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SHIRZAD BAHRAMI

SHIRZAD BAHRAMI

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Website > shirzadbahrami.com Tutorials > https://youtube.com/@ShirzadBahrami Channel: @shirzadbahramiCGtutorial Admin / Insta: @shirzad_bahrami

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پست‌های کانال
Hello 👋🏻 from Activision Blizzard :)
Hello 👋🏻 from Activision Blizzard :)

2
Hello 👋🏻 from Activision Blizzard :)
Hello 👋🏻 from Activision Blizzard :)
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SGDA: Navigating the Risks and Rewards of Vibe Coding #Talks #SGDA #Conferences+2
SGDA: Navigating the Risks and Rewards of Vibe Coding #Talks #SGDA #Conferences
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Scottish Game Developers Association: Shirzad Bahrami was enthusiastic with his informative and detailed talk on vibe coding
Scottish Game Developers Association: Shirzad Bahrami was enthusiastic with his informative and detailed talk on vibe coding and how its application changed his practice as a technical artist, and that of roles that wouldn't often use programming! His talk was focused and technical which broached the idea how AI usage should be taught and guardrails put in place to make it digestible in the workplace. #Talks #SGDA #Speaking #Presentation
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I’m excited to share that I’m joining Activision Blizzard as a Senior Technical Animator, working on a new AAA IP. I’m lookin
I’m excited to share that I’m joining Activision Blizzard as a Senior Technical Animator, working on a new AAA IP. I’m looking forward to collaborating with this talented team and taking on the exciting technical and creative challenges ahead. #Career
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After three incredible years, I’ve decided it’s the right time for me to close this chapter at Electronic Arts (EA). I’ve had
After three incredible years, I’ve decided it’s the right time for me to close this chapter at Electronic Arts (EA). I’ve had the privilege of working on the F1 franchise alongside an amazingly talented group of people, and I’m very grateful for everything I’ve learned along the way. This role has been an important step in my career, giving me the opportunity to grow, take on new challenges, and learn from some brilliant people. I’ve grown a lot, both professionally and personally, and I’ll carry those lessons with me into the next chapter. I’m proud of what we achieved together and very grateful to have been part of it. #Career
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Some really good improvements to HézFX!+1
Some really good improvements to HézFX!
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Super excited to share the latest update on my physics-based muscle simulation tool! This test uses a relatively low-res simu
Super excited to share the latest update on my physics-based muscle simulation tool! This test uses a relatively low-res simulation, as the main goal was to go through the full character pipeline and make sure everything works together. #Physics #CreatureFX #Simulation
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Shirzad Bahrami, a Technical Artist at EA, is working on a Ziva VFX-inspired physics-based muscle simulation system that now
Shirzad Bahrami, a Technical Artist at EA, is working on a Ziva VFX-inspired physics-based muscle simulation system that now includes FEM support. Learn more: https://80.lv/articles/ziva-vfx-inspired-physics-based-muscle-simulation-system
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Take a look at Shirzad Bahrami's physics-based fish animation, created using simple physics and math calculations to simulate
Take a look at Shirzad Bahrami's physics-based fish animation, created using simple physics and math calculations to simulate natural undulation. A tutorial and 3ds Max script are available: https://80.lv/articles/this-fish-moves-using-simple-physics-math
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Technical Artist Shirzad Bahrami has shared a comprehensive tutorial, explaining how to set up a realistic wooden house destr
Technical Artist Shirzad Bahrami has shared a comprehensive tutorial, explaining how to set up a realistic wooden house destruction simulation using 3ds Max and tyFlow. Watch the tutorial: https://80.lv/articles/tutorial-setting-up-a-house-destruction-simulation-with-3ds-max-tyflow/?utm_source=telegram
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This is the closest I’ve ever been with my muscle simulation tool.
This is the closest I’ve ever been with my muscle simulation tool.
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I added the Finite Element Method (FEM) to my solver alongside the XPBD implementation I already had, and the results are stu
I added the Finite Element Method (FEM) to my solver alongside the XPBD implementation I already had, and the results are stunning! This is why FEM is superior to XPBD for muscle simulation. For a long time, I couldn’t understand why my muscle simulations didn’t look as good as those produced by ZivaVFX, but now I do. FEM is more computationally intensive, but it produces much more accurate results when it comes to simulating muscle and fat tissue.
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I’ll be speaking at SGDA Games Day 2026 in Dundee on 25 September! 🎮 My talk “Navigating the Risks and Rewards of Vibe Codin
I’ll be speaking at SGDA Games Day 2026 in Dundee on 25 September! 🎮 My talk “Navigating the Risks and Rewards of Vibe Coding” looks at how AI-assisted development can accelerate experimentation and creativity, while introducing challenges around maintainability, technical debt, and accountability. 🎟 Register #SGDA #AI #GameDevelopment #VibeCoding
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Example of a physics-based animation written in #python #3ds_max Read more
Example of a physics-based animation written in #python #3ds_max Read more
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Want to see how we retargeted hundreds of animations for the EA SPORTS F1 franchise? In this Autodesk Media & Entertainment w
Want to see how we retargeted hundreds of animations for the EA SPORTS F1 franchise? In this Autodesk Media & Entertainment webinar, I share the tools I developed for the process and show how they work together to streamline animation retargeting. Watch the full webinar here: https://youtu.be/NJYjodhYR2A?is=ySLHvB2hXFN5pmg5
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Here is the webinar for those who missed to attend to the live session, don't forget to like and comment 😄👍🏻 I will try to asnwer your questions in the comments. 👉 WATCH FOR FREE!
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📅 June 23 at 10AM ET/4PM CEST 👉 REGISTER NOW
📅 June 23 at 10AM ET/4PM CEST 👉 REGISTER NOW
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Lights out and away we go! 🏎 Get an inside look at EA’s character pipeline for the F1 game franchise in our webinar with Shi
Lights out and away we go! 🏎 Get an inside look at EA’s character pipeline for the F1 game franchise in our webinar with Shirzad Bahrami, Technical Artist at EA. He'll cover how 3ds Max was used to evolve legacy character rigs, improve animation quality, and deliver a new generation of racers for players. 📅 June 23 at 10AM ET/4PM CEST 👉 REGISTER NOW
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I improved the vehicle handling by adding camber to the suspension, and made significant improvements to the force feedback,
I improved the vehicle handling by adding camber to the suspension, and made significant improvements to the force feedback, helping connect the player to the car. The engine sound has also been improved. Although it is not something I have worked on much, it now responds to RPM and engine load. #physics #gamedev #racing #offroad
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