StandFade
При вступлении в канал = пройдите антибот проверку. Данный проект не является коммерческим, и все тестирования проходят на изолированной виртуальной машине Поддержка: @standfade_manager Жалобы: @fadeban Переходник: @standfade
Show more📈 Analytical overview of Telegram channel StandFade
Channel StandFade in the Russian language segment is an active participant. Currently, the community unites 19 007 subscribers, ranking 4 826 in the Games category and 34 762 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 19 007 subscribers.
According to the latest data from 02 November, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 3 049 over the last 30 days and by 92 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 40.70%. Within the first 24 hours after publication, content typically collects 18.28% reactions from the total number of subscribers.
- Post reach: On average, each post receives 7 689 views. Within the first day, a publication typically gains 3 453 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 91.
- Thematic interests: Content is focused on key topics such as активация, stattrack, akr, скины, necromancer.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“При вступлении в канал = пройдите антибот проверку.
Данный проект не является коммерческим, и все тестирования проходят на изолированной виртуальной машине
Поддержка: @standfade_manager
Жалобы: @fadeban
Переходник: @standfade”
Thanks to the high frequency of updates (latest data received on 03 November, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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