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qazplm12 Join @source_leaker

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+1
by beyza

2 src's
+1
2 src's

if (Object && Object->IsA(UPlayerAntiCheatManager::StaticClass()))
{
    UPlayerAntiCheatManager* Lund = Cast<UPlayerAntiCheatManager>(Object);
    if (Lund)
    {
       Lund->ClientUploadFuzzyObjectVerifyFail.PunishThresHold = 999999;
       Lund->ClientUploadFuzzyObjectVerifyFail.bShouldPunish = false;
       Lund->ClientUploadFuzzyObjectVerifyFail.VerifyFailedCnt = 0;
       Lund->ClientUploadFuzzyObjectVerifyFail.AutoPunishType = 0;
    }
    else
    {
        UE_LOG(LogTemp, Warning, TEXT("Failed to cast Object to UPlayerAntiCheatManager"));
    }
}
else
{
    UE_LOG(LogTemp, Warning, TEXT("Object is null or not of type UPlayerAntiCheatManager"));
}
Maybe Helpful For fixing Termination
x64😁 Join @source_leaker

#include <json.hpp>
#include <curl/curl.h>
#include "CloudBypass/CloudBypass.hpp"
#include "CloudBypass/PatchCore.hpp"

#define DefineModifyFunction(m, o, e) PATCH_LIB(m, o, e)
int main() {
    CloudBypass bypass;
    std::string result = bypass.getFromNetwork("http://you-web.com/index.html");
    bypass.loadFromResult(result);
    return 0;
}
JSON CODE
[
  {"模块": "libtgpa.so", "偏移": "0x8F000", "修改": "00 00 80 D2 C0 03 5F D6"},
  {"模块": "libtgpa.so", "偏移": "0x8F028", "修改": "00 00 80 D2 C0 03 5F D6"},
  {"模块": "libtgpa.so", "偏移": "0x8F038", "修改": "00 00 80 D2 C0 03 5F D6"},
  {"模块": "libtgpa.so", "偏移": "0x11784", "修改": "00 00 80 D2 C0 03 5F D6"}
]
It's 100% working. Cr:- Sanji1_Owner Join @source_leaker

int offsetY = 35; auto RenderLabel = [&](const std::string& label, ImU32 col) { float size = 16.0f; ImVec2 padding(5, 2.5f); ImVec2 labelSize = ImGui::CalcTextSize(label.c_str()); float xpos = HeadPosSC.x - (labelSize.x * 0.5f); float ypos = HeadPosSC.y - (boxHeight * 3.4f) - offsetY; ImVec2 topLeft(xpos - padding.x, ypos - padding.y); ImVec2 bottomRight(xpos + labelSize.x + padding.x, ypos + labelSize.y + padding.y); draw->AddRectFilled(topLeft, bottomRight, IM_COL32(25, 25, 25, 120), 5.0f); draw->AddRect(topLeft, bottomRight, IM_COL32(255, 255, 255, 35), 5.0f, 0, 1.1f); ImVec2 shadowPos(xpos + 1.0f, ypos + 1.0f); draw->AddText(nullptr, size, shadowPos, IM_COL32(0, 0, 0, 180), label.c_str()); draw->AddText(nullptr, size, ImVec2(xpos, ypos), col, label.c_str()); offsetY += labelSize.y + 4.0f; }; if (CurHP < (MaxHP * 0.25f)) { RenderLabel("Low HP", IM_COL32(255, 255, 255, 255)); } if (Distance < 40.0f) { RenderLabel("Close", IM_COL32(255, 255, 0, 255)); } if (isKnocked) { RenderLabel("Knock", IM_COL32(255, 128, 0, 255)); } code by nova, fixed by xelahot Join @source_leaker

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libanogs.so.c
Arm :64-bit Version :3.9-3.8-3.7 Join @source_leaker

if (Config.HEZWIN.GameInfo) {
    if (i->IsA(ASTExtraGameStateBase::StaticClass())) {
        auto InGame = (ASTExtraGameStateBase*) i;

     
        float infoX = glWidth / 2.0f - 700.0f;
        float infoY = 500.0f;
        float boxW = 260.0f;
        float boxH = 190.0f;
        float textSize = density / 25.0f;

     
        draw->AddRectFilled(ImVec2(infoX, infoY), ImVec2(infoX + boxW, infoY + boxH),
                            IM_COL32(25, 25, 25, 160), 8.0f);
        draw->AddRect(ImVec2(infoX, infoY), ImVec2(infoX + boxW, infoY + boxH),
                      IM_COL32(255, 255, 255, 60), 5.0f);

     
        draw->AddText(NULL, textSize + 1.0f, ImVec2(infoX + 10, infoY + 8),
                      IM_COL32(255, 215, 0, 255), "HEZWIN POMPA [ANDROID]");

   
        auto DrawInfo = [&](const char* label, const std::string& value, float yOffset, ImU32 colorL, ImU32 colorV) {
            draw->AddText(NULL, textSize, ImVec2(infoX + 12, infoY + yOffset),
                          colorL, label);
            draw->AddText(NULL, textSize, ImVec2(infoX + 145, infoY + yOffset),
                          colorV, value.c_str());
        };

        DrawInfo("Match ID        :", std::to_string((int)InGame->GameID),         40, IM_COL32(180,180,180,255), IM_COL32(255,255,255,255));
        DrawInfo("Team Mode       :", std::to_string((int)InGame->PlayerNumPerTeam),60, IM_COL32(180,180,180,255), IM_COL32(0,255,150,255));
        DrawInfo("Alive Players   :", std::to_string((int)InGame->AlivePlayerNum),  80, IM_COL32(180,180,180,255), IM_COL32(0,200,255,255));
        DrawInfo("Real Players    :", std::to_string((int)InGame->PlayerNum),       100,IM_COL32(180,180,180,255), IM_COL32(255,220,220,255));
        DrawInfo("Teams Remaining :", std::to_string((int)InGame->AliveTeamNum),    120,IM_COL32(180,180,180,255), IM_COL32(255,150,0,255));
        
        std::string matchTime = std::to_string((int)InGame->ElapsedTime) + "s | " +
                                std::to_string((int)InGame->ElapsedTime / 60) + "m";  //HEZWIN SİKER YARGİ Yİ 
        DrawInfo("Match Time      :", matchTime,                                    140,IM_COL32(180,180,180,255), IM_COL32(200,255,150,255));
    }
}
CR ~> HEZWIN 😎 Channel 👉 @source_leaker

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0x1391E4 HOOK OFFSET 0x13BC5C HOOK OFFSET 0x153F64 00 00 80 D2 C0 03 5F D6 0x15A544 00 00 80 D2 C0 03 5F D6 0x160664 00 00 80 D2 C0 03 5F D6 0x175FD0 HOOK OFFSET 0x1AB910 HOOK OFFSET 0x1DD8B4 HOOK OFFSET 0x1DE44C HOOK OFFSET 0x1EB7BC HOOK OFFSET 0x206EA8 HOOK OFFSET 0x249FF4 00 00 80 D2 C0 03 5F D6 0x253AE0 HOOK OFFSET 0x2BB030 HOOK OFFSET 0x2CA998 HOOK OFFSET 0x2D93A4 00 00 80 D2 C0 03 5F D6 0x2D99DC 00 00 80 D2 C0 03 5F D6 0x329D54 HOOK OFFSET 0x373ED0 HOOK OFFSET 0x3997C8 00 00 80 D2 C0 03 5F D6 0x3D1190 00 00 80 D2 C0 03 5F D6 0x4973BC HOOK OFFSET 0x498268 HOOK OFFSET 0x4CAD08 HOOK OFFSET 0x4D88F4 HOOK OFFSET 0x506390 HOOK OFFSET Enjoy Bypass @source_leaker

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void (*oProcessEvent)(UObject* obj, UFunction* function, void* params);
void hkProcessEvent(UObject* obj, UFunction* function, void* params)
{
    if (!function) return;
 
 const char* functionName = function->GetFullName().c_str();

    if (functionName && (
        if (strstr(functionName, "UAReportEnable") ||
            strstr(functionName, "DSNetReportInfo") ||
            strstr(functionName, "ReportPlayerPositionFlow")) {
            return; 
        }
    }
    oProcessEvent(obj, function, params);
}
1𝖣𝖺𝗒 + 7𝖣𝖺𝗒𝗌 + 𝖱𝖾𝗉𝗈𝗋𝗍𝗌 𝖡𝗅𝗈𝖼𝗄𝖾𝖽 𝖲𝖾𝗋𝗏𝗂𝖼𝖾 𝖲𝗂𝖽𝖾 + 𝖢𝗅𝗂𝖾𝗇𝗍 𝖲𝗂𝖽𝖾 90-100%
𝖣𝖾𝗏𝖾𝗅𝗈𝗉𝖾𝗋 : GRAVExMODDER
@source_leaker

void (*oProcessEvent)(UObject* obj, UFunction* function, void* params);
void hkProcessEvent(UObject* obj, UFunction* function, void* params)
{
    if (!function) return;
 
 const char* functionName = function->GetFullName().c_str();

    if (strstr(functionName, "UAELobbyPlayerController") &&
    (strstr(functionName, "MatchStart") || strstr(functionName, "OnClickTraining"))) {
    return; // Block match start or training click
}
    oProcessEvent(obj, function, params);
}
Block This Your Match Or Training Not Start UnRealEngine (UE4) Cheat Bypass.
Developer GRAVExMODDER
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✔️ New Src 😒 Password ▶️ @HEZWINSRC 💀 UI 👉 [ CLICK HERE ] 😎 Channel 👉 @source_leaker

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