working with Switch container files. Main goal was to avoid the traditional workflow where you first decompress NSZ/XCZ, create a temporary NSP, and then merge or split. This tool processes everything in a single streaming step, so it doesn't create temporary files and works well with very large files. https://preview.redd.it/mhqcayig1awg1.png?width=1440&format=png&auto=webp&s=49fb103264aaaa730d102f3a022e3497ba1aa8b7 Download: https://github.com/sinjunyoung/NSW.M2/releases Source code: https://github.com/sinjunyoung/NSW.M2 Feedback welcome 🙂 https://redd.it/1sqflic @r_SwitchHacks