π5 π¦πππ π―π ππππ§ππ§π’π₯ & ππ¨π¦π§ π π π
AKKAUNTπ€SAVDO KANALGA HUSHπKELIBSIZ BOSH ADMIN: @K5_RESALLER π§βπ» KANALIMIZ ADMINLARI ROYXATI : @K5_STAFFβ ISBOT KANAL @K5_ISBOT KELISHILGANπ€SAVDO ATMEN BOLMAYDIβ HAMKORLARIMIZπ§βπ» @dictatorpm @justme_madiy
Show moreπ Analytical overview of Telegram channel π5 π¦πππ π―π ππππ§ππ§π’π₯ & ππ¨π¦π§ π π π
Channel π5 π¦πππ π―π ππππ§ππ§π’π₯ & ππ¨π¦π§ π π π is an active participant. Currently, the community unites 10 015 subscribers, ranking 9 138 in the Games category and 8 011 in the Uzbekistan region.
π Audience metrics and dynamics
Since its creation on Π½Π΅Π²ΡΠ΄ΠΎΠΌΠΎ, the project has demonstrated rapid growth, gathering an audience of 10 015 subscribers.
According to the latest data from 08 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 304 over the last 30 days and by 63 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 4.91%. Within the first 24 hours after publication, content typically collects 4.59% reactions from the total number of subscribers.
- Post reach: On average, each post receives 470 views. Within the first day, a publication typically gains 440 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 3.
- Thematic interests: Content is focused on key topics such as mif, lvl, setla, otziv, lednik.
π Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
βAKKAUNTπ€SAVDO KANALGA
HUSHπKELIBSIZ
BOSH ADMIN: @K5_RESALLER π§βπ»
KANALIMIZ ADMINLARI ROYXATI : @K5_STAFFβ
ISBOT KANAL @K5_ISBOT
KELISHILGANπ€SAVDO ATMEN BOLMAYDIβ
HAMKORLARIMIZπ§βπ» @dictatorpm @justme_madiyβ
Thanks to the high frequency of updates (latest data received on 09 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
