Grey Wolf Development
前往频道在 Telegram
Channel for developer updates / notices on what's going on with our bots. Support: @greywolfsupport.
显示更多📈 Telegram 频道 Grey Wolf Development 的分析概览
频道 Grey Wolf Development (@greywolfdev) 英语 语言赛道中的 是活跃参与者。目前社区聚集了 11 719 名订阅者,在 游戏 类别中位列第 7 611,并在 国际 地区排名第 1 127 位。
📊 受众指标与增长动态
自 невідомо 创建以来,项目保持高速增长,吸引了 11 719 名订阅者。
根据 12 十一月, 2026 的最新数据,频道保持稳定运转。过去 30 天订阅人数变化为 -126,过去 24 小时变化为 -3,整体触达仍然可观。
- 认证状态: 未认证
- 互动率 (ER): 平均受众互动率为 19.57%。内容发布后 24 小时内通常能获得 N/A% 的反应,占订阅者总量。
- 帖子覆盖: 每篇帖子平均可获得 0 次浏览,首日通常累积 0 次浏览。
- 互动与反馈: 受众积极参与,单帖平均反应数为 0。
- 主题关注点: 内容集中在 donation, developer, executrix, hunter, achievement 等核心主题上。
📝 描述与内容策略
作者将该频道定位为表达主观观点的平台:
“Channel for developer updates / notices on what's going on with our bots.
Support: @greywolfsupport.”
凭借高频更新(最新数据采集于 13 十一月, 2026),频道始终保持新鲜度与高覆盖。分析显示受众积极互动,使其成为 游戏 类别中的关键影响点。
11 719
订阅者
-324 小时
-217 天
-12630 天
帖子存档
11 719
Node Version 3.0.6026.18489
SK vs Cult (1 on 1) = SK win, not cult
When DG becomes Seer, BH is told who they are
Added "Won" and "Lost" to translation
When SK kills Hunter, message no longer says they were killed by gunner (PM)
Use /version to check your current version. Your next game will always start on the latest version.
11 719
If you enjoy playing werewolf, please take a moment to rate us in the store :)
https://storebot.me/bot/werewolfbot
Also follow Werewolf on Twitter:
https://twitter.com/tgwerewolf
11 719
Node Version 3.0.6025.25086
Usernames have been added to PM messages (@ names). Courtesy of GitHub user BladeZero
11 719
Node Version 3.0.6025.24750
Mason killed by wolves has its own message
Lovers death should now come after the death that caused it
If gunner shoots hunter, it should now correctly show the hunter being shot
If DG becomes SK or Tanner, original SK / Tanner will not win
Other minor patches
View all commits here:
https://github.com/parabola949/Werewolf/commits/master
11 719
Looks like quite a few players are talking about us on Twitter :)
With that, @werewolfbot has a twitter account now!
https://twitter.com/tgwerewolf
11 719
Looks like Werewolf is getting bigger...
We hit 10,500 games yesterday! (in one day that is...)
11 719
Just so everyone knows, as I have gotten MANY questions about this -
There will be NO new roles for awhile, not until I have completely revamped the role assignment system.
The current method of "at x players, add y role" has reached the point that the only way to get new roles is to play in a large group (or chaos). The new system will instead assign a point value to each role, and create teams using those values to balance the teams. This way, you can play a normal game, but with various roles - and it will always be balanced.
Until this has happened, there will be no consideration of any new roles.
11 719
Node Version 3.0.6023.22074
If WC / DG / Cupid do not make their choices in time, the bot will choose for them (and notify them of course)
11 719
At the current moment, Global Stats are calculated hourly. I may change this to daily, or twice daily, depending on how often it really changes.
Stats are not completed yet, there is more to come! Stay tuned for more information :)
11 719
Stats are now available for all players and groups! Use /stats to check them :).
11 719
Something strange is happening to the village... Everyone suddenly forgot who they are! The only things some people can remember are names of important people to them (but important why?) and when they are supposed to do... something... to someone. Not a lot of information to go on, but even with mass amnesia, the village killings must go on!
(New game mode: Amnesia! Players won't be told their roles and must do their actions anyway... Only then they can come close to deducing what their roles are! Find it as a language config under English > Amnesia Mode)
Come and play this mode in @WerewolfAmnesia !
11 719
Alright, the bot will stop accepting new games momentarily. You will get a message saying that there are no nodes available, try again in a few seconds...
I will let you know as soon as I am done patching the API tokens
11 719
IMPORTANT NOTE
In about an hour or so, I will need to bring the bot completely down to replace the API token. Thanks to some automatic configurations in Visual Studio, the API token for the bot was leaked. If someone grabbed this, they could use it to impersonate the bot, spam, get the bot blocked, all kinds of bad things. It has to be replaced. Unfortunately the only way I can do that is to shut the bot down, replace the key, then bring it back online. The process only takes a few seconds, but we will wait for all games to finish before doing so.
TL;DR There will be some downtime in an hour.
11 719
Just did a ton of optimization on the SQL DB. Dropped SQL CPU usage from 50% to 2%. This should make for a lot less lag, and faster responses
11 719
Werewolf Bot 3.0 is now online. There's still more refactoring to be done (quite a bit really, in the node).
And with that, I'm just going to leave this here..
https://github.com/parabola949/Werewolf
11 719
I know it seems a bit soon, considering we only released 2.1 recently, but I am working hard on 3.0
3.0 will not really have much for the players - no new roles, nothing of that sort.
3.0 is a complete refactoring of the project, to clean up the code, make it smoother, make it react even better, clean up minor bugs / nuances, etc etc etc.
The main thing about 3.0 though, is it is all for one major goal:
@werewolfbot is going open source. Developers in our player community will now be able to contribute, add roles, add features, etc etc etc. Stay tuned for more information on this :)
