ch
Feedback
SRC CLUB

SRC CLUB

关闭频道

🚀 WELCOME TO THE SRC CLUB 🚀 Welcome to the underground hub for the craziest SRC uploads and Lua codes on Telegram. ​📁 Source Codes 📜 Custom Lua Scripts 🛠️ Exclusive Developer Tools ⚡ ...and many more premium drops you won't find anywhere else! ​

显示更多
未指定国家未指定类别
730
订阅者
+324 小时
-47 天
-630 天

数据加载中...

相似频道
无数据
有任何问题?请刷新页面或联系我们的客服。
标签云
无数据
有任何问题?请刷新页面或联系我们的客服。
进出提及
---
---
---
---
---
---
吸引订阅者
9月 '26
九月 '26
+752
在5个频道中
日期
订阅者增长
提及
频道
29 九月+2
28 九月+5
27 九月0
26 九月+1
25 九月+1
24 九月+2
23 九月+1
22 九月+1
21 九月+1
20 九月0
19 九月+1
18 九月+3
频道帖子
If anyone have : luaL_loadbufferx_Ptr_Offset Then please send me @MahaKAAL007e

2
🛡 9 Rᴇᴘᴏʀᴛs (Sᴘᴀᴍ) ᴀʀᴇ Bʟᴏᴄᴋᴇᴅ ʙʏ @copyright_infrigment_sav_bot ✅ Yᴏᴜʀ Cʜᴀɴɴᴇʟ ɪs Sᴀᴠᴇᴅ Fʀᴏᴍ Rᴇᴘᴏʀᴛs ɪɴ Lᴀsᴛ 24 Hᴏᴜʀs.
45
3
0 Rᴇᴘᴏʀᴛs ᴀʀᴇ Bʟᴏᴄᴋᴇᴅ ʙʏ @teleprotectorbot 937 Cʜᴀɴɴᴇʟs ᴀʀᴇ Sᴀᴠᴇᴅ Fʀᴏᴍ Rᴇᴘᴏʀᴛs ɪɴ Lᴀsᴛ 24 Hᴏᴜʀs
15
4
🛡 9 Rᴇᴘᴏʀᴛs (Vɪᴏʟᴇɴᴄᴇ) ᴀʀᴇ Bʟᴏᴄᴋᴇᴅ ʙʏ @copyright_infrigment_sav_bot ✅ Yᴏᴜʀ Cʜᴀɴɴᴇʟ ɪs Sᴀᴠᴇᴅ Fʀᴏᴍ Rᴇᴘᴏʀᴛs ɪɴ Lᴀsᴛ 24 Hᴏᴜʀs.
88
5
⚡Pʀᴏᴛᴇᴄᴛɪᴏɴ Aᴄᴛɪᴠᴀᴛᴇᴅ⚡ ✨Yᴏᴜʀ Cʜᴀɴɴᴇʟ ɪs Nᴏᴡ Pʀᴏᴛᴇᴄᴛᴇᴅ Fʀᴏᴍ Rᴇᴘᴏʀᴛs & Cᴏᴘʏʀɪɢʜᴛ Bᴀɴs✨ 🛡 @teleprotectorbot
124
6
if (TotalEnemy) { ImDrawList* draw = ImGui::GetForegroundDrawList(); float cx = glWidth * 0.5f; const float boxW = 220.0f; const float boxH = 37.0f; float x1 = cx - boxW * 0.5f; float y1 = 34.0f; float x2 = cx + boxW * 0.5f; float y2 = y1 + boxH; ImU32 BG = IM_COL32(5, 5, 6, 235); ImU32 BG2 = IM_COL32(15, 15, 17, 255); ImU32 GOLD = IM_COL32(255, 195, 35, 255); ImU32 GOLD_DARK = IM_COL32(150, 100, 8, 255); ImU32 WHITE = IM_COL32(245, 245, 245, 255); ImU32 GREY = IM_COL32(170, 170, 170, 255); draw->AddRectFilled(ImVec2(x1 + 2.0f, y1 + 3.0f), ImVec2(x2 + 2.0f, y2 + 3.0f), IM_COL32(0, 0, 0, 140), 8.0f); draw->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), BG, 8.0f); draw->AddRect(ImVec2(x1, y1), ImVec2(x2, y2), GOLD_DARK, 8.0f, 0, 1.4f); draw->AddRectFilled(ImVec2(x1 + 25.0f, y1), ImVec2(x1 + 75.0f, y1 + 2.0f), GOLD, 1.0f); draw->AddRectFilled(ImVec2(x2 - 75.0f, y1), ImVec2(x2 - 25.0f, y1 + 2.0f), GOLD, 1.0f); float playerX = x1 + 18.0f; float centerY = y1 + boxH * 0.5f; draw->AddCircleFilled(ImVec2(playerX, centerY), 10.0f, BG2); draw->AddCircle(ImVec2(playerX, centerY), 10.0f, GOLD, 24, 1.0f); draw->AddCircleFilled(ImVec2(playerX, centerY - 3.0f), 2.7f, GOLD); draw->AddLine(ImVec2(playerX - 4.0f, centerY + 5.0f), ImVec2(playerX + 4.0f, centerY + 5.0f), GOLD, 1.5f); draw->AddText(ImGui::GetFont(), 12.0f, ImVec2(x1 + 33.0f, y1 + 5.0f), GREY, "PLAYERS"); char enemyText[16]; sprintf(enemyText, "%d", totalEnemies); draw->AddText(ImGui::GetFont(), 20.0f, ImVec2(x1 + 78.0f, y1 + 5.0f), GOLD, enemyText); draw->AddCircleFilled(ImVec2(cx, centerY), 3.0f, GOLD); draw->AddCircle(ImVec2(cx, centerY), 6.0f, GOLD_DARK, 24, 1.0f); char botText[16]; sprintf(botText, "%d", totalBots); draw->AddText(ImGui::GetFont(), 20.0f, ImVec2(x2 - 91.0f, y1 + 5.0f), GOLD, botText); draw->AddText(ImGui::GetFont(), 12.0f, ImVec2(x2 - 66.0f, y1 + 5.0f), GREY, "BOTS"); float botX = x2 - 18.0f; draw->AddCircleFilled(ImVec2(botX, centerY), 10.0f, BG2); draw->AddCircle(ImVec2(botX, centerY), 10.0f, GOLD, 24, 1.0f); draw->AddRect(ImVec2(botX - 4.0f, centerY - 4.0f), ImVec2(botX + 4.0f, centerY + 4.0f), GOLD, 1.0f, 0, 1.0f); draw->AddLine(ImVec2(botX, centerY - 4.0f), ImVec2(botX, centerY - 7.0f), GOLD, 1.0f); draw->AddCircleFilled(ImVec2(botX, centerY - 7.5f), 1.0f, GOLD); draw->AddCircleFilled(ImVec2(botX - 1.8f, centerY - 1.0f), 0.8f, GOLD); draw->AddCircleFilled(ImVec2(botX + 1.8f, centerY - 1.0f), 0.8f, GOLD); draw->AddRectFilled(ImVec2(x1 + 20.0f, y2 - 2.0f), ImVec2(x1 + 55.0f, y2), GOLD_DARK, 1.0f); draw->AddRectFilled(ImVec2(x2 - 55.0f, y2 - 2.0f), ImVec2(x2 - 20.0f, y2), GOLD_DARK, 1.0f); } <\ @VoidCoreMods <\ @VoidCoreMods
230
7
COUNTER
COUNTER
225
8
🤖 TELEGRAM AUTO REPOST BOT — JUST ₹299 🔥 Stop editing forwarded posts manually. Forward any post to your private bot and let the system handle the rest automatically. ⚡ ✨ FEATURES ✅ Removes Forwarded From attribution ✅ Reposts as a fresh post on your channel ✅ Automatically replaces old @usernames ✅ Replaces Telegram channel links ✅ Adds your own username automatically ✅ Supports Text, Photos, Videos, GIFs & Files ✅ Google Sheet control panel ✅ Custom replacement rules ✅ Owner-only access 🔐 💰 INTRODUCTORY PRICE — ₹299 ONLY Perfect for Telegram channel owners who regularly repost content and want to save time. 📩 DM @MahaKAAL007e TO BUY ⚡ Setup once. Forward. Clean. Publish.
21
9
LoraAiClient_1.0.4.apk
346
10
+1
没有文字...
337
11
This is Total Open Source of Bbox SDK Panel Enjoy Share No credit ❤️
305
12
This is Akshit SDK Core Panel ( Red Theme Pvt Panel ) Today leaking The Features Are :- Key Generation Warning: Always set th
This is Akshit SDK Core Panel ( Red Theme Pvt Panel ) Today leaking The Features Are :- Key Generation Warning: Always set the device limit to Unlimited. Key Management, Extend, Edit Limits, View Packages and Their App Names. Server Settings Separated by Tenant Isolation. Manage Online/Offline Server Status with Custom Messages and Manage Server Notifications. API Response: Give your AI response in api/connect.php. Referral and Team Management You can view your Admin and Reseller keys and block them. Create referrals for Admins and Resellers. Tenant System You can create unlimited SDK Panels in one panel using the Tenant System, which helps users separate environments. Each tenant has its own Owner, Admins, Resellers, Keys, and API. All data is completely separated by Tenant Code. The tenant can be managed using the default admin account provided in the default SQL. Tenant Code: AKSHIT001 Username: admin Password: admin123
314
13
PUBGM LIGHT APK 4.6 FINEL RELEASE DATE 09 OCTOBER V4.7 NO NEED OBB ALL LOW AND HIGH DEVICE SUPPORT
325
14
🎇𝗣𝗨𝗕𝗚𝗠 𝗙𝗟𝗔𝗦𝗛 64𝐁𝐢𝐭 𝐄𝐱𝐭𝐞𝐫𝐧𝐚𝐥 𝐎𝐟𝐟𝐬𝐞𝐭 4.6.1 (𝐔𝐩𝐝𝐚𝐭𝐞 𝐘𝐨𝐮𝐫 𝐒𝐨𝐜𝐤 𝐄𝐬𝐩 - 𝐁𝐮𝐥𝐥𝐞𝐭 𝐓
🎇𝗣𝗨𝗕𝗚𝗠 𝗙𝗟𝗔𝗦𝗛 64𝐁𝐢𝐭 𝐄𝐱𝐭𝐞𝐫𝐧𝐚𝐥 𝐎𝐟𝐟𝐬𝐞𝐭 4.6.1 (𝐔𝐩𝐝𝐚𝐭𝐞 𝐘𝐨𝐮𝐫 𝐒𝐨𝐜𝐤 𝐄𝐬𝐩 - 𝐁𝐮𝐥𝐥𝐞𝐭 𝐓𝐫𝐚𝐜𝐤) constexpr uintptr_t GNames = 0xF06B820; constexpr uintptr_t GWorld = 0xF5FE078; constexpr uintptr_t GlobalPatch = 0x7040670; constexpr uintptr_t TargetFunction = 0x7040C8C; constexpr uintptr_t loadbufferx_Ptr = 0xB75FE3C; constexpr uintptr_t lua_pcall_Ptr = 0xB73BA00; constexpr uintptr_t Lua::sub_Ptr = 0xC4854EC; constexpr uintptr_t lua_tostring_Ptr = 0xB739E20; 𝐓𝐎𝐎𝐋 𝐁𝐘:- @Manish8x https://t.me/+Sg816gcSeAgzOWY1 https://t.me/+Sg816gcSeAgzOWY1 https://t.me/+Sg816gcSeAgzOWY1
341
15
𝐏𝐮𝐛𝐠𝐦 𝐅𝐥𝐚𝐬𝐡 4.6.1 𝐋𝐮𝐚 𝐎𝐟𝐟𝐬𝐞𝐭 𝐱64 #define luaL_loadbufferx_Ptr_Offset: 0xB75FE3C #define lua_pcall_Ptr_Off
𝐏𝐮𝐛𝐠𝐦 𝐅𝐥𝐚𝐬𝐡 4.6.1 𝐋𝐮𝐚 𝐎𝐟𝐟𝐬𝐞𝐭 𝐱64 #define luaL_loadbufferx_Ptr_Offset: 0xB75FE3C #define lua_pcall_Ptr_Offset: 0xB73BA00 #define Lua::sub_Ptr_Offset: 0xC4854EC #define lua_tostring_Ptr_Offset: 0xB739E20 ; 𝐅𝐢𝐧𝐝 𝐁𝐲:- @Manish8x https://t.me/+Sg816gcSeAgzOWY1 https://t.me/+Sg816gcSeAgzOWY1 https://t.me/+Sg816gcSeAgzOWY1
295
16
https://t.me/SGYYDS886
1
17
// 0.1-second reload. Don't set this to 0: the engine has logic that advances animations based on time ratios, // so setting it to 0 causes a division-by-zero error—basically asking for a crash. Gun->ReloadDurationStart = 0.10f; Gun->ReloadDurationStartTactical = 0.10f; Gun->ReloadDurationLoop = 0.10f; Gun->ReloadDurationEnd = 0.10f; Gun->ReloadTime = 0.10f; Gun->ReloadTimeTactical = 0.10f; Gun->ReloadTimeMagOut = 0.05f; Gun->ReloadTimeMagOutTactical = 0.05f; Gun->ReloadTimeMagIn = 0.05f; Gun->ReloadTimeMagInTactical = 0.05f;
297
18
// 0.1-second reload. Don't set this to 0: the engine has logic that advances animations based on time ratios, // so setting it to 0 causes a division-by-zero error—basically asking for a crash. Gun->ReloadDurationStart = 0.10f; Gun->ReloadDurationStartTactical = 0.10f; Gun->ReloadDurationLoop = 0.10f; Gun->ReloadDurationEnd = 0.10f; Gun->ReloadTime = 0.10f; Gun->ReloadTimeTactical = 0.10f; Gun->ReloadTimeMagOut = 0.05f; Gun->ReloadTimeMagOutTactical = 0.05f; Gun->ReloadTimeMagIn = 0.05f; Gun->ReloadTimeMagInTactical = 0.05f; Ask an AI how to use this yourself 🧐
1
19
// 0.1-second reload. Don't set this to 0: the engine has logic that advances animations based on time ratios, // so setting it to 0 causes a division-by-zero error—basically asking for a crash. Gun->ReloadDurationStart = 0.10f; Gun->ReloadDurationStartTactical = 0.10f; Gun->ReloadDurationLoop = 0.10f; Gun->ReloadDurationEnd = 0.10f; Gun->ReloadTime = 0.10f; Gun->ReloadTimeTactical = 0.10f; Gun->ReloadTimeMagOut = 0.05f; Gun->ReloadTimeMagOutTactical = 0.05f; Gun->ReloadTimeMagIn = 0.05f; Gun->ReloadTimeMagInTactical = 0.05f; Ask an AI how to use this yourself 🧐
1
20
+1
𝗣𝗨𝗕𝗚 𝗙𝗟𝗔𝗦𝗛 4.6.1 https://t.me/+Sg816gcSeAgzOWY1 https://t.me/+Sg816gcSeAgzOWY1 https://t.me/+Sg816gcSeAgzOWY1
373