SHIRZAD BAHRAMI
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Suscriptores
-224 horas
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-530 días
Archivo de publicaciones
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What's better than a side-by-side comparison between HézFX and Ziva VFX? A literally side-by-side one.
🔵 Blue: Ziva VFX 🔴 Red: HézFX
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SGDA: Navigating the Risks and Rewards of Vibe Coding
#Talks #SGDA #Conferences
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Scottish Game Developers Association:
Shirzad Bahrami was enthusiastic with his informative and detailed talk on vibe coding and how its application changed his practice as a technical artist, and that of roles that wouldn't often use programming!
His talk was focused and technical which broached the idea how AI usage should be taught and guardrails put in place to make it digestible in the workplace.
#Talks #SGDA #Speaking #Presentation
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I’m excited to share that I’m joining Activision Blizzard as a Senior Technical Animator, working on a new AAA IP.
I’m looking forward to collaborating with this talented team and taking on the exciting technical and creative challenges ahead.
#Career
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After three incredible years, I’ve decided it’s the right time for me to close this chapter at Electronic Arts (EA).
I’ve had the privilege of working on the F1 franchise alongside an amazingly talented group of people, and I’m very grateful for everything I’ve learned along the way. This role has been an important step in my career, giving me the opportunity to grow, take on new challenges, and learn from some brilliant people. I’ve grown a lot, both professionally and personally, and I’ll carry those lessons with me into the next chapter.
I’m proud of what we achieved together and very grateful to have been part of it.
#Career
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Super excited to share the latest update on my physics-based muscle simulation tool!
This test uses a relatively low-res simulation, as the main goal was to go through the full character pipeline and make sure everything works together.
#Physics #CreatureFX #Simulation
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Repost from 80 Level
Shirzad Bahrami, a Technical Artist at EA, is working on a Ziva VFX-inspired physics-based muscle simulation system that now includes FEM support.
Learn more: https://80.lv/articles/ziva-vfx-inspired-physics-based-muscle-simulation-system
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Repost from 80 Level
Take a look at Shirzad Bahrami's physics-based fish animation, created using simple physics and math calculations to simulate natural undulation.
A tutorial and 3ds Max script are available: https://80.lv/articles/this-fish-moves-using-simple-physics-math
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Repost from 80 Level
Technical Artist Shirzad Bahrami has shared a comprehensive tutorial, explaining how to set up a realistic wooden house destruction simulation using 3ds Max and tyFlow.
Watch the tutorial: https://80.lv/articles/tutorial-setting-up-a-house-destruction-simulation-with-3ds-max-tyflow/?utm_source=telegram
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I added the Finite Element Method (FEM) to my solver alongside the XPBD implementation I already had, and the results are stunning!
This is why FEM is superior to XPBD for muscle simulation. For a long time, I couldn’t understand why my muscle simulations didn’t look as good as those produced by ZivaVFX, but now I do.
FEM is more computationally intensive, but it produces much more accurate results when it comes to simulating muscle and fat tissue.
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I’ll be speaking at SGDA Games Day 2026 in Dundee on 25 September! 🎮
My talk “Navigating the Risks and Rewards of Vibe Coding” looks at how AI-assisted development can accelerate experimentation and creativity, while introducing challenges around maintainability, technical debt, and accountability.
🎟 Register
#SGDA #AI #GameDevelopment #VibeCoding
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Want to see how we retargeted hundreds of animations for the EA SPORTS F1 franchise?
In this Autodesk Media & Entertainment webinar, I share the tools I developed for the process and show how they work together to streamline animation retargeting.
Watch the full webinar here:
https://youtu.be/NJYjodhYR2A?is=ySLHvB2hXFN5pmg5
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Here is the webinar for those who missed to attend to the live session, don't forget to like and comment 😄👍🏻 I will try to asnwer your questions in the comments.
👉 WATCH FOR FREE!
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Lights out and away we go! 🏎
Get an inside look at EA’s character pipeline for the F1 game franchise in our webinar with Shirzad Bahrami, Technical Artist at EA. He'll cover how 3ds Max was used to evolve legacy character rigs, improve animation quality, and deliver a new generation of racers for players.
📅 June 23 at 10AM ET/4PM CEST
👉 REGISTER NOW
