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Clarification: we do not encourage violating the rules and regulations of any game. What we present here is all for the purpose of education, experimentation and testing. Chat Arabic: https://t.me/+mecGwFshKVkxZTFk, CH: https://t.me/+1txE55VyGGY4YTU0
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ActorDecr Addresses For P—G V4:
// GL: ActorDecr: 0x10624B5AC // KR: ActorDecr: 0x1063F5AA4 // TW: ActorDecr: 0x10619858C // VN: ActorDecr: 0x1063CC58C //by @OOOQG
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PB 4 GL = Global
GName Fun : 0x104ab914c GName Data : 0x10a3ed0e0 GWorld Fun : 0x102a3a7f8 GWorld Data : 0x10aa91290 GUObject : 0x10a87ac70 LineOfsight : 0x1060e7b8c ActorDecr: 0x10624b5ac By @saudgl @Bubg_dev
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use this to run app on xcode like run game in xcode to trace it live debug
if you face domain error : XCode -> File -> Project setting -> Advanced -> legacy
how is work ? rename you IPA file to app.ipa the put on "IPAPatch/Assets/app.ipa" then enjoy
https://github.com/saudgl/IPAPatch-saudgl
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I dev this tweak based on users requests
"HideGL1" is a tweak designed to conceal jailbreak detection and resolve intentional crashes caused by Games if they detect you using like Frida GamePlayer , GameMaster, GameMasterPlus , GameGemiOS , iGameGuardian .
It complements other jailbreak-hiding tweaks such as Shadow and iHide by covering detection vectors they may miss. Using "HideGL1" alongside these tools can provide comprehensive jailbreak concealment for games. by @saudgl @Bubg_dev
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💀 Here the all classes dump for ALL Frameworks . enjoy 🥰, if you ask is all Frameworks important ? yes its!! but not all.
Include: ShadowTr.. and Anogs
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I dev easy way to hook with dobby in rootfull-jailbreak . look at and read instractions : https://github.com/saudgl/BaseGetter-with-Dobby-iOS-hook
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For jailbreak users if you install Frida, Game will crash , even with the Hide jb tools will be detected
flags Frida detected .
to solve it try hook like :
static int (*orig_connect)(int, const struct sockaddr*, socklen_t);
// our replacement
static int my_connect(int sockfd, const struct sockaddr *addr, socklen_t addrlen) {
if (addr->sa_family == AF_INET && addrlen >= sizeof(struct sockaddr_in)) {
const struct sockaddr_in *in4 = (const void*)addr;
uint16_t port = ntohs(in4->sin_port);
if (in4->sin_addr.s_addr == inet_addr("127.0.0.1")
&& (port == 27042 || port == 27043)) {
// pretend there's no server
errno = ECONNREFUSED;
return -1;
}
}
// otherwise, do the real connect
return orig_connect(sockfd, addr, addrlen);
} // then use any hook it using method like dobby or substrate, etc ..
OR:
Create an anchor file, e.g. /etc/pf.anchors/fridablock with:
"block in quick on lo0 proto tcp from any to any port { 27042, 27043 }"
then Edit /etc/pf.conf and add at the end:
anchor "fridablock"
load anchor "fridablock" from "/etc/pf.anchors/fridablock"
then Reload pf:
pfctl -f /etc/pf.conf
pfctl -e
OR:
use Kernbypass1 217
ActorDecr Addresses For P—G V3.9:
// GL: ActorDecr: 0x10613042C // KR: ActorDecr: 0x1062DA8F4 // VN: ActorDecr: 0x10607D3FC // TW: ActorDecr: 0x1062B13FC //by @OOOQG //shared from @Bubg_dev
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//GL 3.9
if([bundleIdentifier isEqualToString:@"com.ten…in"]) { ///UP GL 3.9.0 make sure from bundle name
kUWorld = "0x10681620C";
kGNames = "0x1049A3510";
hookHUD = "0x1087B1958";
kGetHUD = "0x10339B304";
kDrawText = "0x1064A9628";
kDrawLine = "0x1060C8988";
kDrawRectFilled = "0x1060C88F8";
kDrawCircleFilled = "0x1064A9A94";
kEngine = "0x10A8B9EE";
kLineOfSight_1 = "0x1049A3C04";
kLineOfSight_2 = "0x10A8A2250";
kLineOfSight_3 = "0x105F1793C";
kLineOfSight_4 = "0x105F17A4C";
kLineOfSight_5 = "0x105F226CC";
kBonePos = "0x1030FE934";
kProjectWorldLocationToScreen= "0x1060732B0";
//GUObjectArray 0x10A6A4CC8
}
By a group member
Sahred from @bupg_dev1 217
GL 3.9 GNameFun: 0x1049A3510 GNameData: 0x10A217E50 GWorldFun: 0x1029d1558 GWorldData: 0x10a8bb0e0 LineOfsight: 0x105fcc5d4 GUObject: 0x10a6a4cc8 ActorDecr: 0x10613042c by @saudgl shared from @Bubg_dev
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VNG 3.9 GUObject 0x10A57B6C8 gname_func 0x1048F04E0 gname_data 0x10A0EE830 gworld func 0x102A08940 gworld data 0x10A791AE0 TW 3.9 GUObject 0x10A860F48 gname_func 0x104B244E0 gname_data 0x10A3D3E40 gworld func 0x102C3C940 gworld data 0x10AA77360 KR 3.9 GUObject 0x10A887048 gname func 0x104B4D444 gname data 0x10A3F9F40 gworld func 0x102C65634 gworld data 0x10AA9D460 GL 3.9 GUObject 0x10A6A4CC8 gname_func 0x1049A3510 gname_data 0x10A217E50 gworld func 0x102ABB970 gworld data 0x10A8BB0E0 by @Doaodmmc shared from @Bubg_dev
