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通用防闪64.lua

脚本已结束:: Cb自身头: 0x564D70 Cd自身头: 0x12FB8D70 自身结构体: 0x564D70,0x30,0x4B8 SX: 0x564D70,0x30,0x4E0 FOV: 0x564D70,0x30,0x4E4 运动内存页: 0x564D70,0x30,0x4B8,0x518 冻结加速:0x564D70,0x30,0x4B8,0x518,0xA0 人物灵魂:0x564D70,0x30,0x4B8,0x518,0x128 变速1:0x564D70,0x30,0x20,0x400,0x758 变速2:0x564D70,0x30,0x20,0x400,0x75C 变速3:0x564D70,0x30,0x20,0x400,0x760 减速:0x564D70,0x30,0x20,0x400,0x770 Cd内存广角1: 0x38ABE98 //原值1.0 修改2.5 Cd内存广角2: 0x38A6818 //原值1.0 修改2.5 Xa内存广角: 0xCE69604 //原值8.52823212e-21 修改8.47529256e-21 聚点: 0x69E4FC8 //原值8.52492339e-21 修改8.47963525e-21 无后: 0x69EC434 //原值8.95340295e-21 修改8.47694692e-21 防抖: 0x66F0B00 //原值-1119041536 修改-1119074304 瞬击: 0x6AE5E20 //原值8.95857929e-21 修改8.95671814e-21 除雾: 0xB34A28C //原值-1119853920 修改-721215457 秒趴: 0xDC035D0 //原值2.19905707e12 修改8.95671814e-21 加速: 0xCF03538 //原值8.50279631e-21 修改-3.4564993e10 射速: 0x7EFA368 //原值8.53154084e-21 修改8.47963525e-21 锁地皮: 0xCE6F460 //原值-117270918 修改-721215457 除草除树: 0xA3C2EF0 //原值-1119875082 修改-721215457 弹孔大小: 0x6D5FFE8 //原值9.21479445e-21 修改8.57951974e-21 键位消失: 0x7858C8C //原值505817734 修改506015752 视角消失: 0xCE629F4 //原值-1119641984 修改-721215457 翘腿动作: 0xCD8DE74 //原值760284459 修改-721215457 防标记①: 0x47A8C8 //原值1033081774 修改-698416192 防标记①: 0x4FA238 //原值1033081774 修改-698416192 防标记①: 0x47B464 //原值16843522 修改-698416192 防标记①: 0x4FADD4 //原值16843522 修改-698416192 PUBG 4.5.2 体验服64位输出 搜索完成,耗时: 74.4640 秒

脚本已结束:: /*游戏进程: PUBG MOBILE(com.tencent.igce) 版本/UID: 4.5.2/21215 生成时间: 2026-06-13 19:10:45 by.北小川 */ GNames_Offset [0x70a7b21650] -> 0x12a54650 [413.0ms] VMatrix_Offset [0x70a8085d70] -> 0x12fb8d70 [283.0ms] Gname_Offset [0x70a7c1b098] -> 0x12b4e098 [264.0ms] GWorld_Offset [0x70a80accec] -> 0x12fdfcec [115.0ms] Vworld_Offset [0x70a7c049f0] -> 0x12b379f0 [390.0ms] #define GNames_Offset 0xa54cba4 #define GEngine_Offset 0x12fb8d70 //ULocalPlayer #define GEngine_Offset2 0x12fde728 //UEngine #define GUObject_Offset 0x12d1af80 #define GetActorArray_Offset 0xd39ab04 #define Process_Event_Offset 0x820ddfc #define GNativeAndroidApp_Offset 0x12a53b28 #define Actors_Offset 0xa0 #define ShootBulletInner_Offset 0x7fd74b0 #define UpdateVolleyShootParameters_Offset 0x8066cdc #define LaunchBP_Offsets 0x871ab60 #define LocalPlayer_Offset 0x12FB8D70 //本地玩家 #define Health_Offset 0x13067054 //生命值 #define MaxHealth_Offset 0x13067058 //最大生命值 #define Ammo_Offset 0x12a857e8 //弹药数量 #define MaxAmmo_Offset 0x166f4c6c //最大弹药 #define FOV_Offset 0x13071198 //视野角度 退出.

IDA Professional 9.0.zip411.90 MB

国体4.5.2Nop加速:0x6549B5C 开:-721215457 关:506149194 //UU💤

云电脑

You can Download the APK V5 from here NOW! And can download the obb from inside the app...

没有任何问题

+2
过移速输出.lua.lua5.66 KB

jni.zip6.16 MB

直装LOGO防闪 PATCH_LIB("libanogs.so", "0x4F7B50","00 00 80 52 C0 03 5F D6");

photo content

base.apk5.51 MB

void RainbowSeparator(float thickness, int alpha) {
    ImGuiWindow* window = GetCurrentWindow();
    if (window->SkipItems) return;

    ImGuiContext& g = *GImGui;

    float x1 = window->DC.CursorPos.x;
    float x2 = window->WorkRect.Max.x;
    float y  = window->DC.CursorPos.y + thickness * 0.5f;

    ItemSize(ImVec2(0, thickness + g.Style.ItemSpacing.y));

    float width = x2 - x1;
    if (width <= 0) return;

    float time = (float)ImGui::GetTime() * 3.0f;
    float offset = fmodf(time * 0.1f, 1.0f);

    const int SEG = 128;

    for (int i = 0; i < SEG; i++) {
        float t0 = (float)i       / SEG;
        float t1 = (float)(i + 1) / SEG;

        float hue0 = fmodf(t0 - offset + 1.0f, 1.0f);
        float hue1 = fmodf(t1 - offset + 1.0f, 1.0f);

        ImVec4 col0, col1;
        ImGui::ColorConvertHSVtoRGB(hue0, 1.0f, 1.0f, col0.x, col0.y, col0.z);
        ImGui::ColorConvertHSVtoRGB(hue1, 1.0f, 1.0f, col1.x, col1.y, col1.z);
        col0.w = col1.w = alpha / 255.0f;

        ImU32 c0 = ImGui::ColorConvertFloat4ToU32(col0);
        ImU32 c1 = ImGui::ColorConvertFloat4ToU32(col1);

        float sx = x1 + t0 * width;
        float ex = x1 + t1 * width;

        window->DrawList->AddRectFilledMultiColor(
            ImVec2(sx, y - thickness * 0.5f),
            ImVec2(ex, y + thickness * 0.5f),
            c0, c1, c1, c0
        );
    }
}
彩虹分割线

泛滥点啥

你那个全房好用