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๐—ฉ๐—”๐—Ÿ๐—œ ๐— ๐—ข๐——๐—ฆ ๐Ÿ’€

๐—ฉ๐—”๐—Ÿ๐—œ ๐— ๐—ข๐——๐—ฆ ๐Ÿ’€

Closed channel

โš ๏ธ Disclaimer: โš ๏ธ For any queries, promos, or support, hit up ๐Ÿšฌ @CandyEsport ๐Ÿ‡ฎ๐Ÿ‡ณ (Educational & Entertainment purposes only; no copyright/policy violations intended).

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๐Ÿ“ˆ Analytical overview of Telegram channel ๐—ฉ๐—”๐—Ÿ๐—œ ๐— ๐—ข๐——๐—ฆ ๐Ÿ’€

Channel ๐—ฉ๐—”๐—Ÿ๐—œ ๐— ๐—ข๐——๐—ฆ ๐Ÿ’€ in the English language segment is an active participant. Currently, the community unites 53 496 subscribers, ranking 1 478 in the Games category and 6 711 in the India region.

๐Ÿ“Š Audience metrics and dynamics

Since its creation on ะฝะตะฒั–ะดะพะผะพ, the project has demonstrated rapid growth, gathering an audience of 53 496 subscribers.

According to the latest data from 04 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -1 219 over the last 30 days and by 1 096 over the last 24 hours, overall reach remains high.

  • Verification status: Not verified
  • Engagement rate (ER): The average audience engagement rate is 3.18%. Within the first 24 hours after publication, content typically collects 10.18% reactions from the total number of subscribers.
  • Post reach: On average, each post receives 1 692 views. Within the first day, a publication typically gains 5 418 views.
  • Reactions and interaction: The audience actively supports content: the average number of reactions per post is 20.
  • Thematic interests: Content is focused on key topics such as headshot, setup, trendraft, processing, ob53.

๐Ÿ“ Description and content policy

The author describes the resource as a platform for expressing subjective opinions:
โ€œโš ๏ธ Disclaimer: โš ๏ธ For any queries, promos, or support, hit up ๐Ÿšฌ @CandyEsport ๐Ÿ‡ฎ๐Ÿ‡ณ (Educational & Entertainment purposes only; no copyright/policy violations intended).โ€

Thanks to the high frequency of updates (latest data received on 05 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.

53 496
Subscribers
+1 09624 hours
+2847 days
-1 21930 days
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๐Ÿฅ‡ ๐Œแด€า“ษชสแด€s ๐€ษดแด‹ษชแด› ๐‡แดœษดแด›แด‡ส€ ๐Ÿฅ‡ ๐Ÿ”น๐Ÿ”น๐Ÿ”น๐Ÿ”น๐Ÿ”น๐Ÿ”น๐Ÿ”น๐Ÿ”น๐Ÿ”น โž–โž–โž–โž–โž–โž–โž–โž–โž– ๐Ÿ” ๐Œ๐š๐ข๐ง ๐ˆ๐ ๐“๐จ๐จ๐ฅ๐ฌ ๐Ÿ˜ž ๐ƒ๐จ๐ฐ๐ง๐ฅ๐จ๐š๐ ๐Ÿ“ฑ ๐’๐ž๐ญ๐ฎ๐ฉ ๐•๐ข๐๐ž๐จ ๐ŸŽฅ ๐Ÿ˜ž ๐‚๐ฅ๐ข๐œ๐ค ๐“๐จ ๐–๐š๐ญ๐œ๐ก โž–โž–โž–โž–โž–โž–โž–โž–โž– โš ๏ธ ๐๐จ๐ญ๐ž : ๐“๐ก๐ข๐ฌ ๐…๐ฎ๐ฅ๐ฅ ๐๐ซ๐ฎ๐ญ๐š๐ฅ ๐„๐ง๐ฃ๐จ๐ฒ
Dear Telegram Team, Educational IL2CPP/game dev tutorials  โ€ข Open-source tools sharing #research #android #security