π ππππππππππ πππππ
Open in Telegram
π Educational & Research Purpose Only π Sharing publicly available source code for learning β No selling β No buying β No promotions β οΈ I am not responsible for misuse π For knowledge & awareness only MODs & Kernel Resources.βοΈ
Show more2 163
Subscribers
+1324 hours
+757 days
+25530 days
Posts Archive
Anyone Can Help Me To βοΈ Fix This Problem Now βοΈ
π¨ NEW SCAMMER π¨
Magic BT
No kill limat
No rules
βοΈ Rolax Bypass Dump Done
π DM PE DALO
Rolax Ka maa ka bhosda Madrchod land account Scammer Hai pase Scam kr ke maa ka bhosda me daal ta hai or Bahan ko be chod ta hai Sala pulla Family madrchod Hai
πScammer User name :- @POWER_BYPASS
PIAD BYPASS HAI ENJOY
Join- https://t.me/BEN_PAN_TGOnline kill sign easy method enjoy
NEW PAID KILL SING FUKKED BY @ParallaxOwner.apk103.01 MB
Online kill sign easy method enjoy
"I have a small task for anyone interested. DM me at @Lootisbsi; I will pay for this work."
if (Config.Memory.XHitEffect) {
if (!Data::localController) return;
uintptr_t hudPtr = *(uintptr_t *)((uintptr_t)Data::localController + 0x540);
if (!hudPtr) return;
uintptr_t effectPtr = *(uintptr_t *)(hudPtr + 0x618);
if (!effectPtr) return;
float XHitEffectSize = ((float)Cheat::Memory::XHitEffectSize * 500.0f);
if (Cheat::Memory::XHitEffectSize == 1) {
XHitEffectSize = 10.0f;
}
*(float *)(effectPtr + 0x10) = Cheat::Memory::XHitEffectSize;
*(float *)(effectPtr + 0x50) = Cheat::Memory::XHitEffectSize;
*(float *)(effectPtr + 0x90) = Cheat::Memory::XHitEffectSize;
*(float *)(effectPtr + 0xD0) = Cheat::Memory::XHitEffectSize;
}
X EFFECT SUPPORT ALL GAMESlocal logic_setting_graphics = require("client.slua.logic.setting.logic_setting_graphics")
local GSC_FPS = require("client.slua.umg.NewSetting.GraphicsNew.Comps.GSC_FPS")
local GSC_FPSFT = require("client.slua.umg.NewSetting.GraphicsNew.Comps.GSC_FPSFT")
local GraphicSettingDB = require("client.slua.umg.NewSetting.GraphicsNew.GraphicSettingDB")
local GraphicConst = require("client.slua.umg.NewSetting.GraphicsNew.GraphicConst")
if logic_setting_graphics then
local old_SetFPS = logic_setting_graphics.SetFPS
logic_setting_graphics.SetFPS = function(gameInstance, FPSLevel)
if FPSLevel == 8 and GraphicSettingDB then
local currentSwitch = GraphicSettingDB:GetUIData(GraphicSettingDB.FPSFineTuneSwitch)
if not currentSwitch then
GraphicSettingDB:UpdateUIData(GraphicSettingDB.FPSFineTuneSwitch, true)
end
end
old_SetFPS(gameInstance, FPSLevel)
if FPSLevel == 8 and GraphicSettingDB then
local ftNum = GraphicSettingDB:GetUIData(GraphicSettingDB.FPSFineTuneNum)
if ftNum and ftNum > 120 then
gameInstance:ExecuteCMD("t.MaxFPS", tostring(ftNum))
gameInstance:ExecuteCMD("r.FrameRateLimit", tostring(ftNum))
end
end
end
end
if GSC_FPS and GSC_FPS.__inner_impl then
local impl = GSC_FPS.__inner_impl
impl.GetMaxFPSLevel = function(self)
return 8, 8
end
impl.InitRealSupportFPS = function(self)
local RealSupportFPS = {}
for i = 1, 8 do
RealSupportFPS[i] = {true, true}
end
if GraphicSettingDB then
GraphicSettingDB:UpdateUIData(GraphicSettingDB.RealSupportFPS, RealSupportFPS, false)
end
return RealSupportFPS
end
end
if GSC_FPSFT and GSC_FPSFT.__inner_impl then
local impl = GSC_FPSFT.__inner_impl
local old_ShowOrHide = impl.ShowOrHide
impl.ShowOrHide = function(self)
local SelectedFPS = GraphicSettingDB:GetUIData(GraphicSettingDB.SelectedFPS)
if self.name == "FPSFT2" then
if SelectedFPS == 8 then
self:SelfHitTestInvisible()
if self.InitFPSFTSwitch then
self:InitFPSFTSwitch()
end
return
else
self:Collapsed()
return
end
end
old_ShowOrHide(self)
end
impl.InitFPSFTSwitch = function(self)
local FPSFineTuneSwitch = GraphicSettingDB:GetUIData(GraphicSettingDB.FPSFineTuneSwitch)
if self.UIRoot.Setting_Switch then
self.UIRoot.Setting_Switch:SetSwitcherEnable2(FPSFineTuneSwitch, true)
end
if self.UIRoot.WidgetSwitcher_0 then
self.UIRoot.WidgetSwitcher_0:SetActiveWidgetIndex(2)
end
if self.InitFPSFTValue165 then
self:InitFPSFTValue165()
end
end
end
local gameInstance = logic_setting_graphics.GetGameInstance()
if gameInstance then
if GraphicSettingDB then
GraphicSettingDB:UpdateUIData(GraphicSettingDB.FPSFineTuneSwitch, true)
GraphicSettingDB:UpdateUIData(GraphicSettingDB.FPSFineTuneNum, 165)
end
gameInstance:ExecuteCMD("t.MaxFPS", "165")
gameInstance:ExecuteCMD("r.FrameRateLimit", "165")
end
165FPS Lua