es
Feedback
Everyday Unity

Everyday Unity

Ir al canal en Telegram

A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting Website: https://gamedev.center Most used tags are: #performance #shader #interview Author: @alexmtr

Mostrar más
El país no está especificadoJuegos40 271
1 150
Suscriptores
+224 horas
+37 días
+1230 días
Archivo de publicaciones
Easy buttons for the Unity default inspector: These tiny scripts add the ability to quickly show a button in the inspector fo
Easy buttons for the Unity default inspector: These tiny scripts add the ability to quickly show a button in the inspector for any method. Also supports method arguments. Can be very useful for debugging and testing. https://github.com/madsbangh/EasyButtons #editortool #inspector

Introduction to the A* Algorithm The post describes the A* algorithm as a combination of two techniques: Dijkstra's algorithm, which explores the graph in a breadth-first search manner, and a heuristic function, which estimates the distance between each node and the goal node. The post provides a step-by-step breakdown of the algorithm, explaining how it works and how it is implemented. https://www.redblobgames.com/pathfinding/a-star/introduction.html #pathfinding #astar

3d-model-ui-preview: Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model A simple technique that utilizes a render texture. https://github.com/llamacademy/3d-model-ui-preview #ui #preview

Popular Roguelike Creators on Design Choices The article covers topics such as the definition of a roguelike game, the challenges of procedural generation, player choice and permadeath. The designers also share their thoughts on the importance of accessibility and how they approach balancing randomness and player agency in their games. The article provides a useful insight into the design philosophies and decision-making processes of successful roguelike game creators, making it a helpful resource for those interested in developing or understanding this genre of games. https://80.lv/articles/80-level-digest-popular-roguelike-creators-on-design-choices/ #gamedesign #roguelike #postmortem

Slicing away a mesh visually with just 1 line of code. A simple technique to slice a mesh, but doesn't allow slicing into more than 2 parts that easy. https://www.reddit.com/r/Unity3D/comments/137ggh4/slicing_away_a_mesh_visually_with_just_1_line_of/ #shader #slice

Unity3DCrossSectionShader: CG shader for unity3D to create a cross section through meshes https://github.com/Dandarawy/Unity3DCrossSectionShader #slice #crosssection #shader

Checklist: How To Create a Unity Asset? (HQ PDF-file with Clickable Links in Comments) https://www.reddit.com/r/Unity3D/comments/131qndv/checklist_how_to_create_unity_asset_hq_pdffile/ #assetstore

Unity Localized App Title: Localize your Unity app's name and/or icon on Android & iOS This plugin helps you localize your ap
Unity Localized App Title: Localize your Unity app's name and/or icon on Android & iOS This plugin helps you localize your app's name and/or icon on Android & iOS. Note that the icon doesn't automatically change with the device language on iOS but it's possible to change it at runtime via scripting API. https://github.com/yasirkula/UnityMobileLocalizedAppTitle #localization #native

AmogusDither: A simple, customizable dither pixel shader for Unity3D, with an Amogus twist https://github.com/nbarber20/AmogusDither #dither #shader

Unity-Demo-Hair-Tests: Various tests of Unity's demo hair system, and Alembic particle grooms imported from Blender. https://github.com/TCKingCeryn/Unity-Demo-Hair-Tests #hair #physics

EasyTimeSlicing makes it easy to slice heavy tasks into consequent game frames to execute and helps to keep the game running smoothly and avoid janks or spikes. Time slicing is a useful technique for optimizing the performance and consistency of games, but should be used carefully to not affect the gameplay too much. https://github.com/aillieo/EasyTimeSlicing #slicing

SebLague/Ray-Tracing A very simple (and slow) ray tracer, coded in C# and HLSL in the Unity engine. https://github.com/SebLague/Ray-Tracing You can watch a video about the project here: https://youtu.be/Qz0KTGYJtUk #raytracing #shader

The World's Smallest Hash Table An example how you can optimize an algorithm knowing the details of your particular problem https://orlp.net/blog/worlds-smallest-hash-table/ #optimization

Screen Space Path Tracing for Unity's URP (Universal Render Pipeline). Using the full screen pass renderer feature in URP 14. https://github.com/jiaozi158/UnitySSPathTracingURP Difference between ray tracing and path tracing: https://blogs.nvidia.com/blog/2022/03/23/what-is-path-tracing/ #pathtracing #urp #shadergraph

Unity Tip - You can 𝗜𝘀𝗼𝗹𝗮𝘁𝗲 an 𝗼𝗯𝗷𝗲𝗰𝘁 in Unity 🔍 by selecting it and pressing 𝗦𝗵𝗶𝗳𝘁 + 𝗛 https://www.reddit.com/r/Unity3D/comments/123fo56/unity_tip_you_can_𝗜𝘀𝗼𝗹𝗮𝘁𝗲_an_𝗼𝗯𝗷𝗲𝗰𝘁_in_unity_by/ #tips #editor

Unity-Textures-Hunter: Provides summary of all textures and atlases in Unity project It makes an analysis of non-atlas textur
Unity-Textures-Hunter: Provides summary of all textures and atlases in Unity project It makes an analysis of non-atlas textures to give some recommendations upon their compression settings. It also helps to analyze all your atlases at once and highlights issues if their textures used in Resources and/or Addressables (which may lead to duplicated textures in build). https://github.com/AlexeyPerov/Unity-Textures-Hunter #editortools #optimization #texture

SPCRJointDynamics: A bone physics engine for cloth. SPCRJointDynamics uses cross simulation algorithm (mass-spring-damper model) to animate the bones in real-time. For direct use for skirts and hairs, we mainly focused on the overall appearance rather than the physically accurate behaviors. https://github.com/SPARK-inc/SPCRJointDynamics #clothphysics #cloth

AI powered fluid simulations https://echoesofsomewhere.com/2023/04/06/ai-fluid-simulations/ #fluid #simulation