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Pavel playground

Pavel playground

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loveit about computer science, this channel about my side project Github : https://github.com/pavelc4 Archive : @paveldiscussio Chat : @papeldiscussion

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😭😭

Today's progress has been quite significant in improving the game space section. We just need to make a few more adjustments, and then we can move on to other sections.

game space is almost complete, with only a few more features to implement. Now it's time to sleep.

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Bruhh
Bruhh

The UI is almost complete, but there are still a few things I need to fix, such as the compression level, swap and the game overlay

Well wel well

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Auriya v1.0.3 By pavelc4 What's New ? - Cleaner logging - Only startup & errors at INFO level -Compact timestamps - Added doc
Auriya v1.0.3 By pavelc4 What's New ?
- Cleaner logging - Only startup & errors at INFO level -Compact timestamps - Added documentatio - Simplified display mode parsing - Simplified display mode parsing - Use BTreeSet for auto-sorted unique refresh rates in IPC
Feature
- Frame-Aware Scheduling (experimental) - Adaptive frame rate per game - Per-App Refresh Rate - Different refresh rate for each app - Per-Game Profile - FPS target and mode configuration - System Tweaks - CPU and Memory optimization - WebUI - Configuration interface
if you have issue or bugs report open issue from github issue or report on here Download : Here Changelog : Here Repository : Here Requirements: Magisk / KernelSU / APatch #Auriya #Android

This is a project I've been working on lately for endpoints and features that can be seen in my documentation.

Damn, now I'm a full stack developer, but it's okay as long as my project is finished and usable, haha 🗿
Damn, now I'm a full stack developer, but it's okay as long as my project is finished and usable, haha 🗿