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| Date | Subscriber Growth | Mentions | Channels | |
| 10 February | +23 | |||
| 09 February | +11 | |||
| 08 February | +29 | |||
| 07 February | +8 | |||
| 06 February | +18 | |||
| 05 February | +32 | |||
| 04 February | +47 | |||
| 03 February | +39 | |||
| 02 February | +42 | |||
| 01 February | +98 |
Channel Posts
| 2 | 权威解读15万=15万星琼
合情合理 | 5 924 |
| 3 | 我草,还有数值膨胀
15万怎么能变成150万的?🤣 | 5 779 |
| 4 | 一个个都恨内鬼,结果发内鬼频道的消息到国内平台比谁都快 | 766 |
| 5 | 关于妮可少女被起诉的文档的中文翻译 | 7 502 |
| 6 | 以下是文档的中文翻译.pdf | 7 578 |
| 7 | 如果你看到创体服视频,想只抽一只爻光的话,是没什么作用的。
用他们说的爻光进红a队举例
测试结果红A一箭15w爻光附伤2w*2。
看起来各种稀有乘区提升很大是吧?实际上带停云一箭已经21w了,还有1.5w附伤。那有人又要说了,爻光的阿哈时刻也有伤害啊,那频率比得上缇宝吗?180能量的大招得跑多久才能攒的出来? | 12 180 |
| 8 | 原神不牛逼🥲 | 14 618 |
| 9 | 完整说一下的话,法尔伽E是持续12CD16,重击卡肉会延长这个12,导致结束的时候下一个16已经刷新了,效果和莱欧斯利一命差不多
但并不能多打强化E,多强化E是要重云的
普通E刷新也就对单通有用
因为你多开一个普通E,下个循环就炸了
[GI 6.4] Varka E Mechanic Deep Dive
To break it down fully: Varka’s E has a 12s duration with a 16s cooldown. Hitlag from his charged attacks extends the 12s duration, so by the time it ends, the next 16s CD is already reset—this effect is pretty much the same as Neuvillette’s C1.
That said, it doesn’t let you cast more Enhanced Es; extra Enhanced Es only work with Chongyun.
This normal E reset is only useful for solo runs,
because casting an extra normal E will completely mess up your next rotation. | 12 488 |
| 10 | [GI6.4]法尔伽的一些实战发现
由于法尔伽重击卡肉,所以会延长e的持续时间,实战一个循环是极限4E,最后一个e是普通e,卡肉刚好到普通e刷新,目前拉表全是按3e算的
[GI 6.4] Varka Practical Finds
Varka’s charged attacks cause hitlag, which extends his E duration. You can squeeze a max of 4 Es in one full rotation in actual play— the last one’s a normal E, since hitlag lines up perfectly with the normal E’s cooldown reset. All current damage calcs only factor in 3Es for now. | 12 288 |
| 11 | 补充一条 仅从输出方式而言我觉得玆白像是赛诺 长轴一直aaaa且有特殊e
Addendum: In terms of damage output alone, Zibai feels just like Cyno—spamming normal attacks nonstop for long rotations with a unique Elemental Skill. | 14 067 |
| 12 | 玆白使用快报
手感轻飘飘的像策划老冯飞天
索敌距离短过策划jb
Zibai Quick Review
Feels floaty as dev Old Feng soaring through the air
Targeting range shorter than dev Feng's dick | 14 262 |
| 13 | 快讯 多个leak频道和群被大量机器人入侵炸群 沉痛悼管
Breaking: Multiple leak channels and groups hit by mass bot raids & spamming. Rest in peace, mods. | 15 845 |
| 14 | 非常抱歉给大家造成了困扰,我们频道主要内容一直都是如简介所写的,主要分享强度向内容以及乐子,内鬼消息其实占比不高,往后不被证实的铁道内鬼内容将不会再发。
再次道歉喵 | 5 061 |
| 15 | That info was actually just my speculation, and I failed to label it as such—this is entirely my fault.
In fact, the three team comp paths are pretty obvious, so let me walk you through my reasoning. I originally planned to talk about this in my Yaoguang and Huohua pull guide, so I might as well cover it here instead.
Yaoguang’s kit seems important on the surface, but it’s really not. Anyone who’s played other turn-based games should know that Hypercarry teams that build up team resources for a big burst aren’t unique to Honkai: Star Rail. There’s definitely more than one character that can synergize with Aha (or to put it another way, Yaoguang isn’t a hard requirement for the final team comp), and her rotation is genuinely clunky. Pairing her with Huohua just doesn’t make sense—all of Huohua’s test server changes are designed to make her support the entire team, so the answer is clear: Huohua is definitely meant to be a support for the anniversary 5-star DPS. Let’s be real, HSR has a history of pre-release hype that doesn’t deliver—we already saw this in 2.7. Back then, everyone thought Sunday’s core mechanic would make Xiade insanely strong when paired together, and how did that turn out? So if Yaoguang isn’t the anniversary DPS, where else can she fit? The only other option is the remaining Nihility character.
HSR’s mid-cycle characters (those in x.4 versions) are almost all designed to carry a team on their own—this goes without saying, as we’ve seen plenty of precedents for this already. | 17 292 |
| 16 | 那条消息确实是我的猜测,我没标明,确实是我的问题。
其实三个路线这个东西其实挺明显的,我讲一下我推测的过程,原本我想在爻光和火花抽取建议里面讲的,那就干脆移到这边了。
爻光给的东西其实看似很重要,其实并不重要,玩过其他回合制游戏的人应该都知道,这种攒全队资源,然后一下打出伤害的队伍,并不只有铁道有,能拉阿哈的角色肯定不止一个(或者说最终的队伍并不刚需),而且爻光循环是真的很便秘。跟火花组队逻辑是有问题的,火花测试服的改动都是为了火花给整个队伍服务的,那么答案就很明显了火花肯定给一位周年庆大c服务的。按照铁道的尿性,售前诈骗2.7就有先例,星期日当时都在猜测这么关键的机制给遐蝶肯定很强,结果呢?那爻光去不了周年庆大c的位置能去哪里呢?那只能去剩下的一个欢愉角色了。
铁道中期(x.4版本)的角色基本都是单带一路的,这个就不需要我过多解释了,这都是有先例的。 | 16 549 |
| 17 | 非常抱歉给大家造成了困扰,我们频道主要内容一直都是如简介所写的,主要分享强度向内容以及乐子,内鬼消息其实占比不高,往后不被证实的铁道内鬼内容将不会再发。
再次道歉喵 | 3 272 |
| 18 | We sincerely apologize for the trouble we’ve caused everyone. As stated in our channel description, our main content has always been sharing meta-focused analysis and fun stuff, with insider leaks making up only a small portion of our posts. Moving forward, we will no longer publish unconfirmed Honkai: Star Rail insider information.
We apologize again, meow 🐱 | 17 380 |
| 19 | 😱 | 16 636 |
| 20 | [GI] Varka Pull Guide for Version 6.4
Let’s start with some obvious nonsense you all know – meta chasers can skip this part right away. It’s not just about power level; Version 6.4 has extremely limited resources, so you need to be cautious with every pull. If you’re a simp/xp player, the rest is for you.
First off, C0 Varka & C0 Durin is a must. The priority for further constellations/weapon pulls is as follows: Varka’s Signature Weapon → C2 Varka → C2 Durin → C6 Varka.
Why not recommend C6 Durin?
The power spike is negligible. Durin’s C6 would be way more valuable only if Nicole can stack more defense shred buffs.
And seriously, why does C0 Durin only offer a 35% RES shred as a support? What’s the deal with that?
Why is Venti nowhere to be seen?
C0 Venti only gives a 10% overall boost compared to other Anemo supports, and his constellations offer pitiful value: 50% on-field DMG Bonus, 25% Anemo DMG Bonus, 15 Pyro Energy Recharge, 44% Anemo RES Shred, 20% Pyro RES Shred – the gains are abysmal. Going through all that trouble is worse than investing in Varka, Durin and Nicole instead. Having Venti as Varka’s teammate just adds insult to injury, like rubbing salt in the wound when you’re already suffering.
How to salvage the Ars Magna Team?
With a C0 Anemo support (yet to come) + C0 Nicole, the team gets a 40% boost compared to the Venti-Bennett combo – and the best part is, all support buffs apply to the entire team. This way, a full C0 Ars Magna Team can hit around 180k+ total DPS (140k from Varka, 40k from Durin; the rest depends on future teammates). Right now, a Varka team with the same constellation/weapon investment can’t keep up with the Moon Electro-Charged Team in terms of DPS.
Notably, there’s hope for new Ars Magna Team members in Version 6.6 – Lorenz can’t save Varka, though. | 14 939 |
