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Grey Wolf Development

Grey Wolf Development

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Channel for developer updates / notices on what's going on with our bots. Support: @greywolfsupport.

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📈 Análisis del canal de Telegram Grey Wolf Development

El canal Grey Wolf Development (@greywolfdev) en el segmento lingüístico de Inglés es un actor destacado. Actualmente la comunidad reúne a 11 719 suscriptores, ocupando la posición 7 611 en la categoría Juegos y el puesto 1 127 en la región Internacional.

📊 Métricas de audiencia y dinámica

Desde su creación el невідомо, el proyecto ha mostrado un crecimiento acelerado, reuniendo a 11 719 suscriptores.

Según los últimos datos del 12 noviembre, 2026, el canal mantiene una actividad estable. En los últimos 30 días la variación de miembros fue de -126, y en las últimas 24 horas de -3, conservando un alto alcance.

  • Estado de verificación: No verificado
  • Tasa de interacción (ER): El promedio de interacción de la audiencia es 19.57%. Durante las primeras 24 horas tras publicar, el contenido suele obtener N/A% de reacciones respecto al total de suscriptores.
  • Alcance de las publicaciones: Cada publicación recibe en promedio 0 visualizaciones. En el primer día suele acumular 0 visualizaciones.
  • Reacciones e interacción: La audiencia responde de forma activa: el promedio de reacciones por publicación es 0.
  • Intereses temáticos: El contenido se centra en temas clave como donation, developer, executrix, hunter, achievement.

📝 Descripción y política de contenido

El autor describe el recurso como un espacio para expresar opiniones subjetivas:
“Channel for developer updates / notices on what's going on with our bots. Support: @greywolfsupport.”

Gracias a la alta frecuencia de actualizaciones (últimos datos recibidos el 13 noviembre, 2026), el canal mantiene la vigencia y un amplio alcance. La analítica demuestra que la audiencia interactúa activamente con el contenido, lo que lo convierte en un punto de referencia dentro de la categoría Juegos.

11 719
Suscriptores
-324 horas
-217 días
-12630 días
Archivo de publicaciones
Node Version 3.0.6026.18489 SK vs Cult (1 on 1) = SK win, not cult When DG becomes Seer, BH is told who they are Added "Won" and "Lost" to translation When SK kills Hunter, message no longer says they were killed by gunner (PM) Use /version to check your current version. Your next game will always start on the latest version.

If you enjoy playing werewolf, please take a moment to rate us in the store :) https://storebot.me/bot/werewolfbot Also follow Werewolf on Twitter: https://twitter.com/tgwerewolf

Node Version 3.0.6025.25086 Usernames have been added to PM messages (@ names). Courtesy of GitHub user BladeZero

Node Version 3.0.6025.24750 Mason killed by wolves has its own message Lovers death should now come after the death that caused it If gunner shoots hunter, it should now correctly show the hunter being shot If DG becomes SK or Tanner, original SK / Tanner will not win Other minor patches View all commits here: https://github.com/parabola949/Werewolf/commits/master

Looks like quite a few players are talking about us on Twitter :) With that, @werewolfbot has a twitter account now! https://twitter.com/tgwerewolf

Looks like Werewolf is getting bigger... We hit 10,500 games yesterday! (in one day that is...)

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Just so everyone knows, as I have gotten MANY questions about this - There will be NO new roles for awhile, not until I have completely revamped the role assignment system. The current method of "at x players, add y role" has reached the point that the only way to get new roles is to play in a large group (or chaos). The new system will instead assign a point value to each role, and create teams using those values to balance the teams. This way, you can play a normal game, but with various roles - and it will always be balanced. Until this has happened, there will be no consideration of any new roles.

Node Version 3.0.6023.22074 If WC / DG / Cupid do not make their choices in time, the bot will choose for them (and notify them of course)

At the current moment, Global Stats are calculated hourly. I may change this to daily, or twice daily, depending on how often it really changes. Stats are not completed yet, there is more to come! Stay tuned for more information :)

Stats are now available for all players and groups! Use /stats to check them :).

Something strange is happening to the village... Everyone suddenly forgot who they are! The only things some people can remember are names of important people to them (but important why?) and when they are supposed to do... something... to someone. Not a lot of information to go on, but even with mass amnesia, the village killings must go on! (New game mode: Amnesia! Players won't be told their roles and must do their actions anyway... Only then they can come close to deducing what their roles are! Find it as a language config under English > Amnesia Mode) Come and play this mode in @WerewolfAmnesia !

Bot is back online. Enjoy :)

Alright, the bot will stop accepting new games momentarily. You will get a message saying that there are no nodes available, try again in a few seconds... I will let you know as soon as I am done patching the API tokens

IMPORTANT NOTE In about an hour or so, I will need to bring the bot completely down to replace the API token. Thanks to some automatic configurations in Visual Studio, the API token for the bot was leaked. If someone grabbed this, they could use it to impersonate the bot, spam, get the bot blocked, all kinds of bad things. It has to be replaced. Unfortunately the only way I can do that is to shut the bot down, replace the key, then bring it back online. The process only takes a few seconds, but we will wait for all games to finish before doing so. TL;DR There will be some downtime in an hour.

Just did a ton of optimization on the SQL DB. Dropped SQL CPU usage from 50% to 2%. This should make for a lot less lag, and faster responses

Also please note that you can submit bug reports on that site (github)

Werewolf Bot 3.0 is now online. There's still more refactoring to be done (quite a bit really, in the node). And with that, I'm just going to leave this here.. https://github.com/parabola949/Werewolf

Forgot - in case anyone is curious, @werewolfbot is written in C#

I know it seems a bit soon, considering we only released 2.1 recently, but I am working hard on 3.0 3.0 will not really have much for the players - no new roles, nothing of that sort. 3.0 is a complete refactoring of the project, to clean up the code, make it smoother, make it react even better, clean up minor bugs / nuances, etc etc etc. The main thing about 3.0 though, is it is all for one major goal: @werewolfbot is going open source. Developers in our player community will now be able to contribute, add roles, add features, etc etc etc. Stay tuned for more information on this :)