SRC CLUB
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🚀 WELCOME TO THE SRC CLUB 🚀 Welcome to the underground hub for the craziest SRC uploads and Lua codes on Telegram. 📁 Source Codes 📜 Custom Lua Scripts 🛠️ Exclusive Developer Tools ⚡ ...and many more premium drops you won't find anywhere else!
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Menciones Entrantes y Salientes
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Atraer Suscriptores
septiembre '26sep '26
septiembre '26
+752
en 5 canales
| Fecha | Crecimiento de Suscriptores | Menciones | Canales | |
| 29 septiembre | +2 | |||
| 28 septiembre | +5 | |||
| 27 septiembre | 0 | |||
| 26 septiembre | +1 | |||
| 25 septiembre | +1 | |||
| 24 septiembre | +2 | |||
| 23 septiembre | +1 | |||
| 22 septiembre | +1 | |||
| 21 septiembre | +1 | |||
| 20 septiembre | 0 | |||
| 19 septiembre | +1 | |||
| 18 septiembre | +3 |
Publicaciones del Canal
| 2 | 🛡 9 Rᴇᴘᴏʀᴛs (Sᴘᴀᴍ) ᴀʀᴇ Bʟᴏᴄᴋᴇᴅ ʙʏ @copyright_infrigment_sav_bot
✅ Yᴏᴜʀ Cʜᴀɴɴᴇʟ ɪs Sᴀᴠᴇᴅ Fʀᴏᴍ Rᴇᴘᴏʀᴛs ɪɴ Lᴀsᴛ 24 Hᴏᴜʀs. | 45 |
| 3 | 0 Rᴇᴘᴏʀᴛs ᴀʀᴇ Bʟᴏᴄᴋᴇᴅ ʙʏ @teleprotectorbot
937 Cʜᴀɴɴᴇʟs ᴀʀᴇ Sᴀᴠᴇᴅ Fʀᴏᴍ Rᴇᴘᴏʀᴛs ɪɴ Lᴀsᴛ 24 Hᴏᴜʀs | 15 |
| 4 | 🛡 9 Rᴇᴘᴏʀᴛs (Vɪᴏʟᴇɴᴄᴇ) ᴀʀᴇ Bʟᴏᴄᴋᴇᴅ ʙʏ @copyright_infrigment_sav_bot
✅ Yᴏᴜʀ Cʜᴀɴɴᴇʟ ɪs Sᴀᴠᴇᴅ Fʀᴏᴍ Rᴇᴘᴏʀᴛs ɪɴ Lᴀsᴛ 24 Hᴏᴜʀs. | 88 |
| 5 | ⚡Pʀᴏᴛᴇᴄᴛɪᴏɴ Aᴄᴛɪᴠᴀᴛᴇᴅ⚡
✨Yᴏᴜʀ Cʜᴀɴɴᴇʟ ɪs Nᴏᴡ Pʀᴏᴛᴇᴄᴛᴇᴅ Fʀᴏᴍ Rᴇᴘᴏʀᴛs & Cᴏᴘʏʀɪɢʜᴛ Bᴀɴs✨
🛡 @teleprotectorbot | 124 |
| 6 | if (TotalEnemy) {
ImDrawList* draw = ImGui::GetForegroundDrawList();
float cx = glWidth * 0.5f;
const float boxW = 220.0f;
const float boxH = 37.0f;
float x1 = cx - boxW * 0.5f;
float y1 = 34.0f;
float x2 = cx + boxW * 0.5f;
float y2 = y1 + boxH;
ImU32 BG = IM_COL32(5, 5, 6, 235);
ImU32 BG2 = IM_COL32(15, 15, 17, 255);
ImU32 GOLD = IM_COL32(255, 195, 35, 255);
ImU32 GOLD_DARK = IM_COL32(150, 100, 8, 255);
ImU32 WHITE = IM_COL32(245, 245, 245, 255);
ImU32 GREY = IM_COL32(170, 170, 170, 255);
draw->AddRectFilled(ImVec2(x1 + 2.0f, y1 + 3.0f), ImVec2(x2 + 2.0f, y2 + 3.0f), IM_COL32(0, 0, 0, 140), 8.0f);
draw->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), BG, 8.0f);
draw->AddRect(ImVec2(x1, y1), ImVec2(x2, y2), GOLD_DARK, 8.0f, 0, 1.4f);
draw->AddRectFilled(ImVec2(x1 + 25.0f, y1), ImVec2(x1 + 75.0f, y1 + 2.0f), GOLD, 1.0f);
draw->AddRectFilled(ImVec2(x2 - 75.0f, y1), ImVec2(x2 - 25.0f, y1 + 2.0f), GOLD, 1.0f);
float playerX = x1 + 18.0f;
float centerY = y1 + boxH * 0.5f;
draw->AddCircleFilled(ImVec2(playerX, centerY), 10.0f, BG2);
draw->AddCircle(ImVec2(playerX, centerY), 10.0f, GOLD, 24, 1.0f);
draw->AddCircleFilled(ImVec2(playerX, centerY - 3.0f), 2.7f, GOLD);
draw->AddLine(ImVec2(playerX - 4.0f, centerY + 5.0f), ImVec2(playerX + 4.0f, centerY + 5.0f), GOLD, 1.5f);
draw->AddText(ImGui::GetFont(), 12.0f, ImVec2(x1 + 33.0f, y1 + 5.0f), GREY, "PLAYERS");
char enemyText[16];
sprintf(enemyText, "%d", totalEnemies);
draw->AddText(ImGui::GetFont(), 20.0f, ImVec2(x1 + 78.0f, y1 + 5.0f), GOLD, enemyText);
draw->AddCircleFilled(ImVec2(cx, centerY), 3.0f, GOLD);
draw->AddCircle(ImVec2(cx, centerY), 6.0f, GOLD_DARK, 24, 1.0f);
char botText[16];
sprintf(botText, "%d", totalBots);
draw->AddText(ImGui::GetFont(), 20.0f, ImVec2(x2 - 91.0f, y1 + 5.0f), GOLD, botText);
draw->AddText(ImGui::GetFont(), 12.0f, ImVec2(x2 - 66.0f, y1 + 5.0f), GREY, "BOTS");
float botX = x2 - 18.0f;
draw->AddCircleFilled(ImVec2(botX, centerY), 10.0f, BG2);
draw->AddCircle(ImVec2(botX, centerY), 10.0f, GOLD, 24, 1.0f);
draw->AddRect(ImVec2(botX - 4.0f, centerY - 4.0f), ImVec2(botX + 4.0f, centerY + 4.0f), GOLD, 1.0f, 0, 1.0f);
draw->AddLine(ImVec2(botX, centerY - 4.0f), ImVec2(botX, centerY - 7.0f), GOLD, 1.0f);
draw->AddCircleFilled(ImVec2(botX, centerY - 7.5f), 1.0f, GOLD);
draw->AddCircleFilled(ImVec2(botX - 1.8f, centerY - 1.0f), 0.8f, GOLD);
draw->AddCircleFilled(ImVec2(botX + 1.8f, centerY - 1.0f), 0.8f, GOLD);
draw->AddRectFilled(ImVec2(x1 + 20.0f, y2 - 2.0f), ImVec2(x1 + 55.0f, y2), GOLD_DARK, 1.0f);
draw->AddRectFilled(ImVec2(x2 - 55.0f, y2 - 2.0f), ImVec2(x2 - 20.0f, y2), GOLD_DARK, 1.0f);
}
<\ @VoidCoreMods
<\ @VoidCoreMods | 230 |
| 7 | COUNTER | 225 |
| 8 | 🤖 TELEGRAM AUTO REPOST BOT — JUST ₹299 🔥
Stop editing forwarded posts manually.
Forward any post to your private bot and let the system handle the rest automatically. ⚡
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✅ Removes Forwarded From attribution
✅ Reposts as a fresh post on your channel
✅ Automatically replaces old @usernames
✅ Replaces Telegram channel links
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📩 DM @MahaKAAL007e TO BUY
⚡ Setup once. Forward. Clean. Publish. | 21 |
| 9 | LoraAiClient_1.0.4.apk | 346 |
| 10 | Sin texto... | 337 |
| 11 | This is Total Open Source of Bbox SDK Panel
Enjoy Share No credit ❤️ | 305 |
| 12 | This is Akshit SDK Core Panel ( Red Theme Pvt Panel )
Today leaking
The Features Are :-
Key Generation
Warning: Always set the device limit to Unlimited.
Key Management, Extend, Edit Limits, View Packages and Their App Names.
Server Settings
Separated by Tenant Isolation.
Manage Online/Offline Server Status
with Custom Messages and Manage Server Notifications.
API Response: Give your AI response in api/connect.php.
Referral and Team Management
You can view your Admin and Reseller keys and block them.
Create referrals for Admins and Resellers.
Tenant System
You can create unlimited SDK Panels in one panel using the Tenant System, which helps users separate environments. Each tenant has its own Owner, Admins, Resellers, Keys, and API. All data is completely separated by Tenant Code.
The tenant can be managed using the default admin account provided in the default SQL.
Tenant Code: AKSHIT001 Username: admin Password: admin123 | 314 |
| 13 | PUBGM LIGHT APK 4.6
FINEL RELEASE
DATE 09 OCTOBER V4.7
NO NEED OBB ALL LOW
AND HIGH DEVICE SUPPORT | 325 |
| 14 | 🎇𝗣𝗨𝗕𝗚𝗠 𝗙𝗟𝗔𝗦𝗛 64𝐁𝐢𝐭 𝐄𝐱𝐭𝐞𝐫𝐧𝐚𝐥 𝐎𝐟𝐟𝐬𝐞𝐭 4.6.1
(𝐔𝐩𝐝𝐚𝐭𝐞 𝐘𝐨𝐮𝐫 𝐒𝐨𝐜𝐤 𝐄𝐬𝐩 - 𝐁𝐮𝐥𝐥𝐞𝐭 𝐓𝐫𝐚𝐜𝐤)
constexpr uintptr_t GNames = 0xF06B820;
constexpr uintptr_t GWorld = 0xF5FE078;
constexpr uintptr_t GlobalPatch = 0x7040670;
constexpr uintptr_t TargetFunction = 0x7040C8C;
constexpr uintptr_t loadbufferx_Ptr = 0xB75FE3C;
constexpr uintptr_t lua_pcall_Ptr = 0xB73BA00;
constexpr uintptr_t Lua::sub_Ptr = 0xC4854EC;
constexpr uintptr_t lua_tostring_Ptr = 0xB739E20;
𝐓𝐎𝐎𝐋 𝐁𝐘:- @Manish8x
https://t.me/+Sg816gcSeAgzOWY1
https://t.me/+Sg816gcSeAgzOWY1
https://t.me/+Sg816gcSeAgzOWY1 | 341 |
| 15 | 𝐏𝐮𝐛𝐠𝐦 𝐅𝐥𝐚𝐬𝐡 4.6.1 𝐋𝐮𝐚 𝐎𝐟𝐟𝐬𝐞𝐭 𝐱64
#define luaL_loadbufferx_Ptr_Offset: 0xB75FE3C
#define lua_pcall_Ptr_Offset: 0xB73BA00
#define Lua::sub_Ptr_Offset: 0xC4854EC
#define lua_tostring_Ptr_Offset: 0xB739E20
;
𝐅𝐢𝐧𝐝 𝐁𝐲:- @Manish8x
https://t.me/+Sg816gcSeAgzOWY1
https://t.me/+Sg816gcSeAgzOWY1
https://t.me/+Sg816gcSeAgzOWY1 | 295 |
| 16 | https://t.me/SGYYDS886 | 1 |
| 17 | // 0.1-second reload. Don't set this to 0: the engine has logic that advances animations based on time ratios,
// so setting it to 0 causes a division-by-zero error—basically asking for a crash.
Gun->ReloadDurationStart = 0.10f;
Gun->ReloadDurationStartTactical = 0.10f;
Gun->ReloadDurationLoop = 0.10f;
Gun->ReloadDurationEnd = 0.10f;
Gun->ReloadTime = 0.10f;
Gun->ReloadTimeTactical = 0.10f;
Gun->ReloadTimeMagOut = 0.05f;
Gun->ReloadTimeMagOutTactical = 0.05f;
Gun->ReloadTimeMagIn = 0.05f;
Gun->ReloadTimeMagInTactical = 0.05f; | 297 |
| 18 | // 0.1-second reload. Don't set this to 0: the engine has logic that advances animations based on time ratios,
// so setting it to 0 causes a division-by-zero error—basically asking for a crash.
Gun->ReloadDurationStart = 0.10f;
Gun->ReloadDurationStartTactical = 0.10f;
Gun->ReloadDurationLoop = 0.10f;
Gun->ReloadDurationEnd = 0.10f;
Gun->ReloadTime = 0.10f;
Gun->ReloadTimeTactical = 0.10f;
Gun->ReloadTimeMagOut = 0.05f;
Gun->ReloadTimeMagOutTactical = 0.05f;
Gun->ReloadTimeMagIn = 0.05f;
Gun->ReloadTimeMagInTactical = 0.05f;
Ask an AI how to use this yourself 🧐 | 1 |
| 19 | // 0.1-second reload. Don't set this to 0: the engine has logic that advances animations based on time ratios, // so setting it to 0 causes a division-by-zero error—basically asking for a crash. Gun->ReloadDurationStart = 0.10f; Gun->ReloadDurationStartTactical = 0.10f; Gun->ReloadDurationLoop = 0.10f; Gun->ReloadDurationEnd = 0.10f; Gun->ReloadTime = 0.10f; Gun->ReloadTimeTactical = 0.10f; Gun->ReloadTimeMagOut = 0.05f; Gun->ReloadTimeMagOutTactical = 0.05f; Gun->ReloadTimeMagIn = 0.05f; Gun->ReloadTimeMagInTactical = 0.05f; Ask an AI how to use this yourself 🧐 | 1 |
| 20 | +1 𝗣𝗨𝗕𝗚 𝗙𝗟𝗔𝗦𝗛 4.6.1
https://t.me/+Sg816gcSeAgzOWY1
https://t.me/+Sg816gcSeAgzOWY1
https://t.me/+Sg816gcSeAgzOWY1 | 373 |
