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๐—ฉ๐—”๐—Ÿ๐—œ ๐— ๐—ข๐——๐—ฆ ๐Ÿ’€

๐—ฉ๐—”๐—Ÿ๐—œ ๐— ๐—ข๐——๐—ฆ ๐Ÿ’€

Closed channel

PAID MEMBER/ BOT PROMOTION AVILABLE - @CandyEsport ๐Ÿ›กWe do not promote any illegal activities and strictly adhere to Telegram's new rules, ensuring that all discussions and resources in our channel,

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๐Ÿ“ˆ Analytical overview of Telegram channel ๐—ฉ๐—”๐—Ÿ๐—œ ๐— ๐—ข๐——๐—ฆ ๐Ÿ’€

Channel ๐—ฉ๐—”๐—Ÿ๐—œ ๐— ๐—ข๐——๐—ฆ ๐Ÿ’€ in the English language segment is an active participant. Currently, the community unites 52 658 subscribers, ranking 1 492 in the Games category and 7 006 in the India region.

๐Ÿ“Š Audience metrics and dynamics

Since its creation on ะฝะตะฒั–ะดะพะผะพ, the project has demonstrated rapid growth, gathering an audience of 52 658 subscribers.

According to the latest data from 18 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 13 192 over the last 30 days and by -121 over the last 24 hours, overall reach remains high.

  • Verification status: Not verified
  • Engagement rate (ER): The average audience engagement rate is 2.78%. Within the first 24 hours after publication, content typically collects 11.18% reactions from the total number of subscribers.
  • Post reach: On average, each post receives 1 464 views. Within the first day, a publication typically gains 5 886 views.
  • Reactions and interaction: The audience actively supports content: the average number of reactions per post is 15.
  • Thematic interests: Content is focused on key topics such as headshot, setup, trendraft, processing, ob53.

๐Ÿ“ Description and content policy

The author describes the resource as a platform for expressing subjective opinions:
โ€œPAID MEMBER/ BOT PROMOTION AVILABLE - @CandyEsport ๐Ÿ›กWe do not promote any illegal activities and strictly adhere to Telegram's new rules, ensuring that all discussions and resources in our channel,โ€

Thanks to the high frequency of updates (latest data received on 19 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.

52 658
Subscribers
-12124 hours
-1147 days
+13 19230 days
Posts Archive
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