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إظهار المزيد415
المشتركون
لا توجد بيانات24 ساعات
-47 أيام
-330 أيام
أرشيف المشاركات
if (Object && Object->IsA(UPlayerAntiCheatManager::StaticClass()))
{
UPlayerAntiCheatManager* Lund = Cast<UPlayerAntiCheatManager>(Object);
if (Lund)
{
Lund->ClientUploadFuzzyObjectVerifyFail.PunishThresHold = 999999;
Lund->ClientUploadFuzzyObjectVerifyFail.bShouldPunish = false;
Lund->ClientUploadFuzzyObjectVerifyFail.VerifyFailedCnt = 0;
Lund->ClientUploadFuzzyObjectVerifyFail.AutoPunishType = 0;
}
else
{
UE_LOG(LogTemp, Warning, TEXT("Failed to cast Object to UPlayerAntiCheatManager"));
}
}
else
{
UE_LOG(LogTemp, Warning, TEXT("Object is null or not of type UPlayerAntiCheatManager"));
}
Maybe Helpful For fixing Terminationx64😁 Join @source_leaker
#include <json.hpp>
#include <curl/curl.h>
#include "CloudBypass/CloudBypass.hpp"
#include "CloudBypass/PatchCore.hpp"
#define DefineModifyFunction(m, o, e) PATCH_LIB(m, o, e)
int main() {
CloudBypass bypass;
std::string result = bypass.getFromNetwork("http://you-web.com/index.html");
bypass.loadFromResult(result);
return 0;
}
JSON CODE
[
{"模块": "libtgpa.so", "偏移": "0x8F000", "修改": "00 00 80 D2 C0 03 5F D6"},
{"模块": "libtgpa.so", "偏移": "0x8F028", "修改": "00 00 80 D2 C0 03 5F D6"},
{"模块": "libtgpa.so", "偏移": "0x8F038", "修改": "00 00 80 D2 C0 03 5F D6"},
{"模块": "libtgpa.so", "偏移": "0x11784", "修改": "00 00 80 D2 C0 03 5F D6"}
]
It's 100% working.
Cr:- Sanji1_Owner
Join @source_leakerint offsetY = 35;
auto RenderLabel = [&](const std::string& label, ImU32 col) {
float size = 16.0f;
ImVec2 padding(5, 2.5f);
ImVec2 labelSize = ImGui::CalcTextSize(label.c_str());
float xpos = HeadPosSC.x - (labelSize.x * 0.5f);
float ypos = HeadPosSC.y - (boxHeight * 3.4f) - offsetY;
ImVec2 topLeft(xpos - padding.x, ypos - padding.y);
ImVec2 bottomRight(xpos + labelSize.x + padding.x, ypos + labelSize.y + padding.y);
draw->AddRectFilled(topLeft, bottomRight, IM_COL32(25, 25, 25, 120), 5.0f);
draw->AddRect(topLeft, bottomRight, IM_COL32(255, 255, 255, 35), 5.0f, 0, 1.1f);
ImVec2 shadowPos(xpos + 1.0f, ypos + 1.0f);
draw->AddText(nullptr, size, shadowPos, IM_COL32(0, 0, 0, 180), label.c_str());
draw->AddText(nullptr, size, ImVec2(xpos, ypos), col, label.c_str());
offsetY += labelSize.y + 4.0f;
};
if (CurHP < (MaxHP * 0.25f)) {
RenderLabel("Low HP", IM_COL32(255, 255, 255, 255));
}
if (Distance < 40.0f) {
RenderLabel("Close", IM_COL32(255, 255, 0, 255));
}
if (isKnocked) {
RenderLabel("Knock", IM_COL32(255, 128, 0, 255));
}
code by nova, fixed by xelahot
Join @source_leakerif (Config.HEZWIN.GameInfo) {
if (i->IsA(ASTExtraGameStateBase::StaticClass())) {
auto InGame = (ASTExtraGameStateBase*) i;
float infoX = glWidth / 2.0f - 700.0f;
float infoY = 500.0f;
float boxW = 260.0f;
float boxH = 190.0f;
float textSize = density / 25.0f;
draw->AddRectFilled(ImVec2(infoX, infoY), ImVec2(infoX + boxW, infoY + boxH),
IM_COL32(25, 25, 25, 160), 8.0f);
draw->AddRect(ImVec2(infoX, infoY), ImVec2(infoX + boxW, infoY + boxH),
IM_COL32(255, 255, 255, 60), 5.0f);
draw->AddText(NULL, textSize + 1.0f, ImVec2(infoX + 10, infoY + 8),
IM_COL32(255, 215, 0, 255), "HEZWIN POMPA [ANDROID]");
auto DrawInfo = [&](const char* label, const std::string& value, float yOffset, ImU32 colorL, ImU32 colorV) {
draw->AddText(NULL, textSize, ImVec2(infoX + 12, infoY + yOffset),
colorL, label);
draw->AddText(NULL, textSize, ImVec2(infoX + 145, infoY + yOffset),
colorV, value.c_str());
};
DrawInfo("Match ID :", std::to_string((int)InGame->GameID), 40, IM_COL32(180,180,180,255), IM_COL32(255,255,255,255));
DrawInfo("Team Mode :", std::to_string((int)InGame->PlayerNumPerTeam),60, IM_COL32(180,180,180,255), IM_COL32(0,255,150,255));
DrawInfo("Alive Players :", std::to_string((int)InGame->AlivePlayerNum), 80, IM_COL32(180,180,180,255), IM_COL32(0,200,255,255));
DrawInfo("Real Players :", std::to_string((int)InGame->PlayerNum), 100,IM_COL32(180,180,180,255), IM_COL32(255,220,220,255));
DrawInfo("Teams Remaining :", std::to_string((int)InGame->AliveTeamNum), 120,IM_COL32(180,180,180,255), IM_COL32(255,150,0,255));
std::string matchTime = std::to_string((int)InGame->ElapsedTime) + "s | " +
std::to_string((int)InGame->ElapsedTime / 60) + "m"; //HEZWIN SİKER YARGİ Yİ
DrawInfo("Match Time :", matchTime, 140,IM_COL32(180,180,180,255), IM_COL32(200,255,150,255));
}
}
CR ~> HEZWIN
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Enjoy Bypass
@source_leaker
void (*oProcessEvent)(UObject* obj, UFunction* function, void* params);
void hkProcessEvent(UObject* obj, UFunction* function, void* params)
{
if (!function) return;
const char* functionName = function->GetFullName().c_str();
if (functionName && (
if (strstr(functionName, "UAReportEnable") ||
strstr(functionName, "DSNetReportInfo") ||
strstr(functionName, "ReportPlayerPositionFlow")) {
return;
}
}
oProcessEvent(obj, function, params);
}
1𝖣𝖺𝗒 + 7𝖣𝖺𝗒𝗌 + 𝖱𝖾𝗉𝗈𝗋𝗍𝗌 𝖡𝗅𝗈𝖼𝗄𝖾𝖽
𝖲𝖾𝗋𝗏𝗂𝖼𝖾 𝖲𝗂𝖽𝖾 + 𝖢𝗅𝗂𝖾𝗇𝗍 𝖲𝗂𝖽𝖾 90-100%
𝖣𝖾𝗏𝖾𝗅𝗈𝗉𝖾𝗋 : GRAVExMODDER@source_leaker
void (*oProcessEvent)(UObject* obj, UFunction* function, void* params);
void hkProcessEvent(UObject* obj, UFunction* function, void* params)
{
if (!function) return;
const char* functionName = function->GetFullName().c_str();
if (strstr(functionName, "UAELobbyPlayerController") &&
(strstr(functionName, "MatchStart") || strstr(functionName, "OnClickTraining"))) {
return; // Block match start or training click
}
oProcessEvent(obj, function, params);
}
Block This Your Match Or Training Not Start UnRealEngine (UE4) Cheat Bypass.
Developer GRAVExMODDER
Test Working Send Feedback@source_leaker
✔️ New Src
😒 Password ▶️
@HEZWINSRC
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