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π Educational & Research Purpose Only π Sharing publicly available source code for learning β No selling β No buying β No promotions β οΈ I am not responsible for misuse π For knowledge & awareness only MODs & Kernel Resources.βοΈ
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πππππ ππ 4.4.0 32 ππ‘π 64 πππ
32 πππ§
MemoryPatch::createWithHex("libgcloud.so", 0x104BF4,"00 20 70 47").Modify();// update skip
64 πππ§
MemoryPatch::createWithHex("libgcloud.so", 0x1DD284,"C0 03 5F D6").Modify();// update skip
;120 FPS Unlock --
PATCH_LIB("libUE4.so", "0x587168C", "C0 03 5F D6");
// --- No Recoil -
PATCH_LIB("libUE4.so", "0x58A4E94", "01 00 80 D2 C0 03 5F D6");
// --- Fast Switch
PATCH_LIB("libUE4.so", "0x589AC74", "C0 03 5F D6");
// --- Speed Hack
PATCH_LIB("libUE4.so", "0x58315A8", "00 00 80 D2 C0 03 5F D6");
// High Jump
PATCH_LIB("libUE4.so", "0x5839FDC", "00 00 80 D2 C0 03 5F D6");SAGAR-PUBG-OFFSETS_4.4.0-master.zip
PUBG-OFFSETS-4.4.0
A list of auto generated offsets extracted from PUBG SDK to use in an external "tool"
Password :
@Nabeelnav4
Just reference these in your project and instead of manually updating offsets everytime they change, just overwrite the files with the new one.
These will be updated as soon as there's a new SDK available.
I've added XML comments so that when in Visual Studio you know to what type of object this offset points to, example:
public const int RootComponent = 0x0188;
Developer #Nabeelnav4SAGAR-PUBGM BGMI KR ESP SOURCE .zip
Pubg Mobile BGMI KR Gameloop ESP Source
UPDATE 4.4
DEVELOPER
Nabeelnav4
Credit : #Nabeelnav4PATCH_LIB("libUE4.so", "0x5EC5FD0", "00 00 80 D2 C0 03 5F D6"); // Less Recoil + Small Crosair X64 update Global
4.4.0π¨π£πππ§π πππ’ππ π’πππ¦ππ§
πππππ ππ 4.4.0 32 ππ‘π 64 πππ
32 πππ§
MemoryPatch::createWithHex("libgcloud.so", 0x104BF4,"00 20 70 47").Modify();// update skip
64 πππ§
MemoryPatch::createWithHex("libgcloud.so", 0x1DD284,"C0 03 5F D6").Modify();// update skip
;
π πππ ππ:- @Manish8x @darkxdevoloper @darkxdevoloper @darkxdevoloper
120 Fps -> sub_336AEB0
Ultra Hd -> 0x336AAF8
Wifi|Data Mod -> sub_254684C && sub_25467BC
Ipad View -> 0x6933A78
MessageBoxExt -> 0x4F6AB70
C10 -> sub_42C0764
dlopen Plt -> sub_93B15C0
dlopen Mov -> sub_35090CC
strlen Plt -> sub_93B1560
ProcessEvent -> sub_679DAC8
Fix Login Freez At Login -> sub_4313FE4
Lua Offset -> sub_4279114
CoronaLab Caller -> sub_4875D68Non root Offsets Visibility in Java
#define Gname Java 0xe833500
#define VMatrix_Offsets 0xed88d70
#define Vworld_Offsets 0xeaf1330
#define GNames_Offset 0x86143b8
#define GEngine_Offset 0xed88d70 //UEngine
#define GEngine_Offset 0xed88d30 //UEngine
#define GUObject_Offset 0xeaee660
#define GetActorArrary_Offset 0xa38279c
#define CanvasMap_Offset 0xeae9530
#define ProcessEvent_Offset 0x8886734 //Child
#define ProcessEvent_Offset 0x9ecd218 //Main
#define KillMessage_Offset 0x5c95270
#define GNativeApp_Offset 0xe833090
#define Termination_Offsets 0x5d2e30c
#define Gworld_Offset 0xedb1640
PUBGM GL KR JAVA OFFEST 4.4 NEW UPDATE OFFESTKill sign 64 @nthmodcheat (1).apk104.55 MB
LogFox v7398e4b
Features You can observe Java/JNI crashes and Anrs using this app,, it's use Shizuku & adb without rootDeveloper @F0x1d
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JOIN:-@SRCWALAAπ
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@SRCWALAAβοΈ
@SRCWALAAβοΈFULL FIX AIMBOT
β‘οΈSRC UPLOADING...β
β‘οΈREACTION DEO FAST β
PUBGM 4.4 x64
// =============================================================================
// OFFSETS PUBGM v4.4 x64 by JinxEngine
// =============================================================================
static constexpr uintptr_t GNames_Offset = 0x85dbcec; // [GameVersion] [Date]
static constexpr uintptr_t GEngine_LocalPlayer_Offset = 0xeccbc70; // ULocalPlayer [Date]
static constexpr uintptr_t GEngine_UEngine_Offset = 0xecf15c0; // UEngine [Date]
static constexpr uintptr_t GUObject_Offset = 0xea31560; // [Date]
static constexpr uintptr_t GetActorArray_Offset = 0xa34a0d0; // [Date]
static constexpr uintptr_t Canvas_Map_Offset = 0xea34230; // [Date]
static constexpr uintptr_t ProcessEvent_Child_Offset = 0x884e068; // Child [Date]
static constexpr uintptr_t GNativeAndroidApp_Offset = 0xe775f98; // [Date]
static constexpr uintptr_t Actors_Offset = 0xa0; // [Date]
static constexpr uintptr_t InputLoop_Hook_Offset = 0x56EAD84; // GLOBAL [Date]
static constexpr uintptr_t KillMessage_Offset = 0x5c5b268; // [Date]
static constexpr uintptr_t PostRer_Offset = 0xa253214; // [Date]
static constexpr uintptr_t LaunchBP_Offset = 0x7221730; // GLOBAL [Date]
SDK DUMP Soon