𝐅𝐄𝐀𝐓𝐔𝐑𝐄𝐒𝐓𝐈𝐂 𝐋𝐄𝐀𝐊𝐒
Open in Telegram
📌 Educational & Research Purpose Only 🔍 Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse 📚 For knowledge & awareness only MODs & Kernel Resources.☑️
Show more1 933
Subscribers
+1224 hours
+487 days
+21430 days
Posts Archive
1 933
if (MagicBullet){
uintptr_t Mesh = *(uintptr_t *)((uintptr_t)localPlayer + 0x3f8);
if (Mesh != 0){
uintptr_t Skeletal = *(uintptr_t *)(Mesh + 0x814);
if (Skeletal != 0){
uintptr_t Asset = *(uintptr_t *)(Skeletal + 0xf0);
if (Asset != 0){//all_src_bgmi
uintptr_t ArraySkeletal = *(uintptr_t *)(Asset + 0x28);
if (ArraySkeletal != 0){
uintptr_t SkeletalBodySetup = *(uintptr_t *)(ArraySkeletal + sizeof(uintptr_t) * 14);
if (SkeletalBodySetup != 0){
uintptr_t BoxElems = *(uintptr_t *)(SkeletalBodySetup + 0x28);
if (BoxElems != 0){
*(float *)(BoxElems + 0x78) = 100.0f;
*(float *)(BoxElems + 0x7c) = 100.0f;
*(float *)(BoxElems + 0x80) = 170.0f;
}}}}}}
Magic code 4.51 933
𝗕𝗚𝗠𝗜 4.5.0 ! 32 𝗕𝗜𝗧 𝗘𝗦𝗣 𝗢𝗙𝗙𝗦𝗘𝗧
#define 𝗠𝗲𝘀𝘀𝗮𝗴𝗲 𝗕𝗼𝘅_𝗢𝗳𝗳𝘀𝗲𝘁: 0x50430D4
#define 𝗦𝗵𝗼𝗼𝘁𝗕𝘂𝗹𝗹𝗲𝘁𝗜𝗻𝗻𝗲𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0x38732A0
#define 𝗙𝗮𝗸𝗲𝗗𝗮𝗺𝗮𝗴𝗲 𝗙𝗶𝘅_𝗢𝗳𝗳𝘀𝗲𝘁: 0x48AEAB4
#define 𝗨𝗽 𝗧𝗿𝗮𝗰𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0x38C9FD4
#define 𝗖𝗮𝗹𝗰𝗦𝗵𝗼𝗼𝘁𝗥𝗼𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0x38BBC94
#define 𝗦𝗵𝗼𝗼𝘁𝗚𝗿𝗲𝗻𝗮𝗱𝗲𝗕𝘂𝗹𝗹𝗲𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0x381A090
#define 𝗖𝗼𝘃𝗲𝗿 𝗖𝗵𝗲𝗰𝗸_𝗢𝗳𝗳𝘀𝗲𝘁: 0x6B529D0
#define 𝗨𝗽𝗱𝗮𝘁𝗲𝗩𝗼𝗹𝗹𝗲𝘆_𝗢𝗳𝗳𝘀𝗲𝘁: 0x38CA2F0
#define 𝗟𝗼𝗯𝗯𝘆_𝗦𝗸𝗶𝗻_𝗣𝗹𝗮𝘆𝗲𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0x2ACD720
#define 𝗞𝗶𝗹𝗹𝗠𝗲𝘀𝘀𝗮𝗴𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0x37160E8
#define 𝗣𝗼𝘀𝘁 𝗥𝗲𝗻𝗱𝗲𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0x6C56440
#define 𝗞2_𝗗𝗿𝗮𝘄𝗧𝗲𝘅𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0x7202F60
#define 𝗞2_𝗗𝗿𝗮𝘄𝗟𝗶𝗻𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0x7202C04
#define 𝗞2_𝗗𝗿𝗮𝘄𝗧𝗲𝘅𝘁𝘂𝗿𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0x72B2D44
#define 𝗞2_𝗗𝗿𝗮𝘄𝗣𝗼𝗹𝘆𝗴𝗼𝗻_𝗢𝗳𝗳𝘀𝗲𝘁: 0x72B2628
#define 𝗟𝗶𝗻𝗲𝗢𝗳𝗦𝗶𝗴𝗵𝘁𝗧𝗼_𝗢𝗳𝗳𝘀𝗲𝘁: 0x6B529D0
#define 𝗚𝗲𝘁𝗠𝘂𝘇𝘇𝗹𝗲𝗧𝗿𝗮𝗻𝘀𝗳𝗼𝗿𝗺_𝗢𝗳𝗳𝘀𝗲𝘁: 0x388de40
#define 𝗖𝗹𝗶𝗲𝗻𝘁𝗢𝗻𝗗𝗮𝗺𝗮𝗴𝗲𝗧𝗼𝗢𝘁𝗵𝗲𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0x305E418
#define 𝗕𝗿𝗼𝗮𝗱𝗖𝗮𝘀𝘁𝗙𝗮𝘁𝗮𝗹𝗗𝗮𝗺𝗮𝗴𝗲𝗧𝗼𝗖𝗹𝗶𝗲𝗻𝘁𝗪𝗶𝘁𝗵𝗦𝘁𝗿𝘂𝗰𝘁𝗡𝗲𝘄_𝗢𝗳𝗳𝘀𝗲𝘁: 0x3037720
#define 𝗚𝗲𝘁𝗠𝗼𝘃𝗲𝗺𝗲𝗻𝘁𝗕𝗮𝘀𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0x2877038
#define 𝗚𝗲𝘁𝗖𝗮𝗺𝗲𝗿𝗮𝗥𝗼𝘁𝗮𝘁𝗶𝗼𝗻_𝗢𝗳𝗳𝘀𝗲𝘁: 0x6F75F74
#define 𝗚𝗲𝘁𝗖𝗮𝗺𝗲𝗿𝗮𝗟𝗼𝗰𝗮𝘁𝗶𝗼𝗻_𝗢𝗳𝗳𝘀𝗲𝘁: 0x6F75F90
#define 𝗚𝗲𝘁𝗔𝗰𝗰𝗲𝘀𝘀𝗼𝗿𝗶𝗲𝘀𝗩𝗥𝗲𝗰𝗼𝗶𝗹𝗙𝗮𝗰𝘁𝗼𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0x389198C
#define 𝗚𝗲𝘁𝗔𝗰𝗰𝗲𝘀𝘀𝗼𝗿𝗶𝗲𝘀𝗛𝗥𝗲𝗰𝗼𝗶𝗹𝗙𝗮𝗰𝘁𝗼𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0x3891A34
#define 𝗧𝗲𝗿𝗺𝗶𝗻𝗮𝘁𝗶𝗼𝗻_𝗙𝗶𝘅_𝗢𝗳𝗳𝘀𝗲𝘁: 0x42FE95C
#define 𝗡𝗼 𝗥𝗲𝗰𝗼𝗶𝗹_𝗢𝗳𝗳𝘀𝗲𝘁: 0x2BA9458
#define 𝗦𝗺𝗮𝗹𝗹 𝗖𝗿𝗼𝘀𝘀𝗵𝗮𝗶𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0x2BA4B14
#define 𝗔𝗶𝗺𝗯𝗼𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0x512ED20
#define 𝗖𝗮𝗿_𝗙𝗹𝘆_𝗢𝗳𝗳𝘀𝗲𝘁: 0x7E13DB8
#define 𝗖𝗮𝗿_𝗦𝗽𝗲𝗲𝗱_𝗢𝗳𝗳𝘀𝗲𝘁: 0x7E0D0BC
#define 𝗨𝗻𝗹𝗼𝗰𝗸_120_𝗙𝗽𝘀_𝗢𝗳𝗳𝘀𝗲𝘁: 0x336EC94
#define 𝗨𝗻𝗹𝗼𝗰𝗸_𝗛𝗱𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0x336E888
;