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1 171
PUBG4.6.0正式服64位输出
/*游戏进程: PUBG MOBILE(com.vng.pubgmobile)
ABI架构: 64位
版本/UID: 4.6.0/21530
Cb自身头:0x56CFF0
Cd自身头:0xF5FBFF0
SX:0x56CFF0,0x30,0x4E0
FOV:0x56CFF0,0x30,0x4E4
自身结构体:0x56CFF0,0x30,0x4B8
运动内存页:0x56CFF0,0x30,0x4B8,0x518
人物踏空:0x56CFF0,0x30,0x4B8,0x5E0
8D判断:0x56CFF0,0x30,0x4B8,0x1058
开镜判断:0x56CFF0,0x30,0x4B8,0x1138
微加速:0x56CFF0,0x30,0x4B8,0x1168
开火判断:0x56CFF0,0x30,0x4B8,0x1860
趴下判断:0x56CFF0,0x30,0x4B8,0x1870
人称判断:0x56CFF0,0x30,0x4B8,0x2138
移动判断1:0x56CFF0,0x30,0x4B8,0x28BC
移动判断2:0x56CFF0,0x30,0x4B8,0x28CC
88:0x56CFF0,0x30,0x4B8,0x2E50
60:0x56CFF0,0x30,0x4B8,0x2E54
50:0x56CFF0,0x30,0x4B8,0x2E58
冻结加速:0x56CFF0,0x30,0x4B8,0x518,0xA0
人物灵魂:0x56CFF0,0x30,0x4B8,0x518,0x128
X轴(不是坐标):0x56CFF0,0x30,0x4B8,0x518,0x18C
Y轴(不是坐标):0x56CFF0,0x30,0x4B8,0x518,0x190
Z轴(不是坐标):0x56CFF0,0x30,0x4B8,0x518,0x194
重力:0x56CFF0,0x30,0x4B8,0x518,0x214
上下坡:0x56CFF0,0x30,0x4B8,0x518,0x218
高跳:0x56CFF0,0x30,0x4B8,0x518,0x21C
人物状态:0x56CFF0,0x30,0x4B8,0x518,0x22C
60000:0x56CFF0,0x30,0x4B8,0x518,0x260
8192:0x56CFF0,0x30,0x4B8,0x518,0x268
落地后摇:0x56CFF0,0x30,0x4B8,0x518,0x270
2048:0x56CFF0,0x30,0x4B8,0x518,0x27C
0.05:0x56CFF0,0x30,0x4B8,0x518,0x28C
13680:0x56CFF0,0x30,0x4B8,0x518,0x2B8
7500:0x56CFF0,0x30,0x4B8,0x518,0x2E4
地形1:0x56CFF0,0x30,0x4B8,0x518,0x41C
地形2:0x56CFF0,0x30,0x4B8,0x518,0x420
地形3:0x56CFF0,0x30,0x4B8,0x518,0x424
地形4:0x56CFF0,0x30,0x4B8,0x518,0x428
防卡脚:0x56CFF0,0x30,0x4B8,0x518,0x448
240:0x56CFF0,0x30,0x4B8,0x518,0x610
670:0x56CFF0,0x30,0x4B8,0x518,0xD80
Cd内存广角1: 0x37c03b8 //原值1.0 修改2.5
Xa内存广角: 0xa67300c //原值8.52823212e-21 修改8.47529256e-21
聚点: 0x62dbde0 //原值8.52492339e-21 修改8.47963525e-21
无后: 0x62e08c0 //原值505872704 修改505807840
腰射防抖: 0x676f4c4 //原值-1119030272 修改-1119390720
手臂防抖: 0x610ee30 //原值-1119031648 修改-1119041888
开镜防抖: 0x610ee38 //原值-1119030624 修改-1119043936
除雾: 0x94bf958 //原值-1119851903 修改-721215457
射速: 0x6f7b89c //原值8.53154084e-21 修改8.47963525e-21
射速: 0x8769da4 //原值8.53154084e-21 修改8.47963525e-21
秒趴: 0xae73b50 //原值2.19905707e12 修改8.95671814e-21
NOP加速: 0x602c9d4 //原值506149161 修改-721215457
锁地皮: 0xa675e24 //原值-117270923 修改-721215457
除草除树: 0x8b01808 //原值-1119875082 修改-1119831050
弹孔大小: 0x64f58a8 //原值9.21479445e-21 修改8.57951974e-21
1 171
脚本已结束:
========================================
PUBG Mobile 搜索工具
========================================
[INFO] libUE4基址: 0x725C9F7000
[INFO] 开始采集数据...
========================================
搜索完成!结果如下:
========================================
===== 玩家矩阵偏移 =====
矩阵: 0xB836C64
===== 玩家血甲偏移 =====
玩家血甲: 0x106836B0
===== 载具偏移 =====
载具: 0xFA808DC
===== 开镜状态偏移 =====
开镜状态: 0xFEC6D4C
===== 背包容量偏移 =====
背包容量: 0xF768D4C
===== 投掷物数量偏移 =====
投掷物: 0xF748C58
===== 信号值偏移 =====
信号值: 0x106836B0
扫描全部完成,耗时 15472.0 ms
随便写的工具
1 171
Repost from N/a
脚本已结束:
========================================
PUBG Mobile 搜索工具
========================================
[INFO] libUE4基址: 0x725C9F7000
[INFO] 开始采集数据...
========================================
搜索完成!结果如下:
========================================
===== 玩家矩阵偏移 =====
矩阵: 0xB836C64
===== 玩家血甲偏移 =====
玩家血甲: 0x106836B0
===== 载具偏移 =====
载具: 0xFA808DC
===== 开镜状态偏移 =====
开镜状态: 0xFEC6D4C
===== 背包容量偏移 =====
背包容量: 0xF768D4C
===== 投掷物数量偏移 =====
投掷物: 0xF748C58
===== 信号值偏移 =====
信号值: 0x106836B0
扫描全部完成,耗时 15472.0 ms
随便写的工具
1 171
Repost from [ 源码 ] - ZERO资源分享
偏移量都在文件内
有些有可能变了 变了就用这个这些都修好了
#define GNames_Offset 0x8BE1BFC
#define GUObject_Offset 0xF360880
#define GetActorArray_Offset 0xA98C458
#define Canvas_Map_Offset 0xF243C88
#define ProcessEvent_Offset 0x8E5753C
#define GNativeAndroidApp_Offset 0xF08F3A8
#define LaunchBP_Offset 0x76D3594 //BP追踪
#define ShootBulletInner_Offset 0x6FF841C //Sh追踪
#define UpdateVolleyShootParameters_Offset 0x704C438 //Up追踪
#define LineOfSightTo_Offset 0xA78F734 //掩体判断
#define Engine_Offset_CB 0x56CFF0 //CB自身头
#define Engine_Offset_CD 0xF5FBFF0 //CD自身头
#define Actors_Offset 0xA0
#define PostRender_Offset 0xA895CE4
#define K2_DrawLine_Offset 0xAE91B38
#define K2_DrawText_Offset 0xAE91DC8
#define K2_DrawTextrue_Offset 0xAE91BBC
#define Engine_Offset 0xF621D90 //世界头
#define GName_Offset 0xF08F820
#define World_Offset 0xF621EF0
//是李慕婉呀💤
1 171
Repost from [雨落]资源分享
#define Gname_Offset 0xF08F820
#define World_Offset 0xF621EF8
#define VMatrix_Offset 0xF5FBFF0
#define Vworld_Offset 0xF363570
#define GNames_Offset 0x8BE1BFC
#define GUObject_Offset 0xF360880
#define GEngine_Offset 0xF621D90 //世界头
#define GEngine_Offset 0xF5FBFF0 //自CD头
#define Engine_Offset_CB 0x56CFF0 //自身CB头
#define GetActorArray_Offset 0xA98C458
#define GNativeAndroidApp_Offset 0xF08F3A8
#define ProcessEvent_Offset 0xA4D26AC //Main
#define ProcessEvent_Offset 0x8E5753C //Child
#define Actors_Offset 0xA0
#define PostRer_Offset 0xA895CE4
#define KillMessage_Offset 0x6056B54
#define LaunchBP_Offsets 0x76D3594
#define K2_DrawLine_Offset 0xAE91B38
#define K2_DrawText_Offset 0xAE91DC8
#define K2_DrawTextrue_Offset 0xAE91BBC
#define LineOfSightTo_Offset 0xA78F734
#define UpdateVolleyShootParameters_Offset 0x704C438
#define ShootBulletInner_Offset 0x6FF841C //Shoot
#define eglSwapBuffers 0xD495D50
1 171
Repost from N/a
复活了拜师联系
会的全都交
1.手写UI
2.关于服务器方面的
3.也是关于服务器方面的,比如写机器人,就是写TG机器人那种
4.这个是顶级版的手搓源码
5.反正杂七杂八的我都会
6.ida抓防值比如和平过三方思路什么的
7.想玩加拿大的可以来找我,可以教你们写那种预测算法,还有对接AI,还有自动投注的等等都有源码样式,可以教你们搭建
价格最高128最低28.88
想学的赶紧来我今天会议一起交
@TheHoshinoBot
1 171
Repost from N/a
复活了拜师联系
会的全都交
1.手写UI
2.关于服务器方面的
3.也是关于服务器方面的,比如写机器人,就是写TG机器人那种
4.这个是顶级版的手搓源码
5.反正杂七杂八的我都会
6.ida抓防值比如和平过三方思路什么的
7.想玩加拿大的可以来找我,可以教你们写那种预测算法,还有对接AI,还有自动投注的等等都有源码样式,可以教你们搭建
价格最高128最低28.88
想学的赶紧来我今天会议一起交
@TheHoshinoBot
