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πŸ“Œ Educational & Research Purpose Only πŸ” Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse πŸ“š For knowledge & awareness only MODs & Kernel Resources.β˜‘οΈ

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𝐁𝐄𝐓𝐀 ππ”ππ†πŒ 4.5.1 𝐱64
#define GNames_Offset_A 0x129dffa0
#define GNativeAndroidApp_Offset 0x129dfb28
#define GUObject_Offset 0x12ca7280
#define GetActorArray_Offset 0xd33a264
#define ProcessEvent_Offset 0xa8e6778
#define LaunchBP_Offset 0x86d8e50
#define ULocalPlayer_CD 0x12f45070
#define ULocalPlayer_CB 0x565070
#define Actors_Offset 0xa0

#define LineOfSightTo_Offset 0xcfe0710
#define ShootBulletInner_Offset 0x7f99314
#define UpdateVolleyShootParameters_Offset 0x8028838
#define GetMuzzleTransform_Offset 0x7fc8a24
#define ClientOnDamageToOther_Offset 0x71d551c
#define BroadcastFatalDamageToClientWithStructNew_Offset 0x71a0974
#define GetMovementBase_Offset 0x6481b9c
#define GetCameraRotation_Offset 0xd717074
#define GetCameraLocation_Offset 0xd7170b0
#define GetAccessoriesVRecoilFactor_Offset 0x7fcef10
#define GetAccessoriesHRecoilFactor_Offset 0x7fcefb8

#define LineOfSightTo_Idx 246
#define ShootBulletInner_Idx 174
#define UpdateVolleyShootParameters_Idx 161
#define GetMuzzleTransform_Idx 315
#define ClientOnDamageToOther_Idx 961
#define BroadcastFatalDamageToClientWithStructNew_Idx 1001
#define GetMovementBase_Idx 236;

SΚœα΄€Κ€α΄˜_ᴇɴɒΙͺɴᴇ_IᴍɒᴜΙͺ_OΚ€ΙͺΙ’Ι΄α΄€ΚŸ_Sα΄α΄œΚ€α΄„α΄‡_@MadSrcLeakers_1.zip46.89 MB

πŸ“± Both Lua Codes leak For Pak Modders ⭐Settings Page Menu ⭐Guest Login For BGMI Download
πŸ“± Both Lua Codes leak For Pak Modders ⭐Settings Page Menu ⭐Guest Login For BGMI Download

local GameplayData = require("GameLua.GameCore.Data.GameplayData") local function ModifyCharacterPhysics() pcall(function() local player = GameplayData.GetPlayerCharacter() if not slua.isValid(player) then return end local charMove = player:GetComponentByClass(import("STCharacterMovementComponent")) if slua.isValid(charMove) then charMove.Mass = 0 charMove.GravityScale = 0 end end) end local lastTime = 0 local function MainTick() local now = os.clock() if now - lastTime < 0.5 then return end lastTime = now ModifyCharacterPhysics() end pcall(function() local tmr = slua_GameFrontendHUD:GetPlayerController() if not slua.isValid(tmr) then tmr = import("GameplayStatics").GetPlayerController(slua_GameFrontendHUD:GetWorld(), 0) end if not slua.isValid(tmr) then return end if _G.HTY_PHYSICS_TIMER == tmr then return end _G.HTY_PHYSICS_TIMER = tmr tmr:AddGameTimer(0.1, false, function() local pc = slua_GameFrontendHUD:GetPlayerController() if slua.isValid(pc) then pc:AddGameTimer(0.008, true, MainTick) end end) end)
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