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Clarification: we do not encourage violating the rules and regulations of any game. What we present here is all for the purpose of education, experimentation and testing. Chat Arabic: https://t.me/+mecGwFshKVkxZTFk, CH: https://t.me/+1txE55VyGGY4YTU0

إظهار المزيد
1 215
المشتركون
+224 ساعات
+37 أيام
+1030 أيام
أرشيف المشاركات
GL-DEV
1 217
Repost from GL-DEV2

GL-DEV
1 217
Repost from GL-DEV2
PB 4.1
0x10A4A4A70 VNG GUObject
0x104A847E0 VNG GName

0x10A7A7370 KR GUObject
0x104cdd26c KR GName

0x10A5DF0F0 GL GUObject
0x104b4449c GL GName

GL-DEV 
by @abrhmanm

GL-DEV
1 217
Repost from GL-DEV2
SDK
Shared : @Pubg_dev  GL-Dev

by: @D_V_4

GL-DEV
1 217
Back

GL-DEV
1 217
ActorDecr Addresses For P—G V4:
// GL:
ActorDecr: 0x10624B5AC

// KR:
ActorDecr: 0x1063F5AA4

// TW:
ActorDecr: 0x10619858C

// VN:
ActorDecr: 0x1063CC58C

//by @OOOQG

GL-DEV
1 217
PB 4
Yaw : 0x888
Roll: 0x890
Pitch: 0x880
@saudgl

GL-DEV
1 217
PB 4 GL = Global
GName Fun : 0x104ab914c
GName Data : 0x10a3ed0e0
GWorld Fun : 0x102a3a7f8
GWorld Data : 0x10aa91290
GUObject : 0x10a87ac70
LineOfsight : 0x1060e7b8c
ActorDecr: 0x10624b5ac
By @saudgl
@Bubg_dev

GL-DEV
1 217
use this to run app on xcode like run game in xcode to trace it live debug if you face domain error : XCode -> File -> Project setting -> Advanced -> legacy how is work ? rename you IPA file to app.ipa the put on "IPAPatch/Assets/app.ipa" then enjoy https://github.com/saudgl/IPAPatch-saudgl

GL-DEV
1 217
I dev this tweak based on users requests "HideGL1" is a tweak designed to conceal jailbreak detection and resolve intentional crashes caused by Games if they detect you using like Frida GamePlayer , GameMaster, GameMasterPlus , GameGemiOS , iGameGuardian . It complements other jailbreak-hiding tweaks such as Shadow and iHide by covering detection vectors they may miss. Using "HideGL1" alongside these tools can provide comprehensive jailbreak concealment for games. by @saudgl @Bubg_dev

GL-DEV
1 217
💀 Here the all classes dump for ALL Frameworks . enjoy 🥰, if you ask is all Frameworks important ? yes its!! but not all. Include: ShadowTr.. and Anogs

GL-DEV
1 217
I dev easy way to hook with dobby in rootfull-jailbreak . look at and read instractions : https://github.com/saudgl/BaseGetter-with-Dobby-iOS-hook

GL-DEV
1 217
For jailbreak users if you install Frida, Game will crash , even with the Hide jb tools will be detected flags Frida detected . to solve it try hook like :

static int (*orig_connect)(int, const struct sockaddr*, socklen_t);

// our replacement
static int my_connect(int sockfd, const struct sockaddr *addr, socklen_t addrlen) {
    if (addr->sa_family == AF_INET && addrlen >= sizeof(struct sockaddr_in)) {
        const struct sockaddr_in *in4 = (const void*)addr;
        uint16_t port = ntohs(in4->sin_port);
        if (in4->sin_addr.s_addr == inet_addr("127.0.0.1")
            && (port == 27042 || port == 27043)) {
            // pretend there's no server
            errno = ECONNREFUSED;
            return -1;
        }
    }
    // otherwise, do the real connect
    return orig_connect(sockfd, addr, addrlen);
} // then use any hook it using method like dobby or substrate, etc .. 
OR: Create an anchor file, e.g. /etc/pf.anchors/fridablock with: "block in quick on lo0 proto tcp from any to any port { 27042, 27043 }" then Edit /etc/pf.conf and add at the end: anchor "fridablock" load anchor "fridablock" from "/etc/pf.anchors/fridablock" then Reload pf: pfctl -f /etc/pf.conf pfctl -e OR: use Kernbypass

GL-DEV
1 217
BG٠MI 3.9 IOS
by @D_V_4 
shared from @bubg_dev

GL-DEV
1 217
ActorDecr Addresses For P—G V3.9:
// GL:
ActorDecr:  0x10613042C
 // KR:
ActorDecr:  0x1062DA8F4
 // VN:
ActorDecr:  0x10607D3FC
 // TW:
ActorDecr:  0x1062B13FC

//by @OOOQG
//shared from @Bubg_dev

GL-DEV
1 217
//GL 3.9
if([bundleIdentifier isEqualToString:@"com.ten…in"]) { ///UP GL 3.9.0 make sure from bundle name 
kUWorld = "0x10681620C";
kGNames = "0x1049A3510";
hookHUD = "0x1087B1958";
kGetHUD = "0x10339B304";
kDrawText = "0x1064A9628";
kDrawLine = "0x1060C8988";
kDrawRectFilled = "0x1060C88F8";
kDrawCircleFilled = "0x1064A9A94";
kEngine = "0x10A8B9EE";
kLineOfSight_1 = "0x1049A3C04";
kLineOfSight_2 = "0x10A8A2250";
kLineOfSight_3 = "0x105F1793C";
kLineOfSight_4 = "0x105F17A4C";
kLineOfSight_5 = "0x105F226CC";
kBonePos = "0x1030FE934";
kProjectWorldLocationToScreen= "0x1060732B0";
//GUObjectArray 0x10A6A4CC8
}

By a group member
Sahred from @bupg_dev

GL-DEV
1 217
GL 3.9 
GNameFun:  0x1049A3510
GNameData: 0x10A217E50
GWorldFun:   0x1029d1558
GWorldData:  0x10a8bb0e0
LineOfsight: 0x105fcc5d4


GUObject:   0x10a6a4cc8
ActorDecr:  0x10613042c

by @saudgl
shared from @Bubg_dev

GL-DEV
1 217
3.9
LineOfSightTo offset : 0x7a0
Yaw : 0x880
Roll: 0x888
Pitch:  0x878

GL-DEV
1 217

GL-DEV
1 217
VNG 3.9
GUObject 0x10A57B6C8
gname_func 0x1048F04E0
gname_data 0x10A0EE830
gworld func 0x102A08940
gworld data 0x10A791AE0


TW 3.9
GUObject 0x10A860F48
gname_func 0x104B244E0
gname_data 0x10A3D3E40
gworld func 0x102C3C940
gworld data 0x10AA77360


KR 3.9
GUObject 0x10A887048
gname func 0x104B4D444
gname data 0x10A3F9F40
gworld func 0x102C65634
gworld data 0x10AA9D460


GL 3.9
GUObject 0x10A6A4CC8
gname_func 0x1049A3510
gname_data 0x10A217E50
gworld func 0x102ABB970
gworld data 0x10A8BB0E0

by @Doaodmmc
shared from @Bubg_dev