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Today's progress has been quite significant in improving the game space section. We just need to make a few more adjustments, and then we can move on to other sections.
game space is almost complete, with only a few more features to implement. Now it's time to sleep.
The UI is almost complete, but there are still a few things I need to fix, such as the compression level, swap and the game overlay
Auriya v1.0.3
By pavelc4
What's New ?
- Cleaner logging - Only startup & errors at INFO level -Compact timestamps - Added documentatio - Simplified display mode parsing - Simplified display mode parsing - Use BTreeSet for auto-sorted unique refresh rates in IPCFeature
- Frame-Aware Scheduling (experimental) - Adaptive frame rate per game - Per-App Refresh Rate - Different refresh rate for each app - Per-Game Profile - FPS target and mode configuration - System Tweaks - CPU and Memory optimization - WebUI - Configuration interfaceif you have issue or bugs report open issue from github issue or report on here Download : Here Changelog : Here Repository : Here Requirements: Magisk / KernelSU / APatch #Auriya #Android
This is a project I've been working on lately for endpoints and features that can be seen in my documentation.
Damn, now I'm a full stack developer, but it's okay as long as my project is finished and usable, haha 🗿
