One Store
One Store β CS2 boβyicha eng yirik skin oldi-sotdi kanali π§βπ» π€ Hamkorimiz: @onepc Sizning skinlarizni ham sotib olamiz π«±π»βπ«²πΌ β’ Insof bilan hammasi β’ Ishonchli β’ Tezkor (24/7) π» Hammasi siz uchun! β Savollar boβyicha: @onestore_admin
Show moreπ Analytical overview of Telegram channel One Store
Channel One Store (@onepcstore) is an active participant. Currently, the community unites 23 048 subscribers, ranking 3 855 in the Games category and 3 471 in the Uzbekistan region.
π Audience metrics and dynamics
Since its creation on Π½Π΅Π²ΡΠ΄ΠΎΠΌΠΎ, the project has demonstrated rapid growth, gathering an audience of 23 048 subscribers.
According to the latest data from 26 August, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -523 over the last 30 days and by 125 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 17.72%. Within the first 24 hours after publication, content typically collects 13.76% reactions from the total number of subscribers.
- Post reach: On average, each post receives 4 084 views. Within the first day, a publication typically gains 3 171 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 24.
- Thematic interests: Content is focused on key topics such as narx, printstream, kukri, eagle, ak-47.
π Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
βOne Store β CS2 boβyicha eng yirik skin oldi-sotdi kanali π§βπ»
π€ Hamkorimiz: @onepc
Sizning skinlarizni ham sotib olamiz π«±π»βπ«²πΌ
β’ Insof bilan hammasi
β’ Ishonchli
β’ Tezkor (24/7)
π» Hammasi siz uchun!
β Savollar boβyicha: @onestore_adminβ
Thanks to the high frequency of updates (latest data received on 27 August, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
